Skip radar sound if the player is looking at the tile
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		| @@ -195,6 +195,10 @@ namespace stardew_access.Game | ||||
|  | ||||
|         public void playSoundAt(Vector2 position, String? searchQuery) | ||||
|         { | ||||
|             // Skip if player is directly looking at the tile | ||||
|             if (CurrentPlayer.getNextTile().Equals(position)) | ||||
|                 return; | ||||
|  | ||||
|             if (searchQuery == null || !exclusions.Contains(searchQuery.ToLower().Trim())) | ||||
|             { | ||||
|                 if(MainClass.radarDebug) | ||||
|   | ||||
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