Added junimo/community center menu to accessibility

master
Mohammad Shoaib 2022-02-01 16:54:36 +05:30
parent d3d7e1c2aa
commit 5c8b254103
6 changed files with 345 additions and 35 deletions

View File

@ -34,7 +34,7 @@ namespace stardew_access.Game
{
if (!manuallyTriggered && prevTile != gt)
{
if(MainClass.screenReader!=null)
if (MainClass.screenReader != null)
MainClass.screenReader.PrevTextTile = " ";
}
@ -69,9 +69,9 @@ namespace stardew_access.Game
if (terrain != null)
toSpeak = terrain;
}
else if ( Game1.currentLocation.getLargeTerrainFeatureAt(x, y) != null )
else if (Game1.currentLocation.getLargeTerrainFeatureAt(x, y) != null)
{
Bush bush = (Bush) Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
Bush bush = (Bush)Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
int size = bush.size;
#region Check if bush is harvestable or not
@ -108,9 +108,9 @@ namespace stardew_access.Game
}
#endregion
if(bush.townBush)
if (bush.townBush)
toSpeak = $"{toSpeak} Town Bush";
else if(bush.greenhouseBush)
else if (bush.greenhouseBush)
toSpeak = $"{toSpeak} Greenhouse Bush";
else
toSpeak = $"{toSpeak} Bush";
@ -191,7 +191,7 @@ namespace stardew_access.Game
_ => null,
};
if (communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
return $"{name} bundle";
else
return null;
@ -199,7 +199,7 @@ namespace stardew_access.Game
public static bool isCollidingAtTile(int x, int y)
{
Rectangle rect = new Rectangle(x * 64 + 1,y * 64 + 1, 62, 62);
Rectangle rect = new Rectangle(x * 64 + 1, y * 64 + 1, 62, 62);
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: true))
{
@ -219,15 +219,15 @@ namespace stardew_access.Game
List<FarmAnimal>? farmAnimals = null;
if(location is Farm)
if (location is Farm)
farmAnimals = (location as Farm).getAllFarmAnimals();
else if(location is AnimalHouse)
else if (location is AnimalHouse)
farmAnimals = (location as AnimalHouse).animals.Values.ToList();
if (farmAnimals == null || farmAnimals.Count <= 0)
return null;
for(int i = 0; i < farmAnimals.Count; i++)
for (int i = 0; i < farmAnimals.Count; i++)
{
int fx = farmAnimals[i].getTileX();
int fy = farmAnimals[i].getTileY();
@ -255,7 +255,7 @@ namespace stardew_access.Game
/// <param name="y"></param>
/// <returns>Item1: This is the category of the tile. Default to Furnitures.
/// <br/>Item2: This is the name of the tile. Default to null if the tile tile has nothing on it.</returns>
public static (CATEGORY?,string?) getTileInfo(int x, int y)
public static (CATEGORY?, string?) getTileInfo(int x, int y)
{
int? index = null;
@ -266,7 +266,7 @@ namespace stardew_access.Game
MainClass.monitor.Log(index.ToString(), LogLevel.Debug);
*/
if(Game1.currentLocation is Farm)
if (Game1.currentLocation is Farm)
{
Building building = (Game1.currentLocation as Farm).getBuildingAt(new Vector2(x, y));
if (building != null)
@ -348,7 +348,7 @@ namespace stardew_access.Game
toReturn = "Fertilized " + toReturn;
}
}
else if(terrain.Get() is GiantCrop)
else if (terrain.Get() is GiantCrop)
{
int whichCrop = (terrain.Get() as GiantCrop).which.Value;
switch (whichCrop)
@ -413,7 +413,7 @@ namespace stardew_access.Game
{
toReturn = "Leaf";
}
return toReturn;
}
@ -426,13 +426,13 @@ namespace stardew_access.Game
if (stage == 0)
toReturn = $"{toReturn} seed";
else if(stage == 1)
else if (stage == 1)
toReturn = $"{toReturn} sprout";
else if(stage == 2)
else if (stage == 2)
toReturn = $"{toReturn} sapling";
else if(stage == 3)
else if (stage == 3)
toReturn = $"{toReturn} bush";
else if(stage >= 4)
else if (stage >= 4)
toReturn = $"{toReturn} tree";
if (fruitTree.fruitsOnTree.Value > 0)
@ -460,7 +460,7 @@ namespace stardew_access.Game
return "Mushroom Tree";
}
if (treeType <= 3)
seedName = Game1.objectInformation[308 + treeType].Split('/')[0];
else if (treeType == 8)
@ -486,11 +486,11 @@ namespace stardew_access.Game
if (treeStage == 1)
treeName = $"{treeName} sprout";
else if(treeStage == 2)
else if (treeStage == 2)
treeName = $"{treeName} sapling";
else if(treeStage == 3 || treeStage == 4)
else if (treeStage == 3 || treeStage == 4)
treeName = $"{treeName} bush";
else if(treeStage >= 5)
else if (treeStage >= 5)
treeName = $"{treeName} tree";
return treeName;
@ -629,7 +629,7 @@ namespace stardew_access.Game
}
}
if(obj is Chest)
if (obj is Chest)
{
Chest chest = (Chest)obj;
toReturn = chest.DisplayName;
@ -645,15 +645,15 @@ namespace stardew_access.Game
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if(Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y]!=null)
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
return true;
}
}
catch (Exception) {}
catch (Exception) { }
return false;
}
@ -703,9 +703,9 @@ namespace stardew_access.Game
Point tilePoint = new Point(x, y);
List<SerializableDictionary<Point, string>> doorList = Game1.currentLocation.doors.ToList();
for (int i=0; i < doorList.Count; i++)
{
for(int j = 0; j< doorList[i].Keys.Count; j++)
for (int i = 0; i < doorList.Count; i++)
{
for (int j = 0; j < doorList[i].Keys.Count; j++)
{
if (doorList[i].Keys.Contains(tilePoint))
return true;
@ -718,7 +718,7 @@ namespace stardew_access.Game
public static string? getResourceClumpAtTile(int x, int y)
{
for(int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
for (int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
{
if (Game1.currentLocation.resourceClumps[i].occupiesTile(x, y))
{

View File

@ -95,6 +95,11 @@ namespace stardew_access
original: AccessTools.Method(typeof(SocialPage), nameof(SocialPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.SocialPagePatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(JunimoNoteMenu), nameof(JunimoNoteMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.JunimoNoteMenuPatch))
);
#endregion
#region Menu Patches

View File

@ -137,23 +137,29 @@ namespace stardew_access.Patches
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is ExitPage)
return;
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is SocialPage)
return;
if (Game1.activeClickableMenu is ItemGrabMenu)
return;
if (Game1.activeClickableMenu is ShopMenu)
return;
if (Game1.activeClickableMenu is ConfirmationDialog)
return;
if (Game1.activeClickableMenu is JunimoNoteMenu)
return;
#endregion
StringBuilder toSpeak = new StringBuilder(" ");
#region Add item count before title
if(hoveredItem != null && hoveredItem.HasBeenInInventory)
if (hoveredItem != null && hoveredItem.HasBeenInInventory)
{
int count = hoveredItem.Stack;
if(count > 1)
if (count > 1)
toSpeak.Append($"{count} ");
}
#endregion
@ -164,7 +170,7 @@ namespace stardew_access.Patches
#endregion
#region Add quality of item
if (hoveredItem is StardewValley.Object && (hoveredItem as StardewValley.Object).quality>0)
if (hoveredItem is StardewValley.Object && (hoveredItem as StardewValley.Object).quality > 0)
{
int quality = (hoveredItem as StardewValley.Object).quality;
if (quality == 1)

View File

@ -1,6 +1,7 @@

using StardewModdingAPI;
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Objects;
@ -18,8 +19,283 @@ namespace stardew_access.Patches
internal static string optionsPageQueryKey = "";
internal static string shopMenuQueryKey = "";
internal static string socialPageQuery = "";
internal static string profilePageQuery = "";
internal static string junimoNoteMenuQuery = "";
internal static int currentSelectedCraftingRecipe = -1;
internal static bool isSelectingRecipe = false;
internal static bool isUsingCustomButtons = false;
internal static int currentIngredientListItem = -1, currentIngredientInputSlot = -1, currentInventorySlot = -1;
internal static void JunimoNoteMenuPatch(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, Bundle ___currentPageBundle)
{
try
{
int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
if (!___specificBundlePage)
{
currentIngredientListItem = -1;
isUsingCustomButtons = false;
string areaName = __instance.scrambledText ? CommunityCenter.getAreaEnglishDisplayNameFromNumber(___whichArea) : CommunityCenter.getAreaDisplayNameFromNumber(___whichArea);
if (__instance.scrambledText)
{
string toSpeak = "Scrambled Text";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.bundles.Count; i++)
{
if (__instance.bundles[i].containsPoint(x, y))
{
string toSpeak = $"{__instance.bundles[i].name} bundle";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
}
if (__instance.presentButton != null && __instance.presentButton.containsPoint(x, y))
{
string toSpeak = "Present Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
if (__instance.fromGameMenu)
{
if (__instance.areaNextButton.visible && __instance.areaNextButton.containsPoint(x, y))
{
string toSpeak = "Next Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
if (__instance.areaBackButton.visible && __instance.areaBackButton.containsPoint(x, y))
{
string toSpeak = "Previous Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
}
}
else
{
bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I); // For the ingredients
bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C); // For the items in inventory
bool isPPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P); // For the Purchase Button
bool isVPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.V); // For the ingredient input slots
bool isBackPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Back); // For the back button
bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
if (isIPressed && !isUsingCustomButtons)
{
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 0, isLeftShiftPressed);
}
else if (isVPressed && !isUsingCustomButtons)
{
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 1, isLeftShiftPressed);
}
else if (isCPressed && !isUsingCustomButtons)
{
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 2, isLeftShiftPressed);
}
else if (isBackPressed && __instance.backButton != null && !__instance.backButton.containsPoint(x, y))
{
__instance.backButton.snapMouseCursorToCenter();
MainClass.screenReader.Say("Back Button", true);
}
else if (isPPressed && __instance.purchaseButton != null && !__instance.purchaseButton.containsPoint(x, y))
{
__instance.purchaseButton.snapMouseCursorToCenter();
MainClass.screenReader.Say("Purchase Button", true);
}
}
string reward = __instance.getRewardNameForArea(___whichArea);
}
catch (Exception e)
{
MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
}
}
private static async void JunimoNoteCustomButtons(JunimoNoteMenu __instance, Bundle ___currentPageBundle, int signal, bool isLeftShiftPressed = false)
{
isUsingCustomButtons = true;
try
{
switch (signal)
{
case 0: // For ingredient list
{
if (___currentPageBundle.ingredients.Count >= 0)
{
currentIngredientListItem = currentIngredientListItem + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientListItem >= ___currentPageBundle.ingredients.Count)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
if (currentIngredientListItem < 0)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
ClickableTextureComponent c = __instance.ingredientList[currentIngredientListItem];
BundleIngredientDescription ingredient = ___currentPageBundle.ingredients[currentIngredientListItem];
Item item = new StardewValley.Object(ingredient.index, ingredient.stack, isRecipe: false, -1, ingredient.quality);
bool completed = false;
if (___currentPageBundle != null && ___currentPageBundle.ingredients != null && currentIngredientListItem < ___currentPageBundle.ingredients.Count && ___currentPageBundle.ingredients[currentIngredientListItem].completed)
{
completed = true;
}
string toSpeak = item.DisplayName;
if (!completed)
{
int quality = ingredient.quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
toSpeak = $"{ingredient.stack} {toSpeak}";
}
if (completed)
toSpeak = $"Completed {toSpeak}";
c.snapMouseCursorToCenter();
MainClass.screenReader.Say(toSpeak, true);
}
}
break;
case 1: // For input slot list
{
if (__instance.ingredientSlots.Count >= 0)
{
currentIngredientInputSlot = currentIngredientInputSlot + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientInputSlot >= __instance.ingredientSlots.Count)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
if (currentIngredientInputSlot < 0)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
ClickableTextureComponent c = __instance.ingredientSlots[currentIngredientInputSlot];
Item item = c.item;
string toSpeak;
if (item == null)
{
toSpeak = $"Input Slot {currentIngredientInputSlot + 1}";
}
else
{
toSpeak = item.DisplayName;
}
c.snapMouseCursorToCenter();
MainClass.screenReader.Say(toSpeak, true);
}
}
break;
case 2: // For inventory slots
{
if (__instance.inventory != null && __instance.inventory.inventory.Count >= 0)
{
int prevSlotIndex = currentInventorySlot;
currentInventorySlot = currentInventorySlot + (isLeftShiftPressed ? -1 : 1);
if (currentInventorySlot >= __instance.inventory.inventory.Count)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.inventory.Count - 1;
else
currentInventorySlot = 0;
if (currentInventorySlot < 0)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.inventory.Count - 1;
else
currentInventorySlot = 0;
Item item = __instance.inventory.actualInventory[currentInventorySlot];
ClickableComponent c = __instance.inventory.inventory[currentInventorySlot];
string toSpeak;
if (item != null)
{
toSpeak = item.DisplayName;
if ((item as StardewValley.Object) != null)
{
int quality = (item as StardewValley.Object).quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
}
toSpeak = $"{item.Stack} {toSpeak}";
}
else
{
toSpeak = "Empty Slot";
}
c.snapMouseCursorToCenter();
MainClass.screenReader.Say(toSpeak, true);
}
}
break;
}
}
catch (Exception e)
{
MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
}
await Task.Delay(200);
isUsingCustomButtons = false;
}
internal static void SocialPagePatch(SocialPage __instance, List<ClickableTextureComponent> ___sprites, int ___slotPosition, List<string> ___kidsNames)
{
@ -99,6 +375,7 @@ namespace stardew_access.Patches
socialPageQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
#endregion
}
@ -143,6 +420,7 @@ namespace stardew_access.Patches
socialPageQuery = toSpeak;
MainClass.screenReader.Say(toSpeak, true);
}
return;
}
}

View File

@ -302,9 +302,30 @@ namespace stardew_access.Patches
GameMenuPatches.inventoryPageQueryKey = "";
GameMenuPatches.exitPageQueryKey = "";
GameMenuPatches.optionsPageQueryKey = "";
GameMenuPatches.socialPageQuery = "";
GameMenuPatches.currentSelectedCraftingRecipe = -1;
GameMenuPatches.isSelectingRecipe = false;
}
if (Game1.activeClickableMenu is JunimoNoteMenu)
{
GameMenuPatches.currentIngredientListItem = -1;
GameMenuPatches.currentIngredientInputSlot = -1;
GameMenuPatches.currentInventorySlot = -1;
GameMenuPatches.junimoNoteMenuQuery = "";
}
if (Game1.activeClickableMenu is ShopMenu)
{
GameMenuPatches.shopMenuQueryKey = "";
}
if (Game1.activeClickableMenu is ItemGrabMenu)
{
GameMenuPatches.itemGrabMenuQueryKey = "";
}
GameMenuPatches.hoveredItemQueryKey = "";
}
catch (Exception e)
{

View File

@ -1,7 +1,7 @@
{
"Name": "Stardew Access",
"Author": "Mohammad Shoaib",
"Version": "1.0.19-beta",
"Version": "1.0.20-beta",
"Description": "An accessibility mod with screen reader support!",
"UniqueID": "shoaib.stardewaccess",
"EntryDll": "stardew-access.dll",