Added custom-tiles.json support
- users can add their own tiles in this file just asin static-tiles.json - the file needs to be placed just where the static-tiles.json ismaster
parent
1187ba30e7
commit
b4560bc9e1
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@ -4,6 +4,7 @@
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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*.dll
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stardew-access/assets/custom-tiles.json
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.vscode/*
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.git-old/
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@ -5,38 +5,68 @@ namespace stardew_access.Features
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{
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public class StaticTiles
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{
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private JObject? data = null;
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private JObject? staticTilesData = null;
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private JObject? customTilesData = null;
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public StaticTiles()
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{
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if (MainClass.ModHelper == null)
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return;
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using (StreamReader file = new StreamReader(Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "static-tiles.json")))
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try
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{
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string json = file.ReadToEnd();
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data = JObject.Parse(json);
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using (StreamReader file = new StreamReader(Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "static-tiles.json")))
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{
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string json = file.ReadToEnd();
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staticTilesData = JObject.Parse(json);
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}
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MainClass.InfoLog($"Loaded static-tile.json");
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}
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catch (System.Exception)
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{
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MainClass.ErrorLog($"static-tiles.json file not found or an error occured while initializing static-tiles.json\nThe path of the file should be:\n\t{Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "static-tiles.json")}");
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}
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try
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{
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using (StreamReader file = new StreamReader(Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "custom-tiles.json")))
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{
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string json = file.ReadToEnd();
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customTilesData = JObject.Parse(json);
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}
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MainClass.InfoLog($"Loaded custom-tile.json");
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}
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catch (System.Exception)
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{
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MainClass.ErrorLog($"custom-tiles.json file not found or an error occured while initializing custom-tiles.json\nThe path of the file should be:\n\t{Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "custom-tiles.json")}");
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}
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}
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public bool isAvailable(string locationName)
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{
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if (data == null)
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return false;
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List<JObject> allData = new List<JObject>();
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foreach (var location in data)
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if (staticTilesData != null) allData.Add(staticTilesData);
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if (customTilesData != null) allData.Add(customTilesData);
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foreach (JObject data in allData)
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{
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if (location.Key.Contains("||") && MainClass.ModHelper != null)
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foreach (KeyValuePair<string, JToken?> location in data)
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{
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string uniqueModID = location.Key.Substring(location.Key.LastIndexOf("||") + 2);
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string locationNameInJson = location.Key.Remove(location.Key.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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if (location.Key.Contains("||") && MainClass.ModHelper != null)
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{
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string uniqueModID = location.Key.Substring(location.Key.LastIndexOf("||") + 2);
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string locationNameInJson = location.Key.Remove(location.Key.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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if (locationName.ToLower().Equals(locationNameInJson.ToLower())) return true;
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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if (locationName.ToLower().Equals(locationNameInJson.ToLower())) return true;
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}
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else if (locationName.ToLower().Equals(location.Key.ToLower()))
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return true;
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}
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else if (locationName.ToLower().Equals(location.Key.ToLower()))
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return true;
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}
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return false;
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@ -49,94 +79,98 @@ namespace stardew_access.Features
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public (string? name, CATEGORY category) getStaticTileInfoAtWithCategory(int x, int y)
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{
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if (data == null)
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return (null, CATEGORY.Others);
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List<JObject> allData = new List<JObject>();
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foreach (var location in data)
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if (staticTilesData != null) allData.Add(staticTilesData);
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if (customTilesData != null) allData.Add(customTilesData);
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foreach (JObject data in allData)
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{
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if (location.Key.Contains("||") && MainClass.ModHelper != null)
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foreach (KeyValuePair<string, JToken?> location in data)
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{
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// Mod Specific Tiles
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// We can add tiles that only get detected when the specified mod is loaded.
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// Syntax: <location name>||<Mod's unique id, look into the mod's manifest.json for unique id>
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// Example: THe following tile will only be detected if Stardew Valley Expanded mod is installed
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// {
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// .
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// .
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// .
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// "Town||FlashShifter.StardewValleyExpandedCP":{
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// "<Tile Name>":{
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// "x": [<x location(s)>],
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// "y": [<y location(s)>],
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// "type": "<Category name>"
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// }
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// },
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// .
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// .
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// .
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// }
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string uniqueModID = location.Key.Substring(location.Key.LastIndexOf("||") + 2);
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string locationName = location.Key.Remove(location.Key.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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if (!Game1.currentLocation.Name.ToLower().Equals(locationName.ToLower())) continue;
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}
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else if (!Game1.currentLocation.Name.ToLower().Equals(location.Key.ToLower())) continue;
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if (location.Value != null)
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foreach (var tile in ((JObject)location.Value))
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if (location.Key.Contains("||") && MainClass.ModHelper != null)
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{
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if (tile.Value == null)
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continue;
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// Mod Specific Tiles
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// We can add tiles that only get detected when the specified mod is loaded.
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// Syntax: <location name>||<Mod's unique id, look into the mod's manifest.json for unique id>
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// Example: THe following tile will only be detected if Stardew Valley Expanded mod is installed
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// {
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// .
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// .
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// .
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// "Town||FlashShifter.StardewValleyExpandedCP":{
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// "<Tile Name>":{
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// "x": [<x location(s)>],
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// "y": [<y location(s)>],
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// "type": "<Category name>"
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// }
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// },
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// .
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// .
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// .
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// }
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string uniqueModID = location.Key.Substring(location.Key.LastIndexOf("||") + 2);
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string locationName = location.Key.Remove(location.Key.LastIndexOf("||"));
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bool isLoaded = MainClass.ModHelper.ModRegistry.IsLoaded(uniqueModID);
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JToken? tileXArray = tile.Value["x"];
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JToken? tileYArray = tile.Value["y"];
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JToken? tileType = tile.Value["type"];
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if (!isLoaded) continue; // Skip if the specified mod is not loaded
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if (!Game1.currentLocation.Name.ToLower().Equals(locationName.ToLower())) continue;
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}
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else if (!Game1.currentLocation.Name.ToLower().Equals(location.Key.ToLower())) continue;
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if (tileXArray == null || tileYArray == null || tileType == null)
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continue;
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bool isXPresent = false;
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bool isYPresent = false;
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foreach (var item in tileXArray)
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if (location.Value != null)
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foreach (var tile in ((JObject)location.Value))
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{
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if (short.Parse(item.ToString()) == x)
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{
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isXPresent = true;
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break;
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}
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}
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if (tile.Value == null)
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continue;
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foreach (var item in tileYArray)
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{
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if (short.Parse(item.ToString()) == y)
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{
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isYPresent = true;
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break;
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}
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}
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JToken? tileXArray = tile.Value["x"];
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JToken? tileYArray = tile.Value["y"];
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JToken? tileType = tile.Value["type"];
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if (isXPresent && isYPresent)
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{
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string key = tile.Key;
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if (key.Contains('[') && key.Contains(']'))
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{
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int i1 = key.IndexOf('[');
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int i2 = key.LastIndexOf(']');
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if (tileXArray == null || tileYArray == null || tileType == null)
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continue;
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if (i1 < i2)
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bool isXPresent = false;
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bool isYPresent = false;
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foreach (var item in tileXArray)
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{
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if (short.Parse(item.ToString()) == x)
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{
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key = key.Remove(i1, ++i2 - i1);
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isXPresent = true;
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break;
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}
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}
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return (key.Trim(), CATEGORY.FromString(tileType.ToString().ToLower()));
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}
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}
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}
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foreach (var item in tileYArray)
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{
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if (short.Parse(item.ToString()) == y)
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{
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isYPresent = true;
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break;
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}
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}
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if (isXPresent && isYPresent)
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{
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string key = tile.Key;
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if (key.Contains('[') && key.Contains(']'))
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{
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int i1 = key.IndexOf('[');
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int i2 = key.LastIndexOf(']');
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if (i1 < i2)
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{
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key = key.Remove(i1, ++i2 - i1);
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}
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}
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return (key.Trim(), CATEGORY.FromString(tileType.ToString().ToLower()));
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}
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}
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}
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}
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return (null, CATEGORY.Others);
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}
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}
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