Make hitbox of satellites wider
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@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<TieredCompilation>false</TieredCompilation>
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@@ -24,7 +24,7 @@ namespace EvilSatellites.Objects
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Sound.Loop = true;
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Sound.Loop = true;
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Sound.Pitch = 0.9 + rnd.NextDouble()*0.5;
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Sound.Pitch = 0.9 + rnd.NextDouble()*0.5;
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Position = pos;
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Position = pos;
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Dimensions = new Vector3(5, 5, 5);
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Dimensions = new Vector3(10, 10, 10);
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Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
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Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
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Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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FlightPath = Matrix.CreateFromAxisAngle(Rotation.Right, (float)rnd.NextDouble()*0.1f);
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FlightPath = Matrix.CreateFromAxisAngle(Rotation.Right, (float)rnd.NextDouble()*0.1f);
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