The iOS audio path was a hybrid: Voice-Chat-class presets ran a native VPIO AVAudioEngine (core external) while Stereo/Studio/A2DP presets ran the core's miniaudio devices. Nearly every "no input / no output / both" bug lived in the seam between the two paths — the lingering miniaudio capture unit fighting VPIO, the audioRestart ordering dance, the route-change "glitching" loop, stereo<->mono stickiness, and "can't hear anyone". Switching presets/routes mid-call routinely dropped a direction. Drive ALL iOS audio through one AVAudioEngine with the core fully external at all times: setExternalPlayback(1) once at connect, every MIC stream external_feed=1, mic via vc_stream_feed_pcm, playback via vc_set_mixed_output_sink (drained by an always-on AVAudioSourceNode so remote audio plays before joining voice). VPIO + AGC toggle per preset. Every preset/route/interruption change funnels through one deterministic Swift-only reconfigure (stop -> apply session config -> rebuild -> start) — no second path to hand off to, so a change can't drop a direction. - IOSVoiceProcessingEngine.swift -> IOSAudioEngine: always-on source-node playback, conditional mic tap, VPIO/AGC; one rebuild() backing startListening/stop/startMic/stopMic/reconfigure/setCaptureChannels. - IOSAudioRouter: 7 presets -> 4 (Voice Chat / Stereo Mic / Mono Mic / Advanced); persisted voiceProcessingEnabled + agcEnabled; setters call IOSAudioEngine.reconfigure() instead of audioRestart/reconcileVoicePath. - AudioSessionManager slimmed; SessionState mic lifecycle collapsed; AppState wires external playback + listening at connect, stop at disconnect; SettingsView shows 4 presets + Advanced VPIO/AGC toggles. No core/ABI/test changes — relies on the already-shipped external API (test_external_pcm, test_external_playback). xcodebuild iOS device Debug BUILD SUCCEEDED. Updates docs/voice.md §8 and PROGRESS.md.
VoiceCat — Design Documentation
VoiceCat is a self-hosted, server-based voice and text chat system in the spirit of classic TeamSpeak / Mumble: channel-based voice, channel and private text chat, and a single server you own and run. It deliberately avoids WebRTC. The media path is plain UDP, the control path is plain TCP, and both are encrypted.
This folder is the design spec. No code yet — these documents define the architecture, the wire protocol, the audio pipeline, the security model, and the dependency list, so that implementation can start from a shared, agreed plan.
Decisions locked so far
| Area | Decision |
|---|---|
| Code architecture | Shared C++ core (libvoicecat) consumed by native UIs over a C ABI. Server reuses the same core. |
| Native clients | macOS/iOS in Swift (SwiftUI; Swift↔C++ interop), Windows in C# (LibraryImport P/Invoke). |
| Control transport | TCP + TLS 1.3 (mbedTLS) |
| Media transport | UDP secured by TLS-exported keys + ChaCha20-Poly1305 AEAD — mandatory, no plaintext mode (see security.md) |
| Crypto libraries | mbedTLS (TLS 1.3) + libsodium (AEAD, Argon2id, Ed25519) — both permissive, no GPL/LGPL anywhere |
| Voice codec | Opus (libopus 1.6), per-channel configurable mono/stereo, bitrate, frame size, FEC/DTX |
| Audio DSP | webrtc-audio-processing (APM) was the plan for AEC/NS/AGC/VAD, but has no working Windows/MSVC build upstream — v1 ships a lightweight energy/RMS VAD instead, no AEC/NS/AGC yet (see tech-stack.md, roadmap.md §2). NR is two-sided: sender can denoise, and each listener can denoise a specific other user locally — this plumbing exists but is currently inert pending a real DSP backend. Input gate supports VAD and PTT, client-configurable. |
| Identity | Guests + admin-provisioned local accounts (Argon2id, SQLite). No self-serve registration; guests toggleable per server. |
| Text | Ephemeral — live relay, no server-side history in v1. |
| Serialization | Protocol Buffers for the control plane; custom binary for voice frames |
| Deployment | One docker run, one static binary, or cmake --build — zero-config, secured by default (see deployment.md) |
Document index
- architecture.md — System layers, the shared core, threading model, the C ABI, server design.
- protocol.md — The control protocol: framing, connection lifecycle, the full message catalog, encoding, versioning/extensibility.
- voice.md — The UDP media protocol: voice frame format, Opus configuration, multi-stream model, jitter buffer, packet-loss handling.
- security.md — Mandatory encryption (TLS 1.3 + exported-key media AEAD), server identity (TOFU), authentication, accounts, anti-replay, threat model.
- tech-stack.md — Concrete libraries with versions and rationale, the permissive-license rule, build tooling, per-platform notes.
- deployment.md — The "set it up in a few minutes" story: Docker, single binary, source build, zero-config defaults.
- roadmap.md — Milestones, what ships when, and the list of open questions still to resolve.
Design principles
- One core, many faces. Protocol, crypto, Opus, networking, jitter buffering, and mixing live once in C++. UIs are thin. This keeps behavior identical across platforms and the security-sensitive code reviewed in a single place.
- Boringly simple transport. TCP for control, UDP for media. No ICE, no SDP, no TURN. A user opens a port (or port-forwards) and runs a server.
- Extensible from day one. Every message rides in a versioned envelope; capabilities are negotiated at connect time; unknown fields are ignored. File transfer, screen-audio, and moderation slot in without breaking older clients.
- Real-time correctness. The audio thread never blocks, never allocates, never takes a lock. Network and audio communicate through lock-free ring buffers.
- Encrypted, always. There is no unencrypted mode to misconfigure. The server has no plaintext listener; encryption is on because it can't be turned off. And it's free to the operator — the server self-provisions its key/cert on first run.
- Stupid-easy to self-host. The target reaction is "oh, I (or my agent) can stand this up
in a few minutes." One
docker run, or one static binary, or a plaincmake --build— no certificate wrangling, no external database, sane defaults out of the box. Permissive licenses only (no GPL/LGPL) so it can be redistributed freely, including closed-source.
Glossary
- Core —
libvoicecat, the shared C++ library. - Control channel — the TCP/TLS connection carrying protobuf messages.
- Media channel — the UDP connection carrying voice frames.
- Stream — one audio source from one user (e.g. mic, screen audio, second device). A user may publish several streams at once; each is independently controllable.
- Channel — a room in the channel tree. Voice is scoped to a channel.
- Session — an authenticated connection; ties a TCP control channel to a UDP 5-tuple.
- SFU relay — the server forwards Opus packets between channel members without decoding them (selective forwarding, no transcoding).