Made radar loop and testing path finder

master
shoaib11120 2022-01-17 15:44:31 +05:30
parent ac9957954e
commit 88e56419c9
2 changed files with 32 additions and 17 deletions

View File

@ -11,9 +11,11 @@ namespace stardew_access.Game
private List<Vector2> closed;
private List<Furniture> furnitures;
public List<string> exclusions;
public bool isRunning;
public Radar()
{
isRunning = false;
closed = new List<Vector2>();
furnitures = new List<Furniture>();
exclusions = new List<string>();
@ -32,18 +34,18 @@ namespace stardew_access.Game
exclusions.Add("flooring");
}
public void run()
public async void run()
{
Stopwatch sw = new Stopwatch();
sw.Start();
isRunning = true;
Vector2 currPosition = Game1.player.getTileLocation();
int limit = 5;
closed.Clear();
furnitures.Clear();
findTile(currPosition, currPosition, limit);
sw.Stop();
MainClass.monitor.Log($"Time taken:{sw.ElapsedMilliseconds}ms", StardewModdingAPI.LogLevel.Debug);
await Task.Delay(3000);
isRunning = false;
}
public void findTile(Vector2 position, Vector2 center, int limit)
@ -78,7 +80,7 @@ namespace stardew_access.Game
string? obj = ReadTile.getObjectNameAtTile((int)position.X, (int)position.Y);
StardewValley.Object @object = Game1.currentLocation.getObjectAtTile((int)position.X, (int)position.Y);
if (@object is Furniture)
if (@object is Furniture && !exclusions.Contains("furniture"))
{
if (!furnitures.Contains(@object as Furniture))
{
@ -149,11 +151,6 @@ namespace stardew_access.Game
Game1.currentLocation.localSoundAt("sa_poi", position);
MainClass.monitor.Log($"LEAF:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
}
else if(!exclusions.Contains(terrain.ToLower()))
{
Game1.currentLocation.localSoundAt("sa_poi", position);
MainClass.monitor.Log($"TERRAIN:{tr}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
}
}
}
}

View File

@ -17,11 +17,11 @@ namespace stardew_access
public class MainClass : Mod
{
private Harmony? harmony;
private static bool readTile = true, snapMouse = true, isNarratingHudMessage = false;
private static bool readTile = true, snapMouse = true, isNarratingHudMessage = false, radar = false;
public static IMonitor? monitor;
AutoHotkeyEngine ahk;
public static string hudMessageQueryKey = "";
public static Radar radar;
public static Radar radarFeature;
/*********
** Public methods
@ -55,7 +55,7 @@ namespace stardew_access
harmony = new Harmony(ModManifest.UniqueID); // Init harmony
radar = new Radar();
radarFeature = new Radar();
#endregion
@ -236,6 +236,20 @@ namespace stardew_access
monitor.Log("Snap Mouse is " + (snapMouse ? "on" : "off"), LogLevel.Info);
});
helper.ConsoleCommands.Add("radar", "Toggle radar feature", (string arg1, string[] arg2) =>
{
radar = !radar;
monitor.Log("Radar " + (snapMouse ? "on" : "off"), LogLevel.Info);
});
helper.ConsoleCommands.Add("r_in", "Include an object to radar", (string arg1, string[] arg2) =>
{
radar = !radar;
monitor.Log("Radar " + (snapMouse ? "on" : "off"), LogLevel.Info);
});
helper.ConsoleCommands.Add("ref_sr", "Refresh screen reader", (string arg1, string[] arg2) =>
{
ScreenReader.initializeScreenReader();
@ -272,7 +286,7 @@ namespace stardew_access
collidingCueDef.instanceLimit = 1;
collidingCueDef.limitBehavior = CueDefinition.LimitBehavior.ReplaceOldest;
SoundEffect collidingAudio;
string collidingFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/colliding.ogg");
string collidingFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/colliding.wav");
using (FileStream stream = new(collidingFilePath, FileMode.Open))
{
collidingAudio = SoundEffect.FromStream(stream);
@ -284,7 +298,7 @@ namespace stardew_access
CueDefinition poiCueDef = new CueDefinition();
poiCueDef.name = "sa_poi";
SoundEffect poiAudio;
string poiFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/sound1.ogg");
string poiFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/sound1.wav");
using (FileStream stream = new(poiFilePath, FileMode.Open))
{
poiAudio = SoundEffect.FromStream(stream);
@ -321,6 +335,9 @@ namespace stardew_access
if(!ReadTile.isReadingTile && readTile)
ReadTile.run();
if(!radarFeature.isRunning && radar)
radarFeature.run();
if (!isNarratingHudMessage)
{
narrateHudMessages();
@ -369,7 +386,8 @@ namespace stardew_access
// Manual read tile
if (Equals(e.Button, SButton.B))
{
radar.run();
Game1.player.controller = new PathFindController(Game1.player, Game1.currentLocation, new Point(49,13), 2);
monitor.Log($"{Game1.player.controller.pathToEndPoint==null}", LogLevel.Debug); // true if path not found
}
}