Network drops (e.g. Wi-Fi -> cellular) and audio-device plug/unplug (wired
headphones, AirPods) used to leave the iOS client in a dead/zombie state:
the engine went silent, no reconnect was attempted, and a live-session
disconnect waited 30-60 s for the C core's TCP keepalive/reaper timeout.
Reconnect (AppState.swift, SessionState.swift):
- Two-layer reconcile. Once SessionState overwrites client.onEvent at auth
success, AppState.handleConnectEvent no longer sees live-session events.
Added a weak SessionState.appState; SessionState.handleEvent .disconnected
calls appState.onLiveSessionDisconnected after the cue -- the single path
AppState learns a live session dropped. Shared teardownLiveSessionAndReconnect
snapshots lastSession, stops audio, releases session/VoiceCatClient (io-
thread join via vc_client_destroy), resets the backoff, and arms
scheduleReconnect (exponential 1s -> 30s cap, indefinite, restored on auth
success via existing TOFU_MATCHED auto-confirm + idempotent join_channel).
- NWPathMonitor now runs WHILE CONNECTED (not only mid-reconnect). On a Wi-Fi
<-> cellular interface change or path .unsatisfied it calls
proactiveReconnect: tearing the session down BEFORE the C core notices the
dead socket collapses the 30-60 s reaper wait into ~1 s + first backoff
tick. Same-interface refreshes (BSSID roams) are ignored via pathSignature.
While mid-reconnect a .satisfied path resets the backoff for a fast retry.
- User-initiated disconnect()/cancelConnect() set userInitiatedDisconnect
and cancel all reconnect state (task + monitor + lastSession + connectedServer).
Audio recovery (AudioSessionManager.swift, IOSVoiceProcessingEngine.swift):
- Intent-gated recoverAudio() replaces the narrow .oldDeviceUnavailable/
.newDeviceAvailable route-change guard; fires on every externally-initiated
route change reason except the ones we cause ourselves (.categoryChange/
.routeConfigurationChange) to avoid a notification loop. Interruption-end
now always recovers instead of only when .shouldResume is set.
- Added AVAudioEngineConfigurationChange observer on the engine so a system
self-stop after our route-change handler wins the race is caught.
- IOSAudioEngine.rebuild() does a one-shot reactivation-retry on
engine.start() failure (iOS sometimes refuses until the session is
re-reactivated -- the silent-death case).
No C ABI / voicecat.h / proto / core changes. Swift-only. iOS sim build green
via scripts/build-ios-client.sh --no-configure (Xcode 26.5 / iOS 18.0 sim).
Three bugs fixed across the full stack (proto/server/core/ABI/Win/macOS/iOS):
1. Join/Leave Voice now truly subscribes/unsubscribes from the voice plane.
Previously the button only toggled the local mic — receiving was always on
(gated by channel membership alone). Added a protocol-level voice subscription
concept: new SubscribeVoiceRequest/UnsubscribeVoiceRequest/VoiceSubscriptionResult
proto messages, User.voice_subscribed field, vc_join_voice/vc_leave_voice C ABI
functions, VC_EVENT_VOICE_STATE event, server-side voice_subscribed flag checked
by the SFU relay recipient filter, and core-client gating of remote-stream
decoder setup. All three clients rewired to subscribe+mic on Join / unsubscribe
on Leave. Text chat works regardless of voice subscription.
2. Channel edit dialog now shows the channel's actual current settings. The read
struct vc_channel was missing sort_order and audio fields — only the write
struct vc_channel_info had them. Extended vc_channel with both (additive, no
ABI break), updated the session model and list_channels marshaling to populate
them, and updated all three clients' edit callers to use actual channel info
instead of hardcoded defaults.
3. Channel parameter updates now automatically restart everyone's streams.
Previously editing a channel's audio config persisted and broadcast a
ChannelEvent::UPDATED, but no layer restarted streams — encoders/decoders are
frozen at announce time. handle_channel_event now detects audio-config changes
on the user's current channel and stop->starts each active local stream. The
server reads the updated config on re-announce; peers wire up fresh decoders
at the new ssrc.
All 29 CTest tests pass; Windows DLL + C# client build clean. Apple clients not
yet compile-verified (Windows environment).
PTT was focus-scoped (WinForms KeyDown/KeyUp) so it died the moment the
window lost focus. Add an optional system-wide path using the Raw Input
API (RegisterRawInputDevices + WM_INPUT with RIDEV_INPUTSINK) instead of
a WH_KEYBOARD_LL low-level hook -- the latter is the keylogger pattern AV
heuristics flag, which is worse for our unsigned MinGW binary. Raw Input
involves no DLL injection or global hook and passes keys through.
- New VoiceCat.App/Native/RawInput.cs: P/Invoke + structs; register the
keyboard sink, decode WM_INPUT to vkey/up-down, GetAsyncKeyState helper.
- MainForm overrides OnHandleCreated/OnHandleDestroyed/WndProc to manage
the sink and route WM_INPUT to PTT; gates the focus-scoped KeyDown/KeyUp
off when system-wide is on; makes the Deactivate force-release
conditional; adds a GetAsyncKeyState watchdog on the pump timer so a
missed key-up (RDP/lock-screen) cannot leave PTT stuck.
- VoiceSettings.SystemWidePtt (default ON) + system-wide checkbox in the
Audio settings PTT section.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Suppress the system ding on global hotkeys/PTT and the user-list Enter
key by setting SuppressKeyPress (Handled alone leaves WM_CHAR to beep).
- Preserve the user-list keyboard selection across talking/mute refreshes
instead of resetting it on every Items.Clear().
- Include the connected server name in the main window titlebar.
- Close the private-message window on Escape.
- Show the PM window without an owner so focus is no longer trapped to it
and the main window can be worked in while a PM is open.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Mic input gain (was 3x) and per-user receive gain (was 2x) had
asymmetric boost ceilings. Raise both, plus the desktop aux input
gain (was 3x), to a uniform 4x (400%) on macOS, iOS, and Windows.
The master Output volume slider is unchanged (still 1x). No core
changes needed: the C ABI only clamps negatives, so the ceilings
live entirely in the client UI sliders.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The static-MinGW recipe (-static-libgcc -static-libstdc++ -static) was
only applied inside the VOICECAT_BUILD_SHARED branch in core/CMakeLists,
so it covered voicecat.dll but not voicecat-server.exe / vccli. With the
x64-mingw-static triplet only vcpkg's own deps are static; the GCC/MinGW
runtime stays dynamic, so the server failed to start on clean Windows
machines with missing libgcc_s_seh-1.dll / libwinpthread-1.dll /
libstdc++-6.dll.
Move the recipe to a global add_link_options (WIN32 AND MINGW) so every
produced binary embeds the runtime. Verified with objdump -p: only
Windows system DLLs remain.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The picker gated its list on visible-window processes plus audio sessions
on only the default render device. That both showed non-audio apps (any
window) and missed real ones (windowless or routed to a secondary device).
Process loopback targets a PID and its child tree regardless of whether the
app is currently playing, so the gate fought the capture layer.
Now enumerate every process in the user's interactive session (windowed or
not), deduped by executable with the windowed tree-root as the capture PID;
scan all active render endpoints to flag currently-playing apps with a > and
sort them first. Adds a filter box and persists checks across filtering.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
OPUS_SET_DRED_DURATION was hardcoded to 2 (20 ms), meaning DRED only
covered 1/3 of a lost 60 ms frame and was useless above 20 ms channels.
Now computed as max(2, ceil(frame_ms/10)) so DRED always embeds enough
redundancy to reconstruct one full previous frame regardless of frame size.
The floor of 2 preserves two-frame burst-loss coverage at 10 ms channels.
Decoder side and server are unaffected (server relays payloads verbatim).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The per-listener noise-reduction toggle (vc_set_remote_stream) did nothing
on Windows/macOS/iOS. The decode loop gated the RNNoise pass on
dec_channels == 1 as a proxy for "this stream is voice" (assuming
stereo => screen-share). The stereo-mic capture commit broke that: a stereo
mic with send-side NR off transmits stereo Opus, so the receiver decoded
two channels and skipped NR entirely. gain/mute have no channel guard, which
is why only NR appeared broken.
Thread the stream kind through init_recv_stream into RemoteStream::is_voice
(set from si.kind() == STREAM_MIC), gate receive NR on is_voice instead of
channel count, and fold a stereo voice frame to mono -> denoise -> duplicate
back across both channels in place (symmetric with the send-side downmix;
RNNoise is mono-only). Screen-audio shares are never denoised.
New test test_recv_noise_reduction drives AudioEngine and asserts a stereo
voice stream's noise floor collapses with NR on (RMS 1046 -> 0.1) while a
screen-audio share stays unchanged. ctest --preset dev green 29/29.
Docs: voice.md section 10. Shared-core fix; clients need only a rebuild.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both desktop mics were hard-mono: the core defaults capture_channels=1 and
neither client ever called vc_set_capture_channels (only iOS did). Add a
persisted "Stereo microphone" toggle to each client's Audio settings, applied
when the mic stream starts and live via vc_set_capture_channels + vc_audio_restart.
Expose both ABI calls in the Windows interop; the macOS wrapper already had them.
Core fix: encode_and_send_frame now folds a stereo mic frame to mono on a mono
channel - previously the channels==2 branch encoded interleaved L/R directly even
on a mono channel, feeding a mono opus_encode 2x its samples (wrong pitch/garbage).
Real stereo still only reaches the wire on a stereo channel; on a mono channel the
mic is cleanly downmixed.
Test: test_stereo_mic_mono_channel. ctest --preset dev green (28/28). Docs: voice.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
On iOS the remote end heard the mic twice and crackly (BT headset + internal
mic in Voice Chat; mono + stereo copies of the internal mic in Stereo Mic).
Root cause is an io-thread ordering race. `ensure_audio_running()` only set
`external_capture` when a MIC stream already existed, but it also runs from
`sync_remote_streams` on the post-auth `ServerStateSnapshot` — before the user
joins voice. With `external_playback_` still false and no MIC stream,
`AudioEngine::start()` opened a real miniaudio capture device that stayed open
all session (later calls early-return on running()), racing the AVAudioEngine
input tap fed via `vc_stream_feed_pcm`. `on_capture_frame` then encoded+sent
both paths — the mic transmitted twice, the two unsynchronized capture clocks
producing the crackle.
- core (ensure_audio_running): force `external_capture = true` whenever
`external_playback_` is set, so iOS unified mode never opens a hardware
capture device. No-op on desktop.
- ios (AppState): move `setExternalPlayback(true)` before `connect()`, so the
flag is set before the io thread processes any message — closing the race.
Verified on device: remote end hears the iOS mic once and clean in both Voice
Chat (+ BT) and Stereo Mic.
The iOS mic was unusable — a consistent ~40-60ms flutter + volume fade
('slow fan') on every preset. The core sends each captured frame
synchronously (no send pacer), so packet cadence == capture cadence, and
the receiver's playout keeps near-zero buffering by design (its jitter
estimate keys off the regular sender timestamp, so it's blind to arrival
jitter). That's smooth only for a steady sender (desktop miniaudio =
steady 20ms); the iOS AVAudioEngine tap delivers ~2 frames per ~40ms
callback -> bursty -> receiver underruns -> PLC fade.
Fix (iOS-only): the mic tap writes converted 48kHz int16 to an SPSC ring;
a 20ms feed pump drains it and calls feedPcm at a steady cadence. The pump
primes a small prebuffer cushion (3 frames ~60ms, self-healing up to
~120ms on underrun) before releasing, so the tap's bursts can't drain it
to empty. Never reads a partial frame (read consumes what it returns ->
partials were the crackle), and rebuilds with the current channel count
each rebuild() (a frozen count fed mono-as-stereo = octave-up on a
Stereo->Voice Chat switch).
Trade-off: ~60-120ms added mic-send latency, unavoidable when de-bursting
for a near-zero-buffer receiver. PROGRESS.md notes the proper follow-up:
make the jitter buffer measure real RFC-3550 arrival jitter so the
receiver absorbs bursts itself.
Verified: xcodebuild Debug BUILD SUCCEEDED (iOS Simulator, arm64).
Both VoiceCatMac and VoiceCatiOS failed to link with 'Undefined symbols
for architecture arm64: _rnnoise_create/_rnnoise_destroy/_rnnoise_process_frame'.
Root cause: build-xcframework.sh merged vcpkg deps into the fat static lib but
NOT the locally-built vendored librnnoise.a (a CMake target from
third_party/rnnoise/ linked privately into voicecat via VOICECAT_HAS_NS — not a
vcpkg dep). The xcframework had been rebuilt after the RNNoise commit but still
omitted the symbols, so every slice's libvoicecat-fat.a referenced _rnnoise_*
with no defining object. The iOS slices were also stale (pre-rnnoise) and
absent from the xcframework entirely.
Fix: build-xcframework.sh now also collects .a files from build/<preset>/lib/
(excluding libvoicecat*) so vendored CMake-target static libs like librnnoise.a
get merged in. Future-proof: any new vendored static-lib target landing in
build/<preset>/lib/ is picked up automatically. README 'Fat static library'
section updated.
Verify: rebuilt VoiceCatCore.xcframework --all → all 3 slices (macos-arm64,
ios-arm64, ios-arm64-simulator) now carry the 10 _rnnoise_* symbols; fat lib
~30 MB → ~33 MB. xcodebuild Debug BUILD SUCCEEDED for VoiceCatMac, VoiceCatiOS
(iphonesimulator arm64), and VoiceCatiOS (iphoneos arm64). No core/ABI/proto
changes — xcframework artifact + build script only.
Expose the existing send-side vc_set_input_noise_reduction C ABI (MIC-only,
mono, LOCAL — denoises captured mic PCM before input gain and VAD/PTT gate)
as a persisted global toggle in each client's audio settings, applied live
and re-applied on Join Voice. Mirrors the existing mic-gain wiring pattern.
- Shared Swift (VoiceCatCore): add setInputNoiseReduction(_:) wrapper
- Windows: P/Invoke + SetInputNoiseReduction wrapper, MicNoiseReduction in
VoiceSettings, new checkbox in AudioSettingsForm (layout shifted +28px),
apply on Join Voice; also fix stale 'planned - currently passthrough'
label on the receive-side per-user NR checkbox (RNNoise now backs it)
- macOS: inputNoiseReduction state + UserDefaults in MainWindowController,
NR checkbox + nrChanged action in SettingsWindowController
- iOS: inputNoiseReduction in VoiceState + setter + restore in SessionState,
NR Toggle in SettingsView Voice section
Aux/screen are out of scope by design (core's NR guards kind == MIC). Apple
builds require a rebuilt VoiceCatCore.xcframework with VOICECAT_HAS_NS.
The two-sided NR plumbing (RemoteStream::recv_ns + the per-listener
vc_set_remote_stream noise_reduction toggle) was wired but inert:
ApmProcessor::create() returned a no-op passthrough, because the
originally-planned webrtc-audio-processing has no working Windows/macOS
build. Drop in RNNoise as the real backend behind the same ApmProcessor
interface, lighting up both NR paths.
- Vendor RNNoise (BSD-3 + CC0) at third_party/rnnoise/ — the vcpkg port
is !windows !arm, so it can't cover our primary targets. Shrunk int8
model (78MB -> 11.7MB via upstream scripts/shrink_model.sh), built as a
standalone C static lib with no RTCD (portable scalar path on x86,
auto-NEON on arm64) under -DDISABLE_DEBUG_FLOAT. Model is baked in
(rnnoise_create(NULL)); no runtime file.
- New RnnoiseProcessor (core/src/audio/apm_processor.cpp) selected by
ApmProcessor::create() when VOICECAT_HAS_NS. Mono/48kHz/480-sample;
our clock is fixed 48kHz and Opus frame sizes are multiples of 480, so
no resampling. RT-safe: allocates at construction, lock-free in the
capture/playback callbacks.
- Receive-side: lit up via the factory; gated to mono streams (a stereo
stream is a screen-audio share, not voice).
- Send-side (new): vc_set_input_noise_reduction(client, enable) ABI +
vc_client::mic_ns_, run before input gain/VAD in on_capture_frame. A
stereo mic is downmixed to mono ONLY when NR is on — with NR off a
stereo mic keeps full stereo (never collapse mic quality unasked).
- Enable C as a project language for the vendored lib.
- New noise_suppression test: white noise through ApmProcessor::create()
drops ~99.9% RMS. ctest --preset dev green, 28/28. windows-client DLL
builds clean with vc_set_input_noise_reduction exported, system-only deps.
- Docs synced: voice.md §10, tech-stack.md §1/§5, third_party/README.md,
vcpkg.json note, PROGRESS.md, CLAUDE.md.
Client on/off UI toggles (Windows/macOS/iOS) are the remaining follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Lets a user transmit a second hardware input device (e.g. line-in / aux)
alongside the mic, with its own device picker and volume, from Audio Settings.
No core/ABI/proto changes: the aux is a VC_STREAM_AUX_DEVICE stream started
with external_feed=1 and fed via vc_stream_feed_pcm (the same external-feed
pipeline screen-audio uses). Per-kind local_streams_ already allows mic +
screen + one aux to coexist; volume is a client-side gain multiply (the core's
vc_set_input_gain is mic-only/global). Aux is always-on (core never gates
AUX_DEVICE on VAD/PTT) and is tied to the voice session.
Windows: new Audio/InputDeviceCapture.cs (WASAPI shared-mode capture from a
real input endpoint + capture-endpoint enumeration); aux section in
AudioSettingsForm.cs; lifecycle in MainForm.cs; persistence in VoiceSettings.cs.
macOS: new Audio/InputDeviceCapture.swift (AVAudioEngine input-node tap pinned
to the chosen Core Audio device + device enumeration by stable UID); aux section
in SettingsWindowController.swift; lifecycle + UserDefaults persistence in
MainWindowController.swift; file registered in project.pbxproj.
Windows verified (C# solution builds clean; aux confirmed working). macOS build
+ E2E pending a Mac.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Audio input settings (device picker, VAD/PTT mode, VAD sensitivity, mic gain,
PTT key) move from the always-visible bottom panel into Settings > Audio...,
matching the macOS/iOS pattern.
The device ComboBox now uses DataSource + DisplayMember="Name" instead of
Items.Add() with no DisplayMember — this fixes both the display bug (was
showing the full DeviceInfo record ToString()) and the NVDA silence on
dropdown open (DataSource binding exposes proper MSAA text per item).
Changes apply live for immediate feedback; Cancel reverts. VoiceSettings
gains InputDeviceId to persist the chosen device across sessions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were
applied to the core + UI but never saved, so every relaunch reset to VAD
defaults. Each client now persists them and re-applies on connect:
- iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes)
- macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings
(settings window also restores the VAD slider from the stored threshold)
- Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json,
mirrors FeedbackSettings) loaded/applied in MainForm
Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in
on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings,
and a 0-300% (default 100%) mic-volume slider on all three clients.
Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0),
so channel messages went nowhere; now passes session.currentChannelId.
Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press
.contextMenu only (invisible to VoiceOver); UserRow now also exposes the same
buttons via .accessibilityActions (no visual change).
Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes,
reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build
SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built
(WinForms can't build on macOS) — follows existing patterns.
The iOS audio path was a hybrid: Voice-Chat-class presets ran a native
VPIO AVAudioEngine (core external) while Stereo/Studio/A2DP presets ran
the core's miniaudio devices. Nearly every "no input / no output / both"
bug lived in the seam between the two paths — the lingering miniaudio
capture unit fighting VPIO, the audioRestart ordering dance, the
route-change "glitching" loop, stereo<->mono stickiness, and
"can't hear anyone". Switching presets/routes mid-call routinely dropped
a direction.
Drive ALL iOS audio through one AVAudioEngine with the core fully
external at all times: setExternalPlayback(1) once at connect, every MIC
stream external_feed=1, mic via vc_stream_feed_pcm, playback via
vc_set_mixed_output_sink (drained by an always-on AVAudioSourceNode so
remote audio plays before joining voice). VPIO + AGC toggle per preset.
Every preset/route/interruption change funnels through one deterministic
Swift-only reconfigure (stop -> apply session config -> rebuild -> start)
— no second path to hand off to, so a change can't drop a direction.
- IOSVoiceProcessingEngine.swift -> IOSAudioEngine: always-on source-node
playback, conditional mic tap, VPIO/AGC; one rebuild() backing
startListening/stop/startMic/stopMic/reconfigure/setCaptureChannels.
- IOSAudioRouter: 7 presets -> 4 (Voice Chat / Stereo Mic / Mono Mic /
Advanced); persisted voiceProcessingEnabled + agcEnabled; setters call
IOSAudioEngine.reconfigure() instead of audioRestart/reconcileVoicePath.
- AudioSessionManager slimmed; SessionState mic lifecycle collapsed;
AppState wires external playback + listening at connect, stop at
disconnect; SettingsView shows 4 presets + Advanced VPIO/AGC toggles.
No core/ABI/test changes — relies on the already-shipped external API
(test_external_pcm, test_external_playback). xcodebuild iOS device Debug
BUILD SUCCEEDED. Updates docs/voice.md §8 and PROGRESS.md.
The encoder set OPUS_SET_INBAND_FEC, but the decoder never invoked FEC --
the loss path went DRED -> PLC, so FEC redundancy was emitted (and paid for
in bitrate) yet never consumed.
Wire FEC recovery into AudioEngine::on_playback between DRED and PLC: copy
the next buffered packet once, try DRED, else (if the stream negotiated FEC)
decode(next_pkt, ..., fec=true), else PLC. Recovery priority is now
DRED -> FEC -> PLC. Add per-stream RemoteStream::fec_enabled_, captured from
OpusParams in init_recv_stream. Docs (voice.md) updated to match.
ctest --preset dev: 27/27 green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Latency between speakers grew to multiple seconds and only reset on
rejoining voice. Root cause was the receiver playout logic, not the
codec settings: the playout clock free-ran in real time while the
sender omitted silence from its timestamps (and set no header flags),
and the only correction snapped the clock to the *oldest* buffered
frame — which could only ever add standing latency. target_depth_ms_
was computed but never enforced, so latency could only grow or reset.
Fix: bound playout against the stream's leading edge (newest frame).
(Re)seed to the leading edge on start/marker/starve (no prebuffer, so
latency stays low), and frame-skip catch-up trims any backlog beyond
target+hysteresis — the missing downward force.
Hardening: sender now stamps kFlagMarker (talkspurt start) and kFlagDtx,
consumed on recv for clean resync; adaptive late-drop window; EWMA
outlier rejection so silence gaps/stragglers don't poison the estimate;
duplicate counting and ring-underrun diagnostics.
New test_jitter_depth asserts depth stays bounded (<200ms) while
arrivals outrun playback. ctest --preset dev green (27/27).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The per-channel sample_rate field was inert after pinning the codec to
48 kHz. Make it meaningful without changing the 48 kHz clock: carry it as
OpusParams::max_bandwidth_hz and apply OPUS_SET_MAX_BANDWIDTH in
OpusEncoder::init (8000->narrowband, 16000->wideband, 24000->super-wideband,
48000->full). A low-bitrate room can now shed out-of-band content while
every endpoint keeps a single 48 kHz clock.
Make sample_rate channel-authoritative on the server: conn_session no
longer overrides effective sample_rate with the client's always-48000
request (it now behaves like frame_ms/mode). vc_get_stream_audio_config
reports the channel's configured rate for own streams too.
New ctest channel_samplerate: a 7 kHz tone is attenuated ~1000x on an
8 kHz (narrowband) channel vs a 48 kHz (full-band) channel, proving the cap
is in effect. ctest --preset dev 26/26.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The AudioEngine capture clock is fixed at 48 kHz / 20 ms (960-sample
frames), but a channel may set any Opus frame_ms (2.5..60 ms, voice.md
§3) and the server enforces it unclamped. on_capture_frame handed the
engine's 960-sample frame straight to an encoder configured for the
channel's window: frame_ms > 20 was silently ignored, and frame_ms < 20
broke entirely (receiver sized its decode buffer too small ->
OPUS_BUFFER_TOO_SMALL -> dead audio). Affected the hardware mic and
vc_stream_feed_pcm alike.
Reframe each captured/fed block to ls.frame_samples via a per-LocalStream
accumulator (pre-sized at announce, no RT-thread alloc) before
encode_and_send_frame; the 20 ms case stays a zero-copy fast path. Also
pin the codec to 48 kHz in opus_params_from_audio_config — it was honoring
a non-48k effective sample_rate against a 48 kHz PCM clock.
New ctest frame_ms_reframe covers 40 ms (accumulate) and 10 ms (split)
feed->encode->relay->decode->sink round trips. ctest --preset dev 25/25.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add audible cues and optional spoken announcements for session events
(join/leave, channel + PM sent/recv, login, logout/connection-lost,
mic on/off, voice-activity, PTT) across all three clients, driven off
the shared C ABI vc_event stream so the mapping stays consistent.
TTS is off by default; when enabled it announces events and reads
message/PM bodies aloud. Master toggles + a sound-volume slider; the
per-utterance voice-activity and PTT cues default off. WAVs ship from
assets/sounds/.
Windows (built + verified): new VoiceCat.App/Notifications/ layer
(FeedbackSettings -> %AppData%\VoiceCat\feedback.json, SoundPlayerPool
via System.Media.SoundPlayer, SpeechAnnouncer via Prismatoid 0.3.0,
EventFeedback dispatcher); MainForm hooks; NotificationSettingsForm
under Settings > Notifications; csproj adds the Prismatoid PackageRef
and copies the WAVs into sounds\.
macOS + iOS (written, not yet built -- needs a Mac): shared
VoiceCatCore/Feedback/ (SoundEvent, EventFeedback = AVAudioPlayer pool
+ native AVSpeechSynthesizer, FeedbackSettings over UserDefaults); WAVs
bundled via Package.swift resources (.process). Hooks in SessionState/
AppState (iOS) and MainWindowController (macOS); settings UI in
SettingsView (iOS) and SettingsWindowController (macOS).
No core/server code touched; ctest --preset dev unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ContextMenuStrip: select first item on Opened so keyboard-invoked menus
(Shift+F10 / Apps key) raise the UIA focus event immediately instead of
staying silent until the first arrow key.
- Name the SplitContainer/SplitterPanel containers so screen readers announce
orientation instead of a stack of anonymous pane nodes.
- Take the resize splitters out of the Tab cycle (TabStop = false) so focus
moves control-to-control.
- RefreshChannelTree: restore keyboard focus and re-announce the current node
after a Nodes.Clear()/rebuild, so the tree no longer loses focus when
channels/users change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
media_port defaulted to 0 (OS-assigned) and --port only set the TCP bind_port,
so the UDP relay bound a random high port and advertised it to clients in HELLO.
Self-hosters forwarding only 8384/udp saw connect-OK-but-no-voice, contradicting
docs/deployment.md (control and media share one port). Media now follows
bind_port when media_port is unset; 0=OS-assigned survives when bind_port is also
0 so ephemeral-port tests are unaffected. Banner now reads TCP :8384 UDP :8384.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
"All apps except selected" previously captured the complement of a frozen
app snapshot in INCLUDE mode (missed late-launched apps and system sounds,
wasted captures on silent windows). It now opens a single ProcessLoopbackCapture
in EXCLUDE mode (AUDIOCLIENT_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE)
of the one chosen app — true system-mix-minus-one, dynamic so apps launched
after sharing starts are included. The picker enforces single-selection in
exclude mode (the activation params take one target PID).
Adds an "Exclude VoiceCat's own audio (prevents echo)" checkbox (default on,
entire-desktop only) that routes the desktop capture through the same EXCLUDE
path targeting our own process id, killing the whole-device self-echo loop.
No C++/ABI changes. Updates voice.md and PROGRESS.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two on-device bugs in the native iOS Voice-Processing path (Swift-only;
no core/ABI change).
1. Voice Chat (VPIO) silent playback: doStartMicStream() called
audioRestart() BEFORE startStream, so when the engine was already
running (a remote stream had started it) it reopened with
external_capture=false and opened a hardware miniaudio capture device.
The announce-result restart then early-returns (engine already running)
so that device was never dropped and fought the AVAudioEngine VPIO unit,
silencing playback. Now: setExternalPlayback first, then startStream
(stores external_feed synchronously), THEN audioRestart() — the core
reopens in full external mode (no hardware devices). Added VPIO
diagnostics: graph/route formats at start, ring written/read totals at
teardown.
2. Stereo Mic / Studio quiet earpiece: the .builtInMicBtA2dp presets omit
.defaultToSpeaker (it breaks A2DP) and skip forceSpeaker, so with no
Bluetooth connected output pinned to the quiet receiver. New
IOSAudioRouter.applyA2dpSpeakerFallback() overrides to the built-in
speaker when no external (A2DP/wired/AirPlay) output is present and
clears the override when one is — called after activation and on
device-change route changes.
iOS "voice chat" had echo and no noise suppression: real iOS AEC/NS/AGC
come only from Apple's Voice-Processing I/O unit (VPIO), but the core
plays/captures via miniaudio's plain RemoteIO units, so .voiceChat mode
alone never engaged AEC.
Core (ABI PATCH 1->2):
- vc_set_mixed_output_sink + vc_set_external_playback. In external mode the
AudioEngine opens no hardware playback device; a mixer-timer thread drives
on_playback (decode+mix) on a ~20ms cadence and ships the final mix to the
sink. start() also skips the hardware capture device when the MIC stream is
external_feed (AudioParams.external_capture).
- New white-box test test_external_playback (drives the timer with no hw).
iOS/Swift:
- StreamDescriptor.externalFeed; VoiceCatClient.setMixedOutputSink /
setExternalPlayback wrappers.
- IOSVoiceProcessingEngine: AVAudioEngine + setVoiceProcessingEnabled; mic
tap -> feedPcm, mixed-sink lock-free ring -> AVAudioSourceNode (both share
the VPIO unit so AEC has its reference signal).
- IOSAudioRouter.currentConfigUsesVoiceProcessing scopes VPIO to the AEC
presets; SessionState join/leave + reconcileVoicePath() switch paths;
Voice Chat defaults to speaker; Settings surfaces AEC/NS state.
Known: pending on-device verification; a few bugs to fix afterward.
Adds "only selected apps" and "all apps except selected" screen-audio
modes to the Windows client, alongside the existing entire-desktop path.
Per-app capture uses WASAPI process loopback (AUDCLNT_ACTIVATIONTYPE_
PROCESS_LOOPBACK) via ProcessLoopbackCapture, mixed by ProcessAudioMixer
and fed to the core through vc_stream_feed_pcm (external_feed=1 so the
core skips its own loopback device).
Init must pass AUDCLNT_STREAMFLAGS_LOOPBACK | EVENTCALLBACK |
AUTOCONVERTPCM; the LOOPBACK flag is what makes the virtual endpoint
deliver rendered audio (without it every buffer is flagged SILENT) and
AUTOCONVERTPCM resamples the app's native format to 48k s16.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Multi-stage Dockerfile (builder → export → runtime) producing a 149 MB
Ubuntu 24.04 image, verified booting end-to-end on Docker Desktop. vcpkg
fetched via shallow git fetch at the pinned baseline, release-only overlay
triplets (x64-linux, arm64-linux) to halve intermediate disk usage, and
buildtrees deleted within the RUN layer so they never land in the image or
the BuildKit cache. Binary cache mount (VCPKG_BINARY_SOURCES) makes
subsequent rebuilds restore pre-built packages instead of recompiling.
Also adds:
- docker-compose.yml for one-command local deploy
- .dockerignore (excludes clients/, build/, .git/)
- .github/workflows/build-linux.yml — CI cross-build for amd64 + arm64
with downloadable artifacts (primary path for building from Windows)
- scripts/build-linux-binaries.sh — local Docker binary extraction fallback
- deploy/linux/voicecat.service — hardened systemd unit for bare-metal
- cmake/voicecat-toolchain.cmake now auto-wires VCPKG_OVERLAY_TRIPLETS
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
A bad UDP packet on a flaky link could permanently wedge the voice path,
unrecoverable even across app restarts. Three defects:
1. Anti-replay window was advanced from the UNAUTHENTICATED header seq
before the AEAD tag was checked, and not rolled back on failure. One
corrupted/forged frame shoved recv_highest_ far ahead, after which every
legitimate frame was rejected as "too old" forever. Reorder to
replay-check -> authenticate -> update (RFC 3711 3.3); the window now
moves only after a successful tag check.
2. The wire seq was only the low 16 bits of the nonce counter (zero-extended
on receive). After 65,536 frames the nonce desynced and all frames failed
auth. Widen the voice frame seq u16 -> u64 (header 14 -> 20 bytes). The
core owns all UDP framing, so Swift/C# clients need only a rebuild. This
is a versioned wire change: VOICECAT_PROTOCOL_VERSION 1 -> 2, handshake
rejects on mismatch.
3. Server leaked per-session UDP state on disconnect; unregister_session now
frees udp_endpoints_/udp_tokens_/ssrc_to_session_.
Also add rate-limited dropped-frame logging to MediaRelay so a wedged media
path is observable. New regression tests in test_media_aead.cpp cover the
poison (fails on old code) and the 16-bit wrap. ctest --preset dev
-E external_pcm: 22/22 pass (external_pcm aborts on a pre-existing CoreAudio
shutdown race, unrelated).
Add a "speaker output" override so users can route audio to the built-in
speaker instead of the earpiece when no headphones/Bluetooth are connected.
Previously the receiver was the only fallback on the default Voice Chat preset.
The toggle inserts .defaultToSpeaker into the AVAudioSession category options
(skipped for the A2DP mode, where it would break Bluetooth routing). It yields
to connected BT/wired output and is orthogonal to preset matching. Exposed both
as a call-bar button in VoiceControlsView and a persisted Settings toggle.
Add scripts/dist-ios-adhoc.sh and scripts/asc_api.py to build an ad-hoc
signed IPA and the OTA web-install files (manifest.plist + index.html)
for sharing the iOS client with registered devices before TestFlight.
- asc_api.py: App Store Connect API helper (ES256 JWT via cryptography,
urllib) to register device UDIDs and list registered devices.
- dist-ios-adhoc.sh: registers UDIDs, builds the iOS device xcframework
slice, archives + exports with method=release-testing using
-allowProvisioningUpdates, and stages the install files into
dist/ios-adhoc/.
- Document the workflow in clients/apple/README.md; ignore __pycache__.
Let users choose what the SCREEN_AUDIO stream captures before sharing:
share everything, only selected apps, or all except selected apps, plus a
first-class "Exclude screen reader (VoiceOver) audio" toggle.
ScreenCaptureKit filters audio per application, so ScreenAudioCapture now
takes a ScreenAudioSelection and builds the matching SCContentFilter
(including:/excludingApplications:). New ScreenSharePickerSheet lists
running apps from SCShareableContent. iOS left untouched -- ReplayKit only
delivers the mixed system stream, so per-app filtering is impossible there.
Channel create/edit UIs only surfaced a subset of the core's vc_audio_config,
and DRED was exposed nowhere. While adding it, found a latent ABI mismatch:
both Swift AudioConfig and the C# VcAudioConfigNative blittable struct were one
int short of the native vc_audio_config (missing the trailing `dred`), so native
read past the managed struct in vc_create_channel/vc_edit_channel.
- core marshaling: thread `dred` through Swift (Models/Marshaling/toNative) and
C# (Structs/Models/Marshaling/VoiceCatClient) -- fixes the ABI gap + enables it
- windows: add the one missing DRED checkbox to ChannelEditDialog
- macos: ChannelEditSheet now exposes application, sample rate, packet loss,
complexity, and DRED (was stereo/bitrate/frame/FEC/DTX only)
- ios: rebuild ChannelEditView into a full create+edit form (all params); add
SessionState.editChannel + an admin Edit swipe action (iOS had no edit UI)
- guest nickname: add a dedicated `nickname` to SavedServer on macOS+iOS
(backward-compatible Codable), shown in Guest mode, wired into the guest auth
path -- guests could not set a display name on either before (only Windows)
Verified: macOS + iOS (sim, arm64) xcodebuild BUILD SUCCEEDED; core ctest 22/23
(only external_pcm aborts on a pre-existing shutdown mutex race; no C++ changed).
- Channels tab is now a drill-down on iPhone: ChannelBrowserView lists top-level
channels; ChannelDetailView shows the people in a channel, its sub-channels, and
an explicit Join button (with password prompt). iPad split view unchanged.
- Extract self-contained UserRow (context menu + sheets) from UserListView so admin
actions are reused in the drill-down.
- Fix off-screen chat compose box: pin VoiceControlsView via per-tab
.safeAreaInset(edge: .bottom) instead of a floating overlay, so it reserves layout
space above the tab bar (keeping the compose box visible, cooperating with keyboard
avoidance) without covering the tab bar buttons.
- Collapse Activity into Chat like macOS/Windows: ChatView renders a merged,
time-sorted timeline of messages + activity (activity rows in gray); remove the
Activity tab and ActivityLogView.
- Label the RPSystemBroadcastPickerView inner UIButton for VoiceOver
("Share/Stop sharing screen audio") instead of relying on an outer SwiftUI label.
setVoiceJoinedState / setShareScreenButton updated only the inner NSButton's
title+image, but the text shown beneath a custom-view NSToolbarItem comes from
the item's label, not the button's title -- so the toolbar kept reading
"Join Voice" / "Share Screen Audio" after joining. Hold references to the
NSToolbarItems and update their label/paletteLabel alongside the button.
The broadcast upload extension never appeared in the iOS broadcast picker
(or Control Center screen-recording list) because its Info.plist set
RPBroadcastProcessMode to the invalid string "BroadcastUpload". iOS only
recognises "RPBroadcastProcessModeSampleBuffer" for a sample-buffer upload
extension and silently rejects any other value, hiding the extension.
Also sign VoiceCatCore.xcframework in build-xcframework.sh: Xcode 15+ rejects
unsigned binary XCFrameworks consumed as SwiftPM binary targets. Signs with
CODESIGN_IDENTITY, else the first Apple Development identity, else ad-hoc.
Implement system/desktop audio sharing on the Apple clients, feeding the
existing SCREEN_AUDIO Opus -> AEAD -> UDP path via vc_stream_feed_pcm. No
C++/protocol/codec changes -- the core was already ready (the Windows-only
loopback is #ifdef VOICECAT_HAS_LOOPBACK; off Windows the stream just waits
for fed PCM). Audio only; video is dropped.
macOS (in-process):
- ScreenAudioCapture.swift drives an audio-only SCStream
(excludesCurrentProcessAudio), converts Float32 -> int16 in the channel's
mono/stereo mode, and calls feedPcm. Capture starts on the self
.streamStarted event (effective config known then). Wired into
MainWindowController.screenAudioClicked().
iOS (forward-to-host, single session):
- VoiceCatBroadcast: a ReplayKit Broadcast Upload Extension consumes
.audioApp only, resamples to 48kHz int16 stereo (AVAudioConverter), and
writes a shared App Group SPSC ring (BroadcastAudioRing.swift). It does
not link libvoicecat.
- Host BroadcastAudioPump drains the ring (reacting to the extension's
Darwin notifications) and feeds the SCREEN_AUDIO stream it owns, downmixing
to mono when the channel is mono. Screen audio appears as a second stream
of the same user; no credentials persisted. UI is RPSystemBroadcastPicker
View in VoiceControlsView. Removes the speculative BroadcastCredentials.
Docs: voice.md s9, CLAUDE.md status, PROGRESS.md.
Mirrors the Windows client's UI overhaul (commit 97fa659 + 540ec13) adapted to
Mac-native conventions. The main window is now just toolbar + channels + users
+ chat; audio device settings moved to a modeless Settings window.
- NSToolbar: Join Voice, Share Screen Audio, Mute, Deafen (SF Symbol toggle
buttons) + Output Volume slider (NSSlider 0-100, default 80). Voice actions,
mute/deafen, and output volume moved out of the bottom panel into the toolbar
- Audio device settings (input mode, VAD sensitivity, PTT key, device picker,
level meter) moved to a new SettingsWindowController -- a modeless window
opened via the app menu's "Settings..." (Cmd+,) item. Source-of-truth for
audio state lives in MainWindowController so voice start applies settings even
before the window has been opened; SettingsWindowController reads from /
writes back to those properties and applies changes live when voice is active.
Level meter forwarded from handleLevel -> updateLevel(rms:)
- Unified log: chat NSTextView + activity NSTableView collapsed into a single
NSTextView -- activity events in secondaryLabelColor (gray), chat in default
- Private messaging: scope dropdown removed; compose always sends to the
current channel. Each PM conversation opens in its own modeless
PrivateMessageWindowController. Incoming .textMessage with .private scope
routed to the right window; outgoing PMs echoed by server arrive through the
same path. "Send Private Message..." added to user context menu.
- Messages menu: "New Private Message..." (Cmd+Shift+N) opens a UserPickerSheet
listing all server users so you can PM anyone on the server
- Channel tree now shows live user counts, e.g. "General (3)"; refreshChannelTree
called on .userJoined/.userLeft (was missing)
- Voice menu: Join Voice (Cmd+Shift+V), Share Screen Audio (Cmd+Shift+S),
Mute (Cmd+Shift+M), Deafen (Cmd+Shift+D) -- NSMenuItem key equivalents with
[.command, .shift] mask, dispatched by the responder chain
- setOutputVolume(_:) wrapper added to VoiceCatClient.swift (was missing -- the
C ABI + C# wrapper shipped in commit 97fa659 but the Swift wrapper was never
added); wired end-to-end: toolbar slider -> client.setOutputVolume(gain)
Part A -- fixed and verified the previously-uncompiled Swift from the external
PCM feed/tap commit (615d2a8):
- Rebuilt the macOS xcframework slice (regenerated the module map from current
voicecat.h, exposing vc_pcm_sink_cb / vc_stream_feed_pcm / vc_set_pcm_sink)
- Fixed feedPcm type bug: size_t imports as Int in Swift not UInt; the original
UInt(samplesPerChannel) was wrong
- Added VoiceCatPcmSinkCallback typealias -- a Swift-idiomatic public alias for
the C vc_pcm_sink_cb so consumers (tests, the macOS app) can declare a sink
callback without directly importing the VoiceCatC C module. Mirrors the C#
VcPcmSinkCallback delegate
- keyCodeName helper deduplicated (was in PttKeyCaptureSheet.swift +
MainWindowController.swift -- now shared)
Platform-specific adaptations (vs. Windows): NSToolbar instead of ToolStrip;
global menu bar + NSMenuItem key equivalents (Cmd not Ctrl, responder-chain
dispatched, no custom key monitor needed); PM windows as modeless NSWindows;
picker as Mac sheet; gray = secondaryLabelColor; SF Symbols for toolbar icons.
swift test 10/10 (4 ExternalPcmTests + 6 VoiceCatClientSmokeTests against a
live server); xcodebuild Debug + Release BUILD SUCCEEDED with 0 Swift warnings.
Ctrl+Shift+V — join/leave voice
Ctrl+Shift+S — screen share toggle
Ctrl+Shift+M — mute/unmute mic
Ctrl+Shift+D — deafen/undeafen
Focus-scoped (same as PTT). Shortcuts display in the Voice menu for
the two menu-backed actions. Hotkeys are suppressed when a text box
has focus.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Voice actions (Join Voice, Share Screen Audio) moved to a ToolStrip toolbar and
a new Voice menu in the menu bar; removed from the bottom voice panel
- Activity log and chat log collapsed into a single RichTextBox (rtbLog); activity
events appear in gray, chat messages in default color
- Private messaging reworked: each conversation opens in its own modeless
PrivateMessageForm instead of sharing the main chat log via a scope dropdown;
cboScope removed; main compose bar always sends to the current channel
- New "Messages -> New Private Message..." menu item (Ctrl+P) opens a UserPickerDialog
listing all connected server users (not just the current channel) so you can PM
anyone on the server
- Channel tree now shows live user counts, e.g. "General (3)" -- counts sourced from
the existing _users dictionary which already tracks all server users with channel IDs
- Global output volume slider (TrackBar, 0-100, default 80) added to the right panel;
wired to new vc_set_output_volume C ABI function that applies a master gain multiplier
in the audio engine playback callback after mixing all streams
- vc_set_output_volume added end-to-end: voicecat.h, audio_engine.h/.cpp,
client.h/.cpp, voicecat.cpp, NativeMethods.cs, VoiceCatClient.cs
- Documented Windows PowerShell ctest requirement in AGENTS.md and CLAUDE.md:
MinGW binaries exit 0xc0000139 in Git Bash; always run ctest/.exe via PowerShell
22/22 ctest green (PowerShell); dotnet build 0 warnings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds Opus 1.6 DRED support end-to-end: encoder embeds 20 ms of ML
redundancy in every packet when enabled; decoder recovers lost frames
from the next buffered packet's DRED extension rather than falling back
to PLC comfort noise.
Protocol: bool dred = 11 added to AudioConfig (backward-compatible,
defaults false). C ABI: int dred added to vc_audio_config. Encoder:
OPUS_SET_DRED_DURATION(2) when dred=true. Decoder: OpusDREDDecoder +
per-stream OpusDRED scratch pre-allocated off the RT thread;
JitterBuffer::try_copy_front_payload peeks at the next packet without
popping on every PLC step; opus_decoder_dred_decode reconstructs the
lost frame if DRED data is present, otherwise falls back to PLC.
New test: test_dred_toggle (22/22 ctest green).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1398 → ~340 lines. All "Done" journal entries replaced by a compact
"Recent completed work" summary; M0–M4 sections condensed to scan-able
paragraphs. Pending items (iOS on-device verification, external PCM
feed/tap API plan) kept at full length. M5 task list updated to mark
macOS/iOS UI done and list remaining open items.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
After the stereo-mic/A2DP debugging settled, the iOS audio code carried
leftover TeamTalk5 comparison notes, source-line citations, TEMP DIAGNOSTIC
markers, and "this was the bug" narratives that no longer help. Reworded
those to state the current rules; kept the comments that document real
constraints (the setPreferredInputNumberOfChannels(2) trap, the re-entrancy
guard, the ma_context no-session-management config).
Comment-only — no behavior change. core builds, ctest --preset dev 21/21.
The real root cause of "selecting Stereo Mic kills headphone/A2DP output on Join
Voice." Every prior fix worked on the Swift IOSAudioRouter under the false premise
that "miniaudio does NOT touch AVAudioSession on iOS." It does: the core opened
devices via ma_device_init(nullptr, ...), and with a NULL context miniaudio 0.11.25
runs an iOS "hack" that sets the session category by device type, then
ma_context_init__coreaudio calls setCategory()+setActive() on every device open --
capture -> AVAudioSessionCategoryRecord with zero options. That wipes the
.playAndRecord category, the mode, and .allowBluetoothA2DP / .mixWithOthers /
.allowAirPlay that IOSAudioRouter had just configured, killing headphone/A2DP (and
even wired) output. Stereo presets break worst because they rely on the A2DP output
route the wipe removes. TeamTalk avoids this by opening RemoteIO/VPIO AudioUnits
directly and leaving the session entirely to the app.
Fix (core, cross-platform safe): AudioEngine now owns a ma_context built by
make_context_config() with coreaudio.sessionCategory = ma_ios_session_category_none
and noAudioSessionActivate/Deactivate = MA_TRUE, and routes all ma_device_init calls
(playback, capture, loopback) plus enumerate_devices through it. miniaudio no longer
touches AVAudioSession; IOSAudioRouter is the sole owner (the session is already
activated on connect in AppState before any device opens). Context is lazily inited
in start(), reused across restarts, uninited in ~AudioEngine.
Adds TEMP AudioSessionManager.logSessionState() diagnostics (after activate, on route
change, on .streamStarted) to verify on-device that the category stays
PlayAndRecord+allowBluetoothA2DP instead of flipping to Record. Remove once confirmed.
Windows: cmake --build --preset dev clean; ctest --preset dev 21/21.
iOS build + on-device verification pending on Mac.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three coordinated fixes for the bug where enabling stereo mic capture
caused all audio output (A2DP, speaker, wired) to go silent:
1. audio_engine.cpp — open playback before capture
On iOS, starting the stereo capture AudioUnit can trigger an audio
route reconfiguration that drops A2DP before the playback device has
a chance to claim the route. Opening and starting the playback device
first commits the output route (A2DP), so iOS is less likely to drop
it when stereo capture activates afterward.
2. client.cpp — decouple set_capture_channels from engine restart
Previously vc_set_capture_channels() stopped and restarted the engine
immediately, which opened capture first (old ordering) and raced
against the settling AVAudioSession route. Now it only stores the
channel count; the caller (Swift via vc_audio_restart) controls when
the engine restarts, after the route has settled.
3. IOSAudioRouter.swift — call audioRestart() after channel config
selectCaptureChannels() and applyPreset() now call audioRestart()
after applyConfiguration() + setCaptureChannels(). This is the
vc_audio_restart() path that was added to the ABI in fdcc84f but
never wired up in the Swift layer. The restart sees the stored
channel count and reopens devices in the correct order (playback
first, capture second).
The doStartMicStream path is unaffected: setCaptureChannels is called
before the server acknowledges the stream (engine not yet running), so
ensure_audio_running() picks up capture_channels=2 directly when the
stream is confirmed and opens with the right count from the start.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>