Skip radar sound if the player is looking at the tile
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@@ -195,6 +195,10 @@ namespace stardew_access.Game
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public void playSoundAt(Vector2 position, String? searchQuery)
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{
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// Skip if player is directly looking at the tile
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if (CurrentPlayer.getNextTile().Equals(position))
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return;
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if (searchQuery == null || !exclusions.Contains(searchQuery.ToLower().Trim()))
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{
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if(MainClass.radarDebug)
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