Causes text boxes to report their content instead of " text box" when text was already entered.
E.G. after entering a name, "Farmer's Name Text Box" becomes "Farmer's Name: <name>"
Added accessible buttons to rotate the farmer, change skin tone, hair style, shirt, pants style, and accessory choice.
Added new accessible slider controls to adjust hue, saturation and value for eye, hair and pants color.
Up/Down to adjust 1%; PageUp/PageDown to adjust by 10%.
Changed spoken modifiable fields (such as current pet, current shirt) to only announce when relevant controls have focus.
This includes Random Skin Button for appearance controls.
Added toggle key (LeftControl + Space) to show / hide the appearance controls; hidden by default.
Added announcement when entering customization menu to inform of toggle key.
Added definitions to IslandWestCave1 for the lion statue and note crystals so players can resolve that puzzle.Reverted the removal of the skull cavern door in 1.3.4, since that's an interaction tile used to enter the actual dungeon.
Defined the location of the Dwarf shop on Volcano Dungeon 5.
Defined two signs in town as decorations.
Removed the top and bottom tiles of the Joja Mart shop counter so that Accessible Tiles auto pathing won't navigate to the south / north end of the counter, as those tiles will only let you interact with them from the right.
Expanded some tile definitions to cover the full breadth of the objects, in cases where they only listed as one tile but actually spanned a few tiles (such as the exit in the secret woods).
Renamed the feeding benches to have an alphabet suffix, rather than number. The name sort is by string rather than integer value. Renaming to "Feeding Bench "J" (for example) makes sure that the tenth bench actually comes after the ninth bench, rather than after the first.
Re-added the redundancy entries for big barn/coop and deluxe barn/coop to cover Stardew inconsistent behavior.
Removed the static tile definitions for the lost books in preparation for them being made dynamic.
Recommend adding the lost books to the "Other" category so that they'll be easily navigable without cluttering up the other categories which contain important objects.
Started adding [number] to tile definitions with the same name to coincide with the unique bracketed identifiers.
Adventure Guild:
Defined various decoration and furniture, though I did leave out all the barrels as I felt they weren't important enough to enumerate.
Archaeology House:
Defined the 21 lost books in Strings/Notes under the "Other" category, as their state requires previous interaction to determine.
Defined other various other decoration and furniture.
Town:
Defined the 5X4 fountain in the water category.
Expanded the mountain entrance definition to cover the entire 5X1 tile width.
Defined various benches as furniture.
Defined two bridges in the bridge category.
Some more static tile tweaks and additions:
Desert: Added a bench as furniture, helpful for finding a secret note dig spot.
Joja Mart: Added tile definitions for product shelves as decorations.
Railroad: Added a boulder as a decoration, helpful for finding a secret note dig spot.
Railroad: Added the summit boulder as a decoration.
Railroad: Fixed the size of the pond next to the spa to 3X3 rather than 4X3.
Railroad: Added a bench as furniture.
Railroad: Renamed the empty crate tile as "empty box" to match its examine description.
Railroad: Expanded the dumpster definition to span across two tiles, as it's sitting half way across both.