assassin-bug/framework/resonator/data-pool.js

49 lines
2.3 KiB
JavaScript

// a data pool holds frequently played sounds in memory together with decoded audio data to no longer have to decode them from the cache when loaded again
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
import EventEmitter from 'eventemitter3';
import DataPoolItem from './data-pool-item';
import { HTTPLoader } from './loaders/http-loader';
export default class DataPool extends EventEmitter {
constructor(context, loader = new HTTPLoader(), maxData = 512) {
super();
this.loader = loader;
this.data = {};
this.maxData = maxData;
this.context = context;
}
get(path) {
return __awaiter(this, void 0, void 0, function* () {
if (this.data[path]) {
return this.data[path].getDecodedData();
}
else {
const buffer = yield this.loader.get(path);
const decoded = yield this.context.decodeAudioData(buffer);
const item = new DataPoolItem(path, buffer, decoded);
const length = Object.keys(this.data).length;
if (length < this.maxData) {
this.data[path] = item;
}
else {
// TODO: figure out a more clever solution than just removing the first loaded data. Like tracking how much certain data is needed and prioritize them.
// const paths: string[] = Object.keys(this.data);
// delete this.data[paths[0]];
this.data[path] = item;
}
return item.getDecodedData();
}
});
}
clear() {
this.data = {};
}
}