283 lines
11 KiB
C#
283 lines
11 KiB
C#
using Microsoft.Xna.Framework.Graphics;
|
|
using StardewModdingAPI;
|
|
using StardewValley;
|
|
using StardewValley.Menus;
|
|
using System.Text;
|
|
|
|
namespace stardew_access.Patches
|
|
{
|
|
internal class DialoguePatches
|
|
{
|
|
private static string currentDialogue = " ";
|
|
|
|
internal static void DialoguePatch(DialogueBox __instance, SpriteBatch b)
|
|
{
|
|
try
|
|
{
|
|
if (__instance.transitioning)
|
|
return;
|
|
|
|
if (__instance.characterDialogue != null)
|
|
{
|
|
// For Normal Character dialogues
|
|
Dialogue dialogue = __instance.characterDialogue;
|
|
string speakerName = dialogue.speaker.displayName;
|
|
string toSpeak = " ";
|
|
bool hasResponses = false;
|
|
|
|
if (__instance.responses.Count > 0)
|
|
hasResponses = true;
|
|
|
|
if (currentDialogue != __instance.getCurrentString())
|
|
{
|
|
toSpeak = __instance.getCurrentString();
|
|
currentDialogue = toSpeak;
|
|
toSpeak = $"{speakerName} said {toSpeak}";
|
|
}
|
|
|
|
if (__instance.responses.Count > 0)
|
|
{
|
|
for (int i = 0; i < __instance.responses.Count; i++)
|
|
{
|
|
if (i == __instance.selectedResponse)
|
|
{
|
|
toSpeak += $" \t\n Selected response: {__instance.responses[i].responseText}";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (toSpeak != " ")
|
|
{
|
|
if (hasResponses)
|
|
MainClass.screenReader.SayWithChecker(toSpeak, false);
|
|
else
|
|
MainClass.screenReader.SayWithChecker(toSpeak, true);
|
|
}
|
|
}
|
|
else if (__instance.isQuestion)
|
|
{
|
|
// For Dialogues with responses/answers like the dialogue when we click on tv
|
|
string toSpeak = " ";
|
|
bool hasResponses = false;
|
|
|
|
if (__instance.responses.Count > 0)
|
|
hasResponses = true;
|
|
|
|
if (currentDialogue != __instance.getCurrentString())
|
|
{
|
|
toSpeak = __instance.getCurrentString();
|
|
currentDialogue = toSpeak;
|
|
}
|
|
|
|
for (int i = 0; i < __instance.responses.Count; i++)
|
|
{
|
|
if (i == __instance.selectedResponse)
|
|
{
|
|
toSpeak += $" \t\n Selected response: {__instance.responses[i].responseText}";
|
|
}
|
|
}
|
|
|
|
if (toSpeak != " ")
|
|
{
|
|
if (hasResponses)
|
|
MainClass.screenReader.SayWithChecker(toSpeak, false);
|
|
else
|
|
MainClass.screenReader.SayWithChecker(toSpeak, true);
|
|
}
|
|
}
|
|
else if (Game1.activeClickableMenu is DialogueBox)
|
|
{
|
|
// Basic dialogues like `No mails in the mail box`
|
|
if (currentDialogue != __instance.getCurrentString())
|
|
{
|
|
currentDialogue = __instance.getCurrentString();
|
|
MainClass.screenReader.Say(__instance.getCurrentString(), true);
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MainClass.monitor.Log($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}", LogLevel.Error);
|
|
}
|
|
|
|
}
|
|
|
|
internal static void ClearDialogueString()
|
|
{
|
|
// CLears the currentDialogue string on closing dialog
|
|
currentDialogue = " ";
|
|
}
|
|
|
|
internal static void HoverTextPatch(string? text, int moneyAmountToDisplayAtBottom = -1, string? boldTitleText = null, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1, string[]? buffIconsToDisplay = null, Item? hoveredItem = null, CraftingRecipe? craftingIngredients = null)
|
|
{
|
|
try
|
|
{
|
|
#region Skip narrating hover text for certain menus
|
|
if (Game1.activeClickableMenu is TitleMenu && !((Game1.activeClickableMenu as TitleMenu).GetChildMenu() is CharacterCustomization))
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is LetterViewerMenu || Game1.activeClickableMenu is QuestLog)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is Billboard)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GeodeMenu)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is InventoryPage)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is CraftingPage)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is OptionsPage)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is ExitPage)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is GameMenu && (Game1.activeClickableMenu as GameMenu).GetCurrentPage() is SocialPage)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is ItemGrabMenu)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is ShopMenu)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is ConfirmationDialog)
|
|
return;
|
|
|
|
if (Game1.activeClickableMenu is JunimoNoteMenu)
|
|
return;
|
|
#endregion
|
|
|
|
StringBuilder toSpeak = new StringBuilder(" ");
|
|
|
|
#region Add item count before title
|
|
if (hoveredItem != null && hoveredItem.HasBeenInInventory)
|
|
{
|
|
int count = hoveredItem.Stack;
|
|
if (count > 1)
|
|
toSpeak.Append($"{count} ");
|
|
}
|
|
#endregion
|
|
|
|
#region Add title if any
|
|
if (boldTitleText != null)
|
|
toSpeak.Append($"{boldTitleText}\n");
|
|
#endregion
|
|
|
|
#region Add quality of item
|
|
if (hoveredItem is StardewValley.Object && (hoveredItem as StardewValley.Object).quality > 0)
|
|
{
|
|
int quality = (hoveredItem as StardewValley.Object).quality;
|
|
if (quality == 1)
|
|
{
|
|
toSpeak.Append("Silver quality");
|
|
}
|
|
else if (quality == 2 || quality == 3)
|
|
{
|
|
toSpeak.Append("Gold quality");
|
|
}
|
|
else if (quality >= 4)
|
|
{
|
|
toSpeak.Append("Iridium quality");
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Narrate hovered required ingredients
|
|
if (extraItemToShowIndex != -1)
|
|
{
|
|
string itemName = Game1.objectInformation[extraItemToShowIndex].Split('/')[0];
|
|
|
|
if (extraItemToShowAmount != -1)
|
|
toSpeak.Append($"Required: {extraItemToShowAmount} {itemName}");
|
|
else
|
|
toSpeak.Append($"Required: {itemName}");
|
|
}
|
|
#endregion
|
|
|
|
#region Add money
|
|
if (moneyAmountToDisplayAtBottom != -1)
|
|
toSpeak.Append($"\nCost: {moneyAmountToDisplayAtBottom}g\n");
|
|
#endregion
|
|
|
|
#region Add the base text
|
|
toSpeak.Append(text);
|
|
#endregion
|
|
|
|
#region Add crafting ingredients
|
|
if (craftingIngredients != null)
|
|
{
|
|
toSpeak.Append($"\n{craftingIngredients.description}");
|
|
toSpeak.Append("\nIngredients\n");
|
|
|
|
craftingIngredients.recipeList.ToList().ForEach(recipe =>
|
|
{
|
|
int count = recipe.Value;
|
|
int item = recipe.Key;
|
|
string name = craftingIngredients.getNameFromIndex(item);
|
|
|
|
toSpeak.Append($" ,{count} {name}");
|
|
});
|
|
}
|
|
#endregion
|
|
|
|
#region Add health & stamina
|
|
if (hoveredItem is StardewValley.Object && (hoveredItem as StardewValley.Object).Edibility != -300)
|
|
{
|
|
int stamina_recovery = (hoveredItem as StardewValley.Object).staminaRecoveredOnConsumption();
|
|
toSpeak.Append($"{stamina_recovery} Energy\n");
|
|
if (stamina_recovery >= 0)
|
|
{
|
|
int health_recovery = (hoveredItem as StardewValley.Object).healthRecoveredOnConsumption();
|
|
toSpeak.Append($"{health_recovery} Health");
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Add buff items (effects like +1 walking speed)
|
|
if (buffIconsToDisplay != null)
|
|
{
|
|
for (int i = 0; i < buffIconsToDisplay.Length; i++)
|
|
{
|
|
string buffName = ((Convert.ToInt32(buffIconsToDisplay[i]) > 0) ? "+" : "") + buffIconsToDisplay[i] + " ";
|
|
if (i <= 11)
|
|
{
|
|
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, buffName);
|
|
}
|
|
try
|
|
{
|
|
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
|
|
if (count != 0)
|
|
toSpeak.Append($"{buffName}\n");
|
|
}
|
|
catch (Exception) { }
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Narrate toSpeak
|
|
// To prevent it from getting conflicted by two hover texts at the same time, two seperate methods are used.
|
|
// For example, sometimes `Welcome to Pierre's` and the items in seeds shop get conflicted causing it to speak infinitely.
|
|
|
|
if (toSpeak.ToString() != " ")
|
|
{
|
|
if (Context.IsPlayerFree)
|
|
MainClass.screenReader.SayWithChecker(toSpeak.ToString(), true); // Normal Checker
|
|
else
|
|
MainClass.screenReader.SayWithMenuChecker(toSpeak.ToString(), true); // Menu Checker
|
|
}
|
|
#endregion
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MainClass.monitor.Log($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}", LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|