Added junimo/community center menu to accessibility
parent
d3d7e1c2aa
commit
5c8b254103
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@ -191,7 +191,7 @@ namespace stardew_access.Game
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_ => null,
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};
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if (communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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return $"{name} bundle";
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else
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return null;
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@ -95,6 +95,11 @@ namespace stardew_access
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original: AccessTools.Method(typeof(SocialPage), nameof(SocialPage.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.SocialPagePatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(JunimoNoteMenu), nameof(JunimoNoteMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.JunimoNoteMenuPatch))
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);
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#endregion
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#region Menu Patches
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@ -137,6 +137,9 @@ namespace stardew_access.Patches
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if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is ExitPage)
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return;
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if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is SocialPage)
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return;
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if (Game1.activeClickableMenu is ItemGrabMenu)
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return;
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@ -145,6 +148,9 @@ namespace stardew_access.Patches
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if (Game1.activeClickableMenu is ConfirmationDialog)
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return;
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if (Game1.activeClickableMenu is JunimoNoteMenu)
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return;
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#endregion
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StringBuilder toSpeak = new StringBuilder(" ");
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@ -1,6 +1,7 @@
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Objects;
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@ -18,8 +19,283 @@ namespace stardew_access.Patches
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internal static string optionsPageQueryKey = "";
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internal static string shopMenuQueryKey = "";
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internal static string socialPageQuery = "";
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internal static string profilePageQuery = "";
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internal static string junimoNoteMenuQuery = "";
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internal static int currentSelectedCraftingRecipe = -1;
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internal static bool isSelectingRecipe = false;
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internal static bool isUsingCustomButtons = false;
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internal static int currentIngredientListItem = -1, currentIngredientInputSlot = -1, currentInventorySlot = -1;
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internal static void JunimoNoteMenuPatch(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, Bundle ___currentPageBundle)
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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if (!___specificBundlePage)
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{
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currentIngredientListItem = -1;
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isUsingCustomButtons = false;
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string areaName = __instance.scrambledText ? CommunityCenter.getAreaEnglishDisplayNameFromNumber(___whichArea) : CommunityCenter.getAreaDisplayNameFromNumber(___whichArea);
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if (__instance.scrambledText)
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{
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string toSpeak = "Scrambled Text";
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if (junimoNoteMenuQuery != toSpeak)
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{
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junimoNoteMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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for (int i = 0; i < __instance.bundles.Count; i++)
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{
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if (__instance.bundles[i].containsPoint(x, y))
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{
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string toSpeak = $"{__instance.bundles[i].name} bundle";
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if (junimoNoteMenuQuery != toSpeak)
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{
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junimoNoteMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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if (__instance.presentButton != null && __instance.presentButton.containsPoint(x, y))
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{
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string toSpeak = "Present Button";
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if (junimoNoteMenuQuery != toSpeak)
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{
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junimoNoteMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.fromGameMenu)
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{
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if (__instance.areaNextButton.visible && __instance.areaNextButton.containsPoint(x, y))
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{
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string toSpeak = "Next Area Button";
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if (junimoNoteMenuQuery != toSpeak)
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{
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junimoNoteMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.areaBackButton.visible && __instance.areaBackButton.containsPoint(x, y))
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{
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string toSpeak = "Previous Area Button";
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if (junimoNoteMenuQuery != toSpeak)
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{
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junimoNoteMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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}
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else
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{
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I); // For the ingredients
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C); // For the items in inventory
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bool isPPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P); // For the Purchase Button
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bool isVPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.V); // For the ingredient input slots
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bool isBackPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Back); // For the back button
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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if (isIPressed && !isUsingCustomButtons)
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{
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JunimoNoteCustomButtons(__instance, ___currentPageBundle, 0, isLeftShiftPressed);
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}
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else if (isVPressed && !isUsingCustomButtons)
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{
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JunimoNoteCustomButtons(__instance, ___currentPageBundle, 1, isLeftShiftPressed);
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}
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else if (isCPressed && !isUsingCustomButtons)
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{
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JunimoNoteCustomButtons(__instance, ___currentPageBundle, 2, isLeftShiftPressed);
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}
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else if (isBackPressed && __instance.backButton != null && !__instance.backButton.containsPoint(x, y))
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{
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__instance.backButton.snapMouseCursorToCenter();
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MainClass.screenReader.Say("Back Button", true);
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}
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else if (isPPressed && __instance.purchaseButton != null && !__instance.purchaseButton.containsPoint(x, y))
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{
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__instance.purchaseButton.snapMouseCursorToCenter();
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MainClass.screenReader.Say("Purchase Button", true);
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}
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}
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string reward = __instance.getRewardNameForArea(___whichArea);
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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}
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private static async void JunimoNoteCustomButtons(JunimoNoteMenu __instance, Bundle ___currentPageBundle, int signal, bool isLeftShiftPressed = false)
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{
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isUsingCustomButtons = true;
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try
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{
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switch (signal)
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{
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case 0: // For ingredient list
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{
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if (___currentPageBundle.ingredients.Count >= 0)
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{
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currentIngredientListItem = currentIngredientListItem + (isLeftShiftPressed ? -1 : 1);
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if (currentIngredientListItem >= ___currentPageBundle.ingredients.Count)
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if (isLeftShiftPressed)
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currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
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else
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currentIngredientListItem = 0;
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if (currentIngredientListItem < 0)
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if (isLeftShiftPressed)
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currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
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else
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currentIngredientListItem = 0;
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ClickableTextureComponent c = __instance.ingredientList[currentIngredientListItem];
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BundleIngredientDescription ingredient = ___currentPageBundle.ingredients[currentIngredientListItem];
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Item item = new StardewValley.Object(ingredient.index, ingredient.stack, isRecipe: false, -1, ingredient.quality);
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bool completed = false;
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if (___currentPageBundle != null && ___currentPageBundle.ingredients != null && currentIngredientListItem < ___currentPageBundle.ingredients.Count && ___currentPageBundle.ingredients[currentIngredientListItem].completed)
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{
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completed = true;
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}
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string toSpeak = item.DisplayName;
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if (!completed)
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{
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int quality = ingredient.quality;
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if (quality == 1)
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{
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toSpeak = $"Silver quality {toSpeak}";
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}
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else if (quality == 2 || quality == 3)
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{
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toSpeak = $"Gold quality {toSpeak}";
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}
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else if (quality >= 4)
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{
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toSpeak = $"Iridium quality {toSpeak}";
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}
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toSpeak = $"{ingredient.stack} {toSpeak}";
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}
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if (completed)
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toSpeak = $"Completed {toSpeak}";
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c.snapMouseCursorToCenter();
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MainClass.screenReader.Say(toSpeak, true);
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}
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}
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break;
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case 1: // For input slot list
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{
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if (__instance.ingredientSlots.Count >= 0)
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{
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currentIngredientInputSlot = currentIngredientInputSlot + (isLeftShiftPressed ? -1 : 1);
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if (currentIngredientInputSlot >= __instance.ingredientSlots.Count)
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if (isLeftShiftPressed)
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currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
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else
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currentIngredientInputSlot = 0;
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if (currentIngredientInputSlot < 0)
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if (isLeftShiftPressed)
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currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
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else
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currentIngredientInputSlot = 0;
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ClickableTextureComponent c = __instance.ingredientSlots[currentIngredientInputSlot];
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Item item = c.item;
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string toSpeak;
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if (item == null)
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{
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toSpeak = $"Input Slot {currentIngredientInputSlot + 1}";
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}
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else
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{
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toSpeak = item.DisplayName;
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}
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c.snapMouseCursorToCenter();
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MainClass.screenReader.Say(toSpeak, true);
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}
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}
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break;
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case 2: // For inventory slots
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{
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if (__instance.inventory != null && __instance.inventory.inventory.Count >= 0)
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{
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int prevSlotIndex = currentInventorySlot;
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currentInventorySlot = currentInventorySlot + (isLeftShiftPressed ? -1 : 1);
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if (currentInventorySlot >= __instance.inventory.inventory.Count)
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if (isLeftShiftPressed)
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currentInventorySlot = __instance.inventory.inventory.Count - 1;
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else
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currentInventorySlot = 0;
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if (currentInventorySlot < 0)
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if (isLeftShiftPressed)
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currentInventorySlot = __instance.inventory.inventory.Count - 1;
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else
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currentInventorySlot = 0;
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Item item = __instance.inventory.actualInventory[currentInventorySlot];
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ClickableComponent c = __instance.inventory.inventory[currentInventorySlot];
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string toSpeak;
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if (item != null)
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{
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toSpeak = item.DisplayName;
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if ((item as StardewValley.Object) != null)
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{
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int quality = (item as StardewValley.Object).quality;
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if (quality == 1)
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{
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toSpeak = $"Silver quality {toSpeak}";
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}
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else if (quality == 2 || quality == 3)
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{
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toSpeak = $"Gold quality {toSpeak}";
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}
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else if (quality >= 4)
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{
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toSpeak = $"Iridium quality {toSpeak}";
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}
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}
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toSpeak = $"{item.Stack} {toSpeak}";
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}
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else
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{
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toSpeak = "Empty Slot";
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}
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c.snapMouseCursorToCenter();
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MainClass.screenReader.Say(toSpeak, true);
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}
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}
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break;
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}
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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await Task.Delay(200);
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isUsingCustomButtons = false;
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}
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internal static void SocialPagePatch(SocialPage __instance, List<ClickableTextureComponent> ___sprites, int ___slotPosition, List<string> ___kidsNames)
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{
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@ -99,6 +375,7 @@ namespace stardew_access.Patches
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socialPageQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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#endregion
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}
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@ -143,6 +420,7 @@ namespace stardew_access.Patches
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socialPageQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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@ -302,9 +302,30 @@ namespace stardew_access.Patches
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GameMenuPatches.inventoryPageQueryKey = "";
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GameMenuPatches.exitPageQueryKey = "";
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GameMenuPatches.optionsPageQueryKey = "";
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GameMenuPatches.socialPageQuery = "";
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GameMenuPatches.currentSelectedCraftingRecipe = -1;
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GameMenuPatches.isSelectingRecipe = false;
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}
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if (Game1.activeClickableMenu is JunimoNoteMenu)
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{
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GameMenuPatches.currentIngredientListItem = -1;
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GameMenuPatches.currentIngredientInputSlot = -1;
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GameMenuPatches.currentInventorySlot = -1;
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GameMenuPatches.junimoNoteMenuQuery = "";
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}
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if (Game1.activeClickableMenu is ShopMenu)
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{
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GameMenuPatches.shopMenuQueryKey = "";
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}
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if (Game1.activeClickableMenu is ItemGrabMenu)
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{
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GameMenuPatches.itemGrabMenuQueryKey = "";
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}
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GameMenuPatches.hoveredItemQueryKey = "";
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}
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catch (Exception e)
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{
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.0.19-beta",
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"Version": "1.0.20-beta",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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