Moved item list menu patch to its own class
parent
a250cbd98d
commit
64300c58eb
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@ -189,7 +189,7 @@ namespace stardew_access
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harmony.Patch(
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original: AccessTools.Method(typeof(ItemListMenu), nameof(ItemListMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ItemListMenuPatch))
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postfix: new HarmonyMethod(typeof(ItemListMenuPatch), nameof(ItemListMenuPatch.DrawPatch))
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);
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#endregion
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@ -296,7 +296,7 @@ namespace stardew_access.Patches
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}
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else if (menu is ItemListMenu)
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{
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MenuPatches.itemListMenuQuery = " ";
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ItemListMenuPatch.Cleanup();
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}
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else if (menu is FieldOfficeMenu)
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{
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@ -0,0 +1,55 @@
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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internal class ItemListMenuPatch
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{
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private static string itemListMenuQuery = "";
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internal static void DrawPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = "", currentList = "";
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for (int i = ___currentTab * __instance.itemsPerCategoryPage; i < ___currentTab * __instance.itemsPerCategoryPage + __instance.itemsPerCategoryPage; i++)
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{
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if (i == 0) currentList = ___title;
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if (___itemsToList.Count <= i) continue;
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if (___itemsToList[i] == null)
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{
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currentList = $"{currentList}, \n" + Game1.content.LoadString("Strings\\UI:ItemList_ItemsLostValue", ___totalValueOfItems);
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continue;
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}
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currentList = $"{currentList}, \n {___itemsToList[i].Stack} {___itemsToList[i].DisplayName}";
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}
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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toSpeak = $"Page {___currentTab + 1} of {((int)___itemsToList.Count / __instance.itemsPerCategoryPage) + 1} \n {currentList} \n ok button";
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else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
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toSpeak = "Next page button";
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else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
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toSpeak = "Previous page button";
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if (itemListMenuQuery != toSpeak)
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{
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itemListMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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catch (System.Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void Cleanup()
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{
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itemListMenuQuery = "";
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}
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}
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}
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@ -15,52 +15,8 @@ namespace stardew_access.Patches
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internal static string tailoringMenuQuery = " ";
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internal static string pondQueryMenuQuery = " ";
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internal static string forgeMenuQuery = " ";
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internal static string itemListMenuQuery = " ";
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internal static int prevSlotIndex = -999;
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internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = " ", currentList = " ";
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for (int i = ___currentTab * __instance.itemsPerCategoryPage; i < ___currentTab * __instance.itemsPerCategoryPage + __instance.itemsPerCategoryPage; i++)
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{
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if (i == 0)
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currentList = ___title;
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if (___itemsToList.Count > i)
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{
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if (___itemsToList[i] == null)
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{
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currentList = $"{currentList}, \n" + Game1.content.LoadString("Strings\\UI:ItemList_ItemsLostValue", ___totalValueOfItems);
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continue;
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}
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currentList = $"{currentList}, \n {___itemsToList[i].Stack} {___itemsToList[i].DisplayName}";
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}
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}
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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toSpeak = $"Page {___currentTab + 1} of {((int)___itemsToList.Count / __instance.itemsPerCategoryPage) + 1} \n {currentList} \n ok button";
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else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
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toSpeak = "Next page button";
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else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
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toSpeak = "Previous page button";
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if (itemListMenuQuery != toSpeak)
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{
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itemListMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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catch (System.Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void ForgeMenuPatch(ForgeMenu __instance)
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{
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try
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@ -570,7 +526,5 @@ namespace stardew_access.Patches
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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}
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}
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