diff --git a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 index 35f963b..08f3569 100644 Binary files a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 and b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 differ diff --git a/.vs/EvilSatellites/v16/.suo b/.vs/EvilSatellites/v16/.suo index b29aa13..3ab795c 100644 Binary files a/.vs/EvilSatellites/v16/.suo and b/.vs/EvilSatellites/v16/.suo differ diff --git a/EvilSatellites/EvilSatellites.csproj b/EvilSatellites/EvilSatellites.csproj index 65bb46b..dae7995 100644 --- a/EvilSatellites/EvilSatellites.csproj +++ b/EvilSatellites/EvilSatellites.csproj @@ -1,6 +1,6 @@  - Exe + WinExe net5.0 false false diff --git a/EvilSatellites/Objects/Satellite.cs b/EvilSatellites/Objects/Satellite.cs index 539cd3e..34fb5ee 100644 --- a/EvilSatellites/Objects/Satellite.cs +++ b/EvilSatellites/Objects/Satellite.cs @@ -24,7 +24,7 @@ namespace EvilSatellites.Objects Sound.Loop = true; Sound.Pitch = 0.9 + rnd.NextDouble()*0.5; Position = pos; - Dimensions = new Vector3(5, 5, 5); + Dimensions = new Vector3(10, 10, 10); Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z); Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect); FlightPath = Matrix.CreateFromAxisAngle(Rotation.Right, (float)rnd.NextDouble()*0.1f);