327 lines
13 KiB
C#
327 lines
13 KiB
C#
using stardew_access.Features;
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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// These patches are global, i.e. work on every menus
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internal class IClickableMenuPatch
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{
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internal static void DrawHoverTextPatch(string? text, int moneyAmountToDisplayAtBottom = -1, string? boldTitleText = null, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1, string[]? buffIconsToDisplay = null, Item? hoveredItem = null, CraftingRecipe? craftingIngredients = null)
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{
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try
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{
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#region Skip narrating hover text for certain menus
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if (Game1.activeClickableMenu is TitleMenu && !(((TitleMenu)Game1.activeClickableMenu).GetChildMenu() is CharacterCustomization))
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return;
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else if (Game1.activeClickableMenu is LetterViewerMenu || Game1.activeClickableMenu is QuestLog)
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return;
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else if (Game1.activeClickableMenu is Billboard)
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return;
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else if (Game1.activeClickableMenu is GeodeMenu)
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return;
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else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is InventoryPage)
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return;
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else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is CraftingPage)
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return;
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else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is OptionsPage)
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return;
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else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is ExitPage)
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return;
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else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is SocialPage)
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return;
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else if (Game1.activeClickableMenu is ItemGrabMenu)
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return;
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else if (Game1.activeClickableMenu is ShopMenu)
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return;
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else if (Game1.activeClickableMenu is ConfirmationDialog)
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return;
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else if (Game1.activeClickableMenu is JunimoNoteMenu)
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return;
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else if (Game1.activeClickableMenu is CarpenterMenu)
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return;
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else if (Game1.activeClickableMenu is PurchaseAnimalsMenu)
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return;
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else if (Game1.activeClickableMenu is CraftingPage)
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return;
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else if (Game1.activeClickableMenu is AnimalQueryMenu)
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return;
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else if (Game1.activeClickableMenu is ConfirmationDialog)
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return;
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else if (Game1.activeClickableMenu is ReadyCheckDialog)
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return;
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else if (Game1.activeClickableMenu is JojaCDMenu)
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return;
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else if (Game1.activeClickableMenu is TailoringMenu)
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return;
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else if (Game1.activeClickableMenu is PondQueryMenu)
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return;
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else if (Game1.activeClickableMenu is ForgeMenu)
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return;
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else if (Game1.activeClickableMenu is ItemListMenu)
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return;
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else if (Game1.activeClickableMenu is FieldOfficeMenu)
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return;
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else if (Game1.activeClickableMenu is MuseumMenu)
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return;
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#endregion
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string toSpeak = " ";
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#region Add item count before title
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if (hoveredItem != null && hoveredItem.HasBeenInInventory)
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{
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int count = hoveredItem.Stack;
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if (count > 1)
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toSpeak = $"{toSpeak} {count} ";
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}
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#endregion
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#region Add title if any
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if (boldTitleText != null)
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toSpeak = $"{toSpeak} {boldTitleText}\n";
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#endregion
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#region Add quality of item
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if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Quality > 0)
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{
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int quality = ((StardewValley.Object)hoveredItem).Quality;
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if (quality == 1)
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{
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toSpeak = $"{toSpeak} Silver quality";
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}
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else if (quality == 2 || quality == 3)
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{
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toSpeak = $"{toSpeak} Gold quality";
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}
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else if (quality >= 4)
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{
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toSpeak = $"{toSpeak} Iridium quality";
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}
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}
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#endregion
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#region Narrate hovered required ingredients
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if (extraItemToShowIndex != -1)
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{
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string itemName = Game1.objectInformation[extraItemToShowIndex].Split('/')[0];
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if (extraItemToShowAmount != -1)
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toSpeak = $"{toSpeak} Required: {extraItemToShowAmount} {itemName}";
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else
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toSpeak = $"{toSpeak} Required: {itemName}";
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}
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#endregion
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#region Add money
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if (moneyAmountToDisplayAtBottom != -1)
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toSpeak = $"{toSpeak} \nCost: {moneyAmountToDisplayAtBottom}g\n";
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#endregion
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#region Add the base text
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if (text == "???")
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toSpeak = "unknown";
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else
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toSpeak = $"{toSpeak} {text}";
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#endregion
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#region Add crafting ingredients
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if (craftingIngredients != null)
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{
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toSpeak = $"{toSpeak} \n{craftingIngredients.description}";
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toSpeak = $"{toSpeak} \nIngredients\n";
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craftingIngredients.recipeList.ToList().ForEach(recipe =>
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{
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int count = recipe.Value;
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int item = recipe.Key;
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string name = craftingIngredients.getNameFromIndex(item);
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toSpeak = $"{toSpeak} ,{count} {name}";
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});
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}
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#endregion
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#region Add health & stamina
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if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Edibility != -300)
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{
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int stamina_recovery = ((StardewValley.Object)hoveredItem).staminaRecoveredOnConsumption();
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toSpeak = $"{toSpeak} {stamina_recovery} Energy\n";
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if (stamina_recovery >= 0)
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{
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int health_recovery = ((StardewValley.Object)hoveredItem).healthRecoveredOnConsumption();
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toSpeak = $"{toSpeak} {health_recovery} Health";
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}
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}
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#endregion
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#region Add buff items (effects like +1 walking speed)
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if (buffIconsToDisplay != null)
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{
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for (int i = 0; i < buffIconsToDisplay.Length; i++)
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{
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string buffName = ((Convert.ToInt32(buffIconsToDisplay[i]) > 0) ? "+" : "") + buffIconsToDisplay[i] + " ";
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if (i <= 11)
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{
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buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, buffName);
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}
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try
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{
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int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
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if (count != 0)
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toSpeak = $"{toSpeak} {buffName}\n";
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}
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catch (Exception) { }
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}
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}
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#endregion
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#region Narrate toSpeak
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// To prevent it from getting conflicted by two hover texts at the same time, two seperate methods are used.
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// For example, sometimes `Welcome to Pierre's` and the items in seeds shop get conflicted causing it to speak infinitely.
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if (toSpeak.ToString() != " ")
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{
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if (StardewModdingAPI.Context.IsPlayerFree)
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MainClass.ScreenReader.SayWithChecker(toSpeak.ToString(), true); // Normal Checker
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else
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MainClass.ScreenReader.SayWithMenuChecker(toSpeak.ToString(), true); // Menu Checker
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}
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#endregion
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}");
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}
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}
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internal static void ExitThisMenuPatch(IClickableMenu __instance)
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{
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try
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{
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Cleanup(__instance);
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void Cleanup(IClickableMenu menu)
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{
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if (menu is TitleMenu)
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{
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TitleMenuPatch.Cleanup();
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}
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else if (menu is CoopMenu)
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{
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CoopMenuPatch.Cleanup();
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}
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else if (menu is LoadGameMenu)
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{
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LoadGameMenuPatch.Cleanup();
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}
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else if (menu is AdvancedGameOptions)
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{
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AdvancedGameOptionsPatch.Cleanup();
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}
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else if (menu is LetterViewerMenu)
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{
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LetterViwerMenuPatch.Cleanup();
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}
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else if (menu is LevelUpMenu)
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{
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MenuPatches.currentLevelUpTitle = " ";
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}
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else if (menu is Billboard)
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{
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BillboardPatch.Cleanup();
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}
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else if (menu is GameMenu)
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{
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GameMenuPatch.Cleanup();
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ExitPagePatch.Cleanup();
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OptionsPagePatch.Cleanup();
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SocialPagePatch.Cleanup();
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InventoryPagePatch.Cleanup();
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CraftingPagePatch.Cleanup();
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}
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else if (menu is JunimoNoteMenu)
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{
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JunimoNoteMenuPatch.Cleanup();
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}
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else if (menu is ShopMenu)
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{
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ShopMenuPatch.Cleanup();
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}
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else if (menu is ItemGrabMenu)
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{
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ItemGrabMenuPatch.Cleanup();
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}
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else if (menu is GeodeMenu)
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{
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GeodeMenuPatch.Cleanup();
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}
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else if (menu is CarpenterMenu)
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{
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CarpenterMenuPatch.Cleanup();
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}
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else if (menu is PurchaseAnimalsMenu)
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{
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PurchaseAnimalsMenuPatch.Cleanup();
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}
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else if (menu is AnimalQueryMenu)
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{
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AnimalQueryMenuPatch.Cleanup();
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}
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else if (menu is DialogueBox)
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{
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DialogueBoxPatch.Cleanup();
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}
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else if (menu is JojaCDMenu)
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{
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JojaCDMenuPatch.Cleanup();
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}
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else if (menu is QuestLog)
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{
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QuestLogPatch.Cleaup();
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}
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else if (menu is TailoringMenu)
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{
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MenuPatches.tailoringMenuQuery = " ";
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}
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else if (menu is ForgeMenu)
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{
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MenuPatches.forgeMenuQuery = " ";
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}
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else if (menu is ItemListMenu)
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{
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ItemListMenuPatch.Cleanup();
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}
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else if (menu is FieldOfficeMenu)
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{
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FieldOfficeMenuPatch.Cleanup();
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}
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else if (menu is MuseumMenu)
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{
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MuseumMenuPatch.Cleanup();
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}
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else if (menu is PondQueryMenu)
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{
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MenuPatches.pondQueryMenuQuery = " ";
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}
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else if (menu is GeodeMenu)
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{
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GeodeMenuPatch.Cleanup();
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}
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else if (menu is SpecialOrdersBoard)
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{
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SpecialOrdersBoardPatch.Cleanup();
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}
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InventoryUtils.Cleanup();
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TextBoxPatch.activeTextBoxes = "";
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}
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}
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}
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