Adding sound cues
parent
895896710e
commit
ac9957954e
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@ -0,0 +1,161 @@
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using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.TerrainFeatures;
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using System.Diagnostics;
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namespace stardew_access.Game
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{
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public class Radar
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{
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private List<Vector2> closed;
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private List<Furniture> furnitures;
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public List<string> exclusions;
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public Radar()
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{
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closed = new List<Vector2>();
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furnitures = new List<Furniture>();
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exclusions = new List<string>();
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exclusions.Add("stone");
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exclusions.Add("weed");
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exclusions.Add("twig");
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exclusions.Add("coloured stone");
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exclusions.Add("mine stone");
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exclusions.Add("clay stone");
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exclusions.Add("fossil stone");
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exclusions.Add("crop");
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exclusions.Add("giant crop");
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exclusions.Add("grass");
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exclusions.Add("tree");
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exclusions.Add("flooring");
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}
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public void run()
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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Vector2 currPosition = Game1.player.getTileLocation();
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int limit = 5;
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closed.Clear();
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furnitures.Clear();
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findTile(currPosition, currPosition, limit);
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sw.Stop();
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MainClass.monitor.Log($"Time taken:{sw.ElapsedMilliseconds}ms", StardewModdingAPI.LogLevel.Debug);
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}
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public void findTile(Vector2 position, Vector2 center, int limit)
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{
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if (Math.Abs(position.X - center.X) > limit)
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return;
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if (Math.Abs(position.Y - center.Y) > limit)
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return;
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if (closed.Contains(position))
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return;
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closed.Add(position);
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checkTile(position);
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Vector2 northPosition = new Vector2(position.X, position.Y-1);
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Vector2 eastPosition = new Vector2(position.X+1, position.Y);
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Vector2 westPosition = new Vector2(position.X-1, position.Y);
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Vector2 southPosition = new Vector2(position.X, position.Y+1);
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findTile(northPosition, center, limit);
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findTile(eastPosition, center, limit);
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findTile(westPosition, center, limit);
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findTile(southPosition, center, limit);
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}
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public void checkTile(Vector2 position)
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{
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Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
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if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y))
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{
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string? obj = ReadTile.getObjectNameAtTile((int)position.X, (int)position.Y);
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StardewValley.Object @object = Game1.currentLocation.getObjectAtTile((int)position.X, (int)position.Y);
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if (@object is Furniture)
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{
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if (!furnitures.Contains(@object as Furniture))
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{
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furnitures.Add(@object as Furniture);
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"FUR:{@object.DisplayName}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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}
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else if (!exclusions.Contains(obj.ToLower()))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"OBJ:{obj}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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}
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else if (terrainFeature.ContainsKey(position))
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{
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Netcode.NetRef<TerrainFeature> tr = terrainFeature[position];
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string? terrain = ReadTile.getTerrainFeatureAtTile(tr);
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if (tr != null)
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{
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if(tr.Get() is HoeDirt && !exclusions.Contains("crop"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"CROP:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if(tr.Get() is GiantCrop && !exclusions.Contains("giant crop"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"BUSH:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Bush && !exclusions.Contains("bush"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"BUSH:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is CosmeticPlant && !exclusions.Contains("cosmetic plant"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"COSMETIC_PLANT:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Flooring && !exclusions.Contains("flooring"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"FLOORING:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is FruitTree && !exclusions.Contains("fruit tree"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"FRUTI_TREE:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Grass && !exclusions.Contains("grass"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"GRASS:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Tree && !exclusions.Contains("tree"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"TREE:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Quartz && !exclusions.Contains("quartz"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"QUARTZ:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if (tr.Get() is Leaf && !exclusions.Contains("leaf"))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"LEAF:{terrain}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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else if(!exclusions.Contains(terrain.ToLower()))
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{
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Game1.currentLocation.localSoundAt("sa_poi", position);
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MainClass.monitor.Log($"TERRAIN:{tr}\tX:{position.X}\tY:{position.Y}", StardewModdingAPI.LogLevel.Debug);
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}
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}
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}
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}
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}
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}
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@ -173,6 +173,22 @@ namespace stardew_access.Game
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toReturn = "Fertilized " + toReturn;
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}
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}
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else if(terrain.Get() is GiantCrop)
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{
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int whichCrop = (terrain.Get() as GiantCrop).which.Value;
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switch (whichCrop)
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{
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case 0:
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toReturn = "Cauliflower";
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break;
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case 1:
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toReturn = "Melon";
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break;
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case 2:
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toReturn = "Pumpkin";
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break;
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}
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}
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else if (terrain.Get() is Bush)
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{
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toReturn = "Bush";
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@ -21,6 +21,7 @@ namespace stardew_access
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public static IMonitor? monitor;
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AutoHotkeyEngine ahk;
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public static string hudMessageQueryKey = "";
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public static Radar radar;
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/*********
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** Public methods
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@ -54,6 +55,8 @@ namespace stardew_access
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harmony = new Harmony(ModManifest.UniqueID); // Init harmony
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radar = new Radar();
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#endregion
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#region Harmony Patches
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@ -269,16 +272,29 @@ namespace stardew_access
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collidingCueDef.instanceLimit = 1;
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collidingCueDef.limitBehavior = CueDefinition.LimitBehavior.ReplaceOldest;
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SoundEffect collidingAudio;
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string collidingFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/NPC.wav");
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string collidingFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/colliding.ogg");
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using (FileStream stream = new(collidingFilePath, FileMode.Open))
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{
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collidingAudio = SoundEffect.FromStream(stream);
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}
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collidingCueDef.SetSound(collidingAudio, Game1.audioEngine.GetCategoryIndex("Sound"), false);
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collidingCueDef.SetSound(collidingAudio, Game1.audioEngine.GetCategoryIndex("Sound"), false);
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#endregion
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#region POI sound
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CueDefinition poiCueDef = new CueDefinition();
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poiCueDef.name = "sa_poi";
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SoundEffect poiAudio;
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string poiFilePath = Path.Combine(Path.Combine(this.Helper.DirectoryPath), "sounds/sound1.ogg");
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using (FileStream stream = new(poiFilePath, FileMode.Open))
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{
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poiAudio = SoundEffect.FromStream(stream);
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}
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poiCueDef.SetSound(poiAudio, Game1.audioEngine.GetCategoryIndex("Footsteps"), false);
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#endregion
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Game1.soundBank.AddCue(dropItemCueDef);
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Game1.soundBank.AddCue(collidingCueDef);
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Game1.soundBank.AddCue(poiCueDef);
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}
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catch (Exception e)
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{
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@ -345,10 +361,16 @@ namespace stardew_access
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}
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// Manual read tile
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if(Equals(e.Button, SButton.J))
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if (Equals(e.Button, SButton.J))
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{
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ReadTile.run(manuallyTriggered: true);
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}
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// Manual read tile
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if (Equals(e.Button, SButton.B))
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{
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radar.run();
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}
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}
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private void SnapMouseToPlayer()
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