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Once you select "Start", the game will load and you'll be dropped into your spaceship. Enable your radar, which will be in satellite mode by default. Turn around until you hear the radar straight ahead of you at its highest pitch.
Check how far away the object is. Your shots can reach up to 500 units away, however the projectiles will take quite a long time to get there, so it becomes harder to hit the satellites from that distance. Anything 50 units or below should be very easy to hit. That doesn't mean you shouldn't try to hit it from further away though, as the satellites will shoot back! Their projectiles are the same as yours, so take the same amount of time to travel.
Once you've hit the satellite enough times, it will explode and leave debris behind. Switch your radar to debris mode. Enable the debris collector by holding down the button, and fly towards the debris. Once you get close enough it will fill up your ammo, and the debris will disappear.
Running into a satellite will cause you to lose a ton of health. Running into debris without the collector enabled also loses you quite a bit of health. Try to avoid that!
Health will slowly fill back up over time, ammo will not. It is important that you keep an eye on your ammo count, as running out will basically spell game over.

Credits

    -
  • Code, music, sfx: talon
  • -
  • SFX, testing: pitermach
  • +
  • Code, music, sfx: Talon
  • +
  • SFX, testing: Pitermach
  • Writing, testing: Mayana
  • Voice acting (AI): Raven Oska
  • Shift Backtick and the AudioGameDev discord server for the game jam, the server, many fun conversations and a fantastic time!
  • diff --git a/readme.md b/readme.md index dd9f731..6e85113 100644 --- a/readme.md +++ b/readme.md @@ -81,10 +81,19 @@ Once you've hit the satellite enough times, it will explode and leave debris beh Running into a satellite will cause you to lose a ton of health. Running into debris without the collector enabled also loses you quite a bit of health. Try to avoid that! Health will slowly fill back up over time, ammo will not. It is important that you keep an eye on your ammo count, as running out will basically spell game over. +# Known issues + +This is an incomprahensive list of issues that were known to me at submission time: + +* Sometimes audio can cut out after long play sessions. I believe I have fixed this issue, but it might still show up from time to time. +* Gamepad support was added at the last minute, so sadly, the controls don't feel quite as natural as they could. I'll try to fix this after the jam. +* Some of the near, and far miss voice lines from the AI play incorrectly, sometimes even when you actually hit something. This is due to the rushed job of implementing them. I will fix this after the jam. + # Credits * Code, music, sfx: [Talon](https://www.iamtalon.me/) * SFX, testing: [Pitermach](https://piotrs.site) * Writing, testing: [Mayana](mailto:mayana@protonmail.com) * Voice acting (AI): [Raven Oska](mailto:raven.oska@gmail.com) +* Testing: Defender AKA Superfreq * [Shift Backtick](https://shiftbacktick.io) and [the AudioGameDev discord server](https://discord.com/invite/565Dgaw) for the game jam, the server, many fun conversations and a fantastic time! \ No newline at end of file