Added secret woods tiles
parent
a6f8e5fe35
commit
4735bde498
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@ -881,7 +881,7 @@ namespace stardew_access.Features
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public static string? getResourceClumpAtTile(int x, int y, bool lessInfo = false)
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public static string? getResourceClumpAtTile(int x, int y, bool lessInfo = false)
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{
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{
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if (Game1.currentLocation is Woods)
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if (Game1.currentLocation is Woods)
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return getStumpsInWoods(x, y, true);
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return getStumpsInWoods(x, y, lessInfo);
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for (int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
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for (int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
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{
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{
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@ -921,10 +921,6 @@ namespace stardew_access.Features
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if (Game1.currentLocation is not Woods)
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if (Game1.currentLocation is not Woods)
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return null;
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return null;
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if ((x == 8 || x == 9) && y == 7)
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{
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return "Old Master Cannoli";
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}
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Netcode.NetObjectList<ResourceClump> stumps = ((Woods)Game1.currentLocation).stumps;
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Netcode.NetObjectList<ResourceClump> stumps = ((Woods)Game1.currentLocation).stumps;
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for (int i = 0; i < stumps.Count; i++)
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for (int i = 0; i < stumps.Count; i++)
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{
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{
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@ -1880,7 +1880,22 @@
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{
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{
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"x":[12],
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"x":[12],
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"y":[4],
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"y":[4],
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"type":"interactable"
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}
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},
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"woods":
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{
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"Forest Entrance":
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{
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"x":[59],
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"y":[17],
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"type":"door"
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"type":"door"
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},
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"Old Master Cannoli":
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{
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"x":[8,9],
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"y":[7],
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"type":"interactable"
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}
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}
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}
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}
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}
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}
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