Talon 95f1fb70b0
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feat(clients): persist input settings, add mic input gain, fix iOS chat + VoiceOver
Input mode (VAD/PTT/Always-On), VAD threshold, and the new mic gain were
applied to the core + UI but never saved, so every relaunch reset to VAD
defaults. Each client now persists them and re-applies on connect:
  - iOS: UserDefaults (SessionState.loadAndApplyVoiceSettings + setter writes)
  - macOS: UserDefaults via MainWindowController didSet + loadPersistedAudioSettings
    (settings window also restores the VAD slider from the stored threshold)
  - Windows: new Models/VoiceSettings.cs (JSON at %AppData%\VoiceCat\voice.json,
    mirrors FeedbackSettings) loaded/applied in MainForm

Add global send-side mic gain API vc_set_input_gain (applied to MIC PCM in
on_capture_frame before the VAD gate, clamped to int16) + Swift/C# bindings,
and a 0-300% (default 100%) mic-volume slider on all three clients.

Fix iOS chat: ChatView called sendText(scope:.channel) with no targetId (0),
so channel messages went nowhere; now passes session.currentChannelId.

Fix iOS per-user tuning for VoiceOver: the tuning sheet was long-press
.contextMenu only (invisible to VoiceOver); UserRow now also exposes the same
buttons via .accessibilityActions (no visual change).

Verified: core builds clean; ctest 24/27 (3 pre-existing teardown crashes,
reproduced with changes stashed); VoiceCatMac + VoiceCatiOS (arm64 sim) build
SUCCEEDED; VoiceCat.Interop dotnet build succeeded. Windows App not built
(WinForms can't build on macOS) — follows existing patterns.
2026-06-23 03:35:26 +02:00

VoiceCat

Self-hosted, native voice & text chat in the spirit of classic TeamSpeak / Mumble — channel-based voice, channel + private text, one server you run yourself. Plain TCP (control) and UDP (media), no WebRTC. Encrypted by default. A shared C++ core (libvoicecat) drives native clients (Swift on macOS/iOS, C# on Windows) and the server.

Status: Design complete in docs/. M1M5 are implemented — real TLS control plane, encrypted UDP voice (Opus), multi-stream, TOFU identity pinning, channel tree, permissions, moderation, disconnect/keepalive/reaper. Windows WinForms C# client shipped (M4). macOS/iOS Swift client is next. See PROGRESS.md and docs/roadmap.md.

Read the design first

The docs/ folder is the source of truth. Start at docs/README.md, then architectureprotocolvoicesecuritytech-stackdeploymentroadmap.

Build

The default development preset is dev — it builds everything (server + tools + tests) with real vcpkg deps. It works on Windows, Linux, and macOS (vcpkg triplet auto-resolved).

# one-time vcpkg setup:
git clone https://github.com/microsoft/vcpkg && ./vcpkg/bootstrap-vcpkg.sh  # .bat on Windows
export VCPKG_ROOT=/path/to/vcpkg            # Linux/macOS; or $env:VCPKG_ROOT on PowerShell

# configure + build + test:
cmake --preset dev
cmake --build --preset dev
ctest --preset dev                          # 21 behavior tests

Artifacts land in build/dev/bin/ (voicecat-server, vccli, voicecat-admin).

The skeleton preset (no vcpkg deps, stubs only) is a fast smoke check that needs no third-party libraries:

cmake --preset skeleton && cmake --build --preset skeleton && ctest --preset skeleton

See docs/building.md for the full preset matrix (including release, server-release, windows-client, and Apple platform scaffolding).

Layout

docs/         design spec (read this)
core/         libvoicecat — the shared C++ core
  include/    voicecat.h  (the C ABI all clients call)
  proto/      voicecat.proto  (control-plane wire format, source of truth)
  src/        net/ crypto/ codec/ protocol/ session/ audio/  (stubs today)
server/       voicecat-server (headless; links the core)
tools/vccli/  headless test client — drives the protocol from M1 on
clients/      apple/ (Swift, M4)   windows/ (C#, M4)   — placeholders for now
tests/        CTest targets

License

Permissive-only dependencies (no GPL/LGPL) so the project can be redistributed freely, including closed-source. Project license: TBD (see docs/tech-stack.md §5).

Description
Native voice chat server and client
Readme 12 MiB
Languages
C++ 43.9%
Swift 30.6%
C# 17.5%
Shell 3.6%
CMake 2.1%
Other 2.3%