Disable first description by default
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@ -0,0 +1,8 @@
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# Insect lair
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## start
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A small alcove
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### first
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@ -15,9 +15,10 @@ export default class Output {
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string.split("\n").forEach((line) => {
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string.split("\n").forEach((line) => {
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node.appendChild(document.createTextNode(line));
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node.appendChild(document.createTextNode(line));
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node.appendChild(document.createElement("br"));
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node.appendChild(document.createElement("br"));
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// this.tts.speak(line, false);
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});
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});
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this.history.appendChild(node);
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this.history.appendChild(node);
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// this.tts.speak(string);
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this.tts.speak(string);
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}
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}
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play(file) {
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play(file) {
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@ -3,7 +3,7 @@ export default class Room {
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this.id = "room";
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this.id = "room";
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this.title = "A room";
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this.title = "A room";
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this.description = "You see nothing special";
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this.description = "You see nothing special";
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this.firstDescription = "As you walk into the room, you notice nothing special";
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this.firstDescription = "";
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this.objects = [];
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this.objects = [];
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this.exits = new Map();
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this.exits = new Map();
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this.enterCallback = null;
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this.enterCallback = null;
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@ -3,9 +3,9 @@ import RoomBuilder from "../../engine/builders/room";
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export default new RoomBuilder()
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export default new RoomBuilder()
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.withID("tunnel_2")
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.withID("tunnel_2")
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.withTitle("A long, winding tunnel")
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.withTitle("A long, winding tunnel")
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.withFirstDescription(
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// .withFirstDescription(
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`You step out from your hidy hole into a thin, winding tunnel. The walls and ceiling appear to get thinner and thinner, space slowly dwindling away to nothing.`
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// `You step out from your hidy hole into a thin, winding tunnel. The walls and ceiling appear to get thinner and thinner, space slowly dwindling away to nothing.`
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)
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// )
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.withDescription(
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.withDescription(
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`A tunnel that ends in a bowl shape.`
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`A tunnel that ends in a bowl shape.`
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)
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)
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