Removed pause from hud message as it was pausing too much

master
Mohammad Shoaib 2022-05-12 22:58:42 +05:30
parent 92b7230a4d
commit 6c04ba7bf4
3 changed files with 0 additions and 6 deletions

View File

@ -63,8 +63,6 @@ namespace stardew_access.Features
MainClass.hudMessageQueryKey = searchQuery;
MainClass.ScreenReader.Say(toSpeak, true);
// Pause to avoid interruption
MainClass.ReadTileFeature.pause();
}
}
}

View File

@ -39,9 +39,6 @@ namespace stardew_access.Features
/// <param name="time">The amount of time we want to pause the execution (in ms).<br/>Default is 2500 (2.5s).</param>
public void pause(int time = 2500)
{
if (!MainClass.Config.ReadTileAllowPausing)
return;
this.shouldPause = true;
Task.Delay(time).ContinueWith(_ => { this.shouldPause = false; });
}

View File

@ -6,7 +6,6 @@ namespace stardew_access
{
public Boolean VerboseCoordinates { get; set; } = true;
public Boolean ReadTile { get; set; } = true;
public Boolean ReadTileAllowPausing { get; set; } = true;
public Boolean SnapMouse { get; set; } = true;
public Boolean Radar { get; set; } = false;
public Boolean RadarStereoSound { get; set; } = true;