fix for busy stones..mostly
parent
092960f571
commit
eb68e61bf7
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@ -687,12 +687,13 @@ namespace stardew_access.Features
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if (obj is Furniture)
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toReturn.category = CATEGORY.Furnitures;
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MachineState machineState = GetMachineState(obj);
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if (machineState == MachineState.Ready)
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toReturn.name = $"Harvestable {toReturn.name}";
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else if (machineState == MachineState.Busy)
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toReturn.name = $"Busy {toReturn.name}";
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if(toReturn.category == CATEGORY.Others) {
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MachineState machineState = GetMachineState(obj);
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if (machineState == MachineState.Ready)
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toReturn.name = $"Harvestable {toReturn.name}";
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else if (machineState == MachineState.Busy)
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toReturn.name = $"Busy {toReturn.name}";
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}
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return toReturn;
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}
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