Make hitbox of satellites wider

This commit is contained in:
2021-04-26 22:52:12 +02:00
parent 02771afda1
commit 292da3b623
4 changed files with 2 additions and 2 deletions
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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
+1 -1
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@@ -24,7 +24,7 @@ namespace EvilSatellites.Objects
Sound.Loop = true;
Sound.Pitch = 0.9 + rnd.NextDouble()*0.5;
Position = pos;
Dimensions = new Vector3(5, 5, 5);
Dimensions = new Vector3(10, 10, 10);
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
FlightPath = Matrix.CreateFromAxisAngle(Rotation.Right, (float)rnd.NextDouble()*0.1f);