216 lines
5.2 KiB
JavaScript
216 lines
5.2 KiB
JavaScript
import vec3 from './vec3';
|
|
import { epsilon } from './constants';
|
|
export default class vec2 {
|
|
constructor(values) {
|
|
this.values = new Float32Array(2);
|
|
if (values !== undefined) {
|
|
this.xy = values;
|
|
}
|
|
}
|
|
get x() {
|
|
return this.values[0];
|
|
}
|
|
get y() {
|
|
return this.values[1];
|
|
}
|
|
get xy() {
|
|
return [this.values[0], this.values[1]];
|
|
}
|
|
set x(value) {
|
|
this.values[0] = value;
|
|
}
|
|
set y(value) {
|
|
this.values[1] = value;
|
|
}
|
|
set xy(values) {
|
|
this.values[0] = values[0];
|
|
this.values[1] = values[1];
|
|
}
|
|
at(index) {
|
|
return this.values[index];
|
|
}
|
|
reset() {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
}
|
|
copy(dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
dest.x = this.x;
|
|
dest.y = this.y;
|
|
return dest;
|
|
}
|
|
negate(dest) {
|
|
if (!dest) {
|
|
dest = this;
|
|
}
|
|
dest.x = -this.x;
|
|
dest.y = -this.y;
|
|
return dest;
|
|
}
|
|
equals(vector, threshold = epsilon) {
|
|
if (Math.abs(this.x - vector.x) > threshold) {
|
|
return false;
|
|
}
|
|
if (Math.abs(this.y - vector.y) > threshold) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
length() {
|
|
return Math.sqrt(this.squaredLength());
|
|
}
|
|
squaredLength() {
|
|
const x = this.x;
|
|
const y = this.y;
|
|
return x * x + y * y;
|
|
}
|
|
add(vector) {
|
|
this.x += vector.x;
|
|
this.y += vector.y;
|
|
return this;
|
|
}
|
|
subtract(vector) {
|
|
this.x -= vector.x;
|
|
this.y -= vector.y;
|
|
return this;
|
|
}
|
|
multiply(vector) {
|
|
this.x *= vector.x;
|
|
this.y *= vector.y;
|
|
return this;
|
|
}
|
|
divide(vector) {
|
|
this.x /= vector.x;
|
|
this.y /= vector.y;
|
|
return this;
|
|
}
|
|
scale(value, dest) {
|
|
if (!dest) {
|
|
dest = this;
|
|
}
|
|
dest.x *= value;
|
|
dest.y *= value;
|
|
return dest;
|
|
}
|
|
normalize(dest) {
|
|
if (!dest) {
|
|
dest = this;
|
|
}
|
|
let length = this.length();
|
|
if (length === 1) {
|
|
return this;
|
|
}
|
|
if (length === 0) {
|
|
dest.x = 0;
|
|
dest.y = 0;
|
|
return dest;
|
|
}
|
|
length = 1.0 / length;
|
|
dest.x *= length;
|
|
dest.y *= length;
|
|
return dest;
|
|
}
|
|
multiplyMat2(matrix, dest) {
|
|
if (!dest) {
|
|
dest = this;
|
|
}
|
|
return matrix.multiplyVec2(this, dest);
|
|
}
|
|
multiplyMat3(matrix, dest) {
|
|
if (!dest) {
|
|
dest = this;
|
|
}
|
|
return matrix.multiplyVec2(this, dest);
|
|
}
|
|
static cross(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec3();
|
|
}
|
|
const x = vector.x;
|
|
const y = vector.y;
|
|
const x2 = vector2.x;
|
|
const y2 = vector2.y;
|
|
const z = x * y2 - y * x2;
|
|
dest.x = 0;
|
|
dest.y = 0;
|
|
dest.z = z;
|
|
return dest;
|
|
}
|
|
static dot(vector, vector2) {
|
|
return vector.x * vector2.x + vector.y * vector2.y;
|
|
}
|
|
static distance(vector, vector2) {
|
|
return Math.sqrt(this.squaredDistance(vector, vector2));
|
|
}
|
|
static squaredDistance(vector, vector2) {
|
|
const x = vector2.x - vector.x;
|
|
const y = vector2.y - vector.y;
|
|
return x * x + y * y;
|
|
}
|
|
static direction(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
const x = vector.x - vector2.x;
|
|
const y = vector.y - vector2.y;
|
|
let length = Math.sqrt(x * x + y * y);
|
|
if (length === 0) {
|
|
dest.x = 0;
|
|
dest.y = 0;
|
|
return dest;
|
|
}
|
|
length = 1 / length;
|
|
dest.x = x * length;
|
|
dest.y = y * length;
|
|
return dest;
|
|
}
|
|
static mix(vector, vector2, time, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
const x = vector.x;
|
|
const y = vector.y;
|
|
const x2 = vector2.x;
|
|
const y2 = vector2.y;
|
|
dest.x = x + time * (x2 - x);
|
|
dest.y = y + time * (y2 - y);
|
|
return dest;
|
|
}
|
|
static sum(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
dest.x = vector.x + vector2.x;
|
|
dest.y = vector.y + vector2.y;
|
|
return dest;
|
|
}
|
|
static difference(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
dest.x = vector.x - vector2.x;
|
|
dest.y = vector.y - vector2.y;
|
|
return dest;
|
|
}
|
|
static product(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
dest.x = vector.x * vector2.x;
|
|
dest.y = vector.y * vector2.y;
|
|
return dest;
|
|
}
|
|
static quotient(vector, vector2, dest) {
|
|
if (!dest) {
|
|
dest = new vec2();
|
|
}
|
|
dest.x = vector.x / vector2.x;
|
|
dest.y = vector.y / vector2.y;
|
|
return dest;
|
|
}
|
|
}
|
|
vec2.zero = new vec2([0, 0]);
|
|
vec2.one = new vec2([1, 1]);
|