More readme stuff
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@@ -81,10 +81,19 @@ Once you've hit the satellite enough times, it will explode and leave debris beh
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Running into a satellite will cause you to lose a ton of health. Running into debris without the collector enabled also loses you quite a bit of health. Try to avoid that!
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Health will slowly fill back up over time, ammo will not. It is important that you keep an eye on your ammo count, as running out will basically spell game over.
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# Known issues
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This is an incomprahensive list of issues that were known to me at submission time:
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* Sometimes audio can cut out after long play sessions. I believe I have fixed this issue, but it might still show up from time to time.
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* Gamepad support was added at the last minute, so sadly, the controls don't feel quite as natural as they could. I'll try to fix this after the jam.
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* Some of the near, and far miss voice lines from the AI play incorrectly, sometimes even when you actually hit something. This is due to the rushed job of implementing them. I will fix this after the jam.
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# Credits
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* Code, music, sfx: [Talon](https://www.iamtalon.me/)
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* SFX, testing: [Pitermach](https://piotrs.site)
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* Writing, testing: [Mayana](mailto:mayana@protonmail.com)
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* Voice acting (AI): [Raven Oska](mailto:raven.oska@gmail.com)
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* Testing: Defender AKA Superfreq
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* [Shift Backtick](https://shiftbacktick.io) and [the AudioGameDev discord server](https://discord.com/invite/565Dgaw) for the game jam, the server, many fun conversations and a fantastic time!
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