Three coordinated fixes for the bug where enabling stereo mic capture
caused all audio output (A2DP, speaker, wired) to go silent:
1. audio_engine.cpp — open playback before capture
On iOS, starting the stereo capture AudioUnit can trigger an audio
route reconfiguration that drops A2DP before the playback device has
a chance to claim the route. Opening and starting the playback device
first commits the output route (A2DP), so iOS is less likely to drop
it when stereo capture activates afterward.
2. client.cpp — decouple set_capture_channels from engine restart
Previously vc_set_capture_channels() stopped and restarted the engine
immediately, which opened capture first (old ordering) and raced
against the settling AVAudioSession route. Now it only stores the
channel count; the caller (Swift via vc_audio_restart) controls when
the engine restarts, after the route has settled.
3. IOSAudioRouter.swift — call audioRestart() after channel config
selectCaptureChannels() and applyPreset() now call audioRestart()
after applyConfiguration() + setCaptureChannels(). This is the
vc_audio_restart() path that was added to the ABI in fdcc84f but
never wired up in the Swift layer. The restart sees the stored
channel count and reopens devices in the correct order (playback
first, capture second).
The doStartMicStream path is unaffected: setCaptureChannels is called
before the server acknowledges the stream (engine not yet running), so
ensure_audio_running() picks up capture_channels=2 directly when the
stream is confirmed and opens with the right count from the start.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
VoiceCat
Self-hosted, native voice & text chat in the spirit of classic TeamSpeak / Mumble —
channel-based voice, channel + private text, one server you run yourself. Plain TCP
(control) and UDP (media), no WebRTC. Encrypted by default. A shared C++ core
(libvoicecat) drives native clients (Swift on macOS/iOS, C# on Windows) and the server.
Status: Design complete in
docs/. M1–M5 are implemented — real TLS control plane, encrypted UDP voice (Opus), multi-stream, TOFU identity pinning, channel tree, permissions, moderation, disconnect/keepalive/reaper. Windows WinForms C# client shipped (M4). macOS/iOS Swift client is next. SeePROGRESS.mdanddocs/roadmap.md.
Read the design first
The docs/ folder is the source of truth. Start at docs/README.md,
then architecture → protocol → voice → security → tech-stack → deployment →
roadmap.
Build
The default development preset is dev — it builds everything (server + tools + tests)
with real vcpkg deps. It works on Windows, Linux, and macOS (vcpkg triplet auto-resolved).
# one-time vcpkg setup:
git clone https://github.com/microsoft/vcpkg && ./vcpkg/bootstrap-vcpkg.sh # .bat on Windows
export VCPKG_ROOT=/path/to/vcpkg # Linux/macOS; or $env:VCPKG_ROOT on PowerShell
# configure + build + test:
cmake --preset dev
cmake --build --preset dev
ctest --preset dev # 21 behavior tests
Artifacts land in build/dev/bin/ (voicecat-server, vccli, voicecat-admin).
The skeleton preset (no vcpkg deps, stubs only) is a fast smoke check that needs no
third-party libraries:
cmake --preset skeleton && cmake --build --preset skeleton && ctest --preset skeleton
See docs/building.md for the full preset matrix (including release,
server-release, windows-client, and Apple platform scaffolding).
Layout
docs/ design spec (read this)
core/ libvoicecat — the shared C++ core
include/ voicecat.h (the C ABI all clients call)
proto/ voicecat.proto (control-plane wire format, source of truth)
src/ net/ crypto/ codec/ protocol/ session/ audio/ (stubs today)
server/ voicecat-server (headless; links the core)
tools/vccli/ headless test client — drives the protocol from M1 on
clients/ apple/ (Swift, M4) windows/ (C#, M4) — placeholders for now
tests/ CTest targets
License
Permissive-only dependencies (no GPL/LGPL) so the project can be redistributed freely,
including closed-source. Project license: TBD (see docs/tech-stack.md §5).