194 lines
6.9 KiB
JavaScript
194 lines
6.9 KiB
JavaScript
import { Vec3 } from "./vec3";
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export class Octtree {
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constructor(dimensions, maxObjects = 10, maxLevels = 10) {
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this.dimensions = dimensions;
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this.maxObjects = maxObjects;
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this.maxLevels = maxLevels;
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this.root = new OctTreeNode(new Vec3({
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x: 0,
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y: 0,
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z: 0
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}), this.dimensions, maxLevels, maxObjects);
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}
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insert(obj) {
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this.root.insert(obj);
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}
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find(position, dimensions) {
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return this.root.find(position, dimensions);
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}
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}
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export class OctTreeNode {
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constructor(position, dimensions, maxLevels, maxObjects) {
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this.position = position;
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this.dimensions = dimensions;
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this.maxLevels = maxLevels;
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this.maxObjects = maxObjects;
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this.objects = [];
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this.nodes = [];
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}
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insert(obj) {
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this.objects.push(obj);
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if (this.objects.length > this.maxObjects) {
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this.split();
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}
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}
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find(position, dimensions) {
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if (!this.nodes.length) {
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return this.objects;
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}
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const indecies = this.getIndeciesForRect(position, dimensions);
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let results = [];
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indecies.forEach((index) => {
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let res = this.nodes[index].find(position, dimensions);
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res.forEach((obj) => results.push(obj));
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});
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return results;
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}
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split() {
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const halfWidth = this.dimensions.x / 2;
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const halfHeight = this.dimensions.y / 2;
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const halfDepth = this.dimensions.z / 2;
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this.nodes[Direction.AboveUpperLeft] = new OctTreeNode(new Vec3({
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x: this.position.x,
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y: this.position.y,
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z: this.position.z + halfDepth
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.AboveUpperRight] = new OctTreeNode(new Vec3({
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x: this.position.x + halfWidth,
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y: this.position.y,
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z: this.position.z + halfDepth
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.AboveLowerRight] = new OctTreeNode(new Vec3({
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x: this.position.x + halfWidth,
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y: this.position.y + halfHeight,
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z: this.position.z + halfDepth
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.AboveLowerLeft] = new OctTreeNode(new Vec3({
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x: this.position.x,
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y: this.position.y + halfHeight,
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z: this.position.z + halfDepth
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.BelowUpperLeft] = new OctTreeNode(new Vec3({
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x: this.position.x,
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y: this.position.y,
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z: this.position.z
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.BelowUpperRight] = new OctTreeNode(new Vec3({
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x: this.position.x + halfWidth,
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y: this.position.y,
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z: this.position.z
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.BelowLowerRight] = new OctTreeNode(new Vec3({
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x: this.position.x + halfWidth,
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y: this.position.y + halfHeight,
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z: this.position.z
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.nodes[Direction.BelowLowerLeft] = new OctTreeNode(new Vec3({
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x: this.position.x,
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y: this.position.y + halfHeight,
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z: this.position.z
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}), new Vec3({
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x: halfWidth,
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y: halfHeight,
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z: halfDepth
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}), this.maxLevels, this.maxObjects);
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this.distributeObjectsToNodes();
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}
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distributeObjectsToNodes() {
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if (this.nodes.length < 8) {
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this.split();
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return;
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}
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this.objects.forEach((obj) => {
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const direction = this.getIndex(obj.position.x, obj.position.y, obj.position.z);
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this.nodes[direction].insert(obj);
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});
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this.objects = [];
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}
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getIndex(x, y, z) {
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if (this.nodes.length === 0) {
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return Direction.Here;
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}
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const halfWidth = this.dimensions.x / 2;
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const halfHeight = this.dimensions.y / 2;
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const halfDepth = this.dimensions.z / 2;
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const isBelow = (z < this.position.z + halfDepth);
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const isLeft = (x < this.position.x + halfWidth);
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const isUpper = (y > this.position.y + halfHeight);
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if (isBelow) {
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if (isLeft) {
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if (isUpper)
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return Direction.AboveUpperLeft;
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else
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return Direction.AboveLowerLeft;
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}
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else {
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if (isUpper)
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return Direction.AboveUpperRight;
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else
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return Direction.AboveLowerRight;
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}
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}
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else {
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if (isLeft) {
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if (isUpper)
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return Direction.BelowUpperLeft;
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else
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return Direction.BelowLowerLeft;
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}
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else {
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if (isUpper)
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return Direction.BelowUpperRight;
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else
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return Direction.BelowLowerRight;
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}
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}
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}
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getIndeciesForRect(position, dimensions) {
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let indecies = new Set();
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indecies.add(this.getIndex(position.x, position.y, position.z));
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indecies.add(this.getIndex(position.x + dimensions.x, position.y + dimensions.y, position.z + dimensions.z));
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return indecies;
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}
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}
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var Direction;
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(function (Direction) {
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Direction[Direction["AboveUpperLeft"] = 0] = "AboveUpperLeft";
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Direction[Direction["AboveUpperRight"] = 1] = "AboveUpperRight";
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Direction[Direction["AboveLowerRight"] = 2] = "AboveLowerRight";
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Direction[Direction["AboveLowerLeft"] = 3] = "AboveLowerLeft";
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Direction[Direction["BelowUpperLeft"] = 4] = "BelowUpperLeft";
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Direction[Direction["BelowUpperRight"] = 5] = "BelowUpperRight";
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Direction[Direction["BelowLowerRight"] = 6] = "BelowLowerRight";
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Direction[Direction["BelowLowerLeft"] = 7] = "BelowLowerLeft";
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Direction[Direction["Here"] = 8] = "Here";
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})(Direction || (Direction = {}));
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