Changed b key to c in buildingNAnimal menu

This commit is contained in:
Mohammad Shoaib
2022-05-16 21:35:01 +05:30
parent b1056a6cd1
commit 923ad61580

View File

@@ -125,7 +125,7 @@ namespace stardew_access.Patches
return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isBPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.B);
bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
string ingredients = "";
string name = currentBluprint.displayName;
string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
@@ -162,7 +162,7 @@ namespace stardew_access.Patches
blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
if (isBPressed && !isSayingBlueprintInfo)
if (isCPressed && !isSayingBlueprintInfo)
{
SayBlueprintInfo(blueprintInfo);
}