assassin-bug/framework/resonator/vendor/tsm/mat3.js

393 lines
13 KiB
JavaScript

import mat4 from './mat4';
import quat from './quat';
import vec2 from './vec2';
import vec3 from './vec3';
import { epsilon } from './constants';
export default class mat3 {
constructor(values) {
this.values = new Float32Array(9);
if (values !== undefined) {
this.init(values);
}
}
at(index) {
return this.values[index];
}
init(values) {
for (let i = 0; i < 9; i++) {
this.values[i] = values[i];
}
return this;
}
reset() {
for (let i = 0; i < 9; i++) {
this.values[i] = 0;
}
}
copy(dest) {
if (!dest) {
dest = new mat3();
}
for (let i = 0; i < 9; i++) {
dest.values[i] = this.values[i];
}
return dest;
}
all() {
const data = [];
for (let i = 0; i < 9; i++) {
data[i] = this.values[i];
}
return data;
}
row(index) {
return [
this.values[index * 3 + 0],
this.values[index * 3 + 1],
this.values[index * 3 + 2]
];
}
col(index) {
return [this.values[index], this.values[index + 3], this.values[index + 6]];
}
equals(matrix, threshold = epsilon) {
for (let i = 0; i < 9; i++) {
if (Math.abs(this.values[i] - matrix.at(i)) > threshold) {
return false;
}
}
return true;
}
determinant() {
const a00 = this.values[0];
const a01 = this.values[1];
const a02 = this.values[2];
const a10 = this.values[3];
const a11 = this.values[4];
const a12 = this.values[5];
const a20 = this.values[6];
const a21 = this.values[7];
const a22 = this.values[8];
const det01 = a22 * a11 - a12 * a21;
const det11 = -a22 * a10 + a12 * a20;
const det21 = a21 * a10 - a11 * a20;
return a00 * det01 + a01 * det11 + a02 * det21;
}
setIdentity() {
this.values[0] = 1;
this.values[1] = 0;
this.values[2] = 0;
this.values[3] = 0;
this.values[4] = 1;
this.values[5] = 0;
this.values[6] = 0;
this.values[7] = 0;
this.values[8] = 1;
return this;
}
transpose() {
const temp01 = this.values[1];
const temp02 = this.values[2];
const temp12 = this.values[5];
this.values[1] = this.values[3];
this.values[2] = this.values[6];
this.values[3] = temp01;
this.values[5] = this.values[7];
this.values[6] = temp02;
this.values[7] = temp12;
return this;
}
inverse() {
const a00 = this.values[0];
const a01 = this.values[1];
const a02 = this.values[2];
const a10 = this.values[3];
const a11 = this.values[4];
const a12 = this.values[5];
const a20 = this.values[6];
const a21 = this.values[7];
const a22 = this.values[8];
const det01 = a22 * a11 - a12 * a21;
const det11 = -a22 * a10 + a12 * a20;
const det21 = a21 * a10 - a11 * a20;
let det = a00 * det01 + a01 * det11 + a02 * det21;
if (!det) {
return null;
}
det = 1.0 / det;
this.values[0] = det01 * det;
this.values[1] = (-a22 * a01 + a02 * a21) * det;
this.values[2] = (a12 * a01 - a02 * a11) * det;
this.values[3] = det11 * det;
this.values[4] = (a22 * a00 - a02 * a20) * det;
this.values[5] = (-a12 * a00 + a02 * a10) * det;
this.values[6] = det21 * det;
this.values[7] = (-a21 * a00 + a01 * a20) * det;
this.values[8] = (a11 * a00 - a01 * a10) * det;
return this;
}
multiply(matrix) {
const a00 = this.values[0];
const a01 = this.values[1];
const a02 = this.values[2];
const a10 = this.values[3];
const a11 = this.values[4];
const a12 = this.values[5];
const a20 = this.values[6];
const a21 = this.values[7];
const a22 = this.values[8];
const b00 = matrix.at(0);
const b01 = matrix.at(1);
const b02 = matrix.at(2);
const b10 = matrix.at(3);
const b11 = matrix.at(4);
const b12 = matrix.at(5);
const b20 = matrix.at(6);
const b21 = matrix.at(7);
const b22 = matrix.at(8);
this.values[0] = b00 * a00 + b01 * a10 + b02 * a20;
this.values[1] = b00 * a01 + b01 * a11 + b02 * a21;
this.values[2] = b00 * a02 + b01 * a12 + b02 * a22;
this.values[3] = b10 * a00 + b11 * a10 + b12 * a20;
this.values[4] = b10 * a01 + b11 * a11 + b12 * a21;
this.values[5] = b10 * a02 + b11 * a12 + b12 * a22;
this.values[6] = b20 * a00 + b21 * a10 + b22 * a20;
this.values[7] = b20 * a01 + b21 * a11 + b22 * a21;
this.values[8] = b20 * a02 + b21 * a12 + b22 * a22;
return this;
}
multiplyVec2(vector, result) {
const x = vector.x;
const y = vector.y;
if (result) {
result.xy = [
x * this.values[0] + y * this.values[3] + this.values[6],
x * this.values[1] + y * this.values[4] + this.values[7]
];
return result;
}
else {
return new vec2([
x * this.values[0] + y * this.values[3] + this.values[6],
x * this.values[1] + y * this.values[4] + this.values[7]
]);
}
}
multiplyVec3(vector, result) {
const x = vector.x;
const y = vector.y;
const z = vector.z;
if (result) {
result.xyz = [
x * this.values[0] + y * this.values[3] + z * this.values[6],
x * this.values[1] + y * this.values[4] + z * this.values[7],
x * this.values[2] + y * this.values[5] + z * this.values[8]
];
return result;
}
else {
return new vec3([
x * this.values[0] + y * this.values[3] + z * this.values[6],
x * this.values[1] + y * this.values[4] + z * this.values[7],
x * this.values[2] + y * this.values[5] + z * this.values[8]
]);
}
}
toMat4(result) {
if (result) {
result.init([
this.values[0],
this.values[1],
this.values[2],
0,
this.values[3],
this.values[4],
this.values[5],
0,
this.values[6],
this.values[7],
this.values[8],
0,
0,
0,
0,
1
]);
return result;
}
else {
return new mat4([
this.values[0],
this.values[1],
this.values[2],
0,
this.values[3],
this.values[4],
this.values[5],
0,
this.values[6],
this.values[7],
this.values[8],
0,
0,
0,
0,
1
]);
}
}
toQuat() {
const m00 = this.values[0];
const m01 = this.values[1];
const m02 = this.values[2];
const m10 = this.values[3];
const m11 = this.values[4];
const m12 = this.values[5];
const m20 = this.values[6];
const m21 = this.values[7];
const m22 = this.values[8];
const fourXSquaredMinus1 = m00 - m11 - m22;
const fourYSquaredMinus1 = m11 - m00 - m22;
const fourZSquaredMinus1 = m22 - m00 - m11;
const fourWSquaredMinus1 = m00 + m11 + m22;
let biggestIndex = 0;
let fourBiggestSquaredMinus1 = fourWSquaredMinus1;
if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourXSquaredMinus1;
biggestIndex = 1;
}
if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourYSquaredMinus1;
biggestIndex = 2;
}
if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) {
fourBiggestSquaredMinus1 = fourZSquaredMinus1;
biggestIndex = 3;
}
const biggestVal = Math.sqrt(fourBiggestSquaredMinus1 + 1) * 0.5;
const mult = 0.25 / biggestVal;
const result = new quat();
switch (biggestIndex) {
case 0:
result.w = biggestVal;
result.x = (m12 - m21) * mult;
result.y = (m20 - m02) * mult;
result.z = (m01 - m10) * mult;
break;
case 1:
result.w = (m12 - m21) * mult;
result.x = biggestVal;
result.y = (m01 + m10) * mult;
result.z = (m20 + m02) * mult;
break;
case 2:
result.w = (m20 - m02) * mult;
result.x = (m01 + m10) * mult;
result.y = biggestVal;
result.z = (m12 + m21) * mult;
break;
case 3:
result.w = (m01 - m10) * mult;
result.x = (m20 + m02) * mult;
result.y = (m12 + m21) * mult;
result.z = biggestVal;
break;
}
return result;
}
rotate(angle, axis) {
let x = axis.x;
let y = axis.y;
let z = axis.z;
let length = Math.sqrt(x * x + y * y + z * z);
if (!length) {
return null;
}
if (length !== 1) {
length = 1 / length;
x *= length;
y *= length;
z *= length;
}
const s = Math.sin(angle);
const c = Math.cos(angle);
const t = 1.0 - c;
const a00 = this.values[0];
const a01 = this.values[1];
const a02 = this.values[2];
const a10 = this.values[4];
const a11 = this.values[5];
const a12 = this.values[6];
const a20 = this.values[8];
const a21 = this.values[9];
const a22 = this.values[10];
const b00 = x * x * t + c;
const b01 = y * x * t + z * s;
const b02 = z * x * t - y * s;
const b10 = x * y * t - z * s;
const b11 = y * y * t + c;
const b12 = z * y * t + x * s;
const b20 = x * z * t + y * s;
const b21 = y * z * t - x * s;
const b22 = z * z * t + c;
this.values[0] = a00 * b00 + a10 * b01 + a20 * b02;
this.values[1] = a01 * b00 + a11 * b01 + a21 * b02;
this.values[2] = a02 * b00 + a12 * b01 + a22 * b02;
this.values[3] = a00 * b10 + a10 * b11 + a20 * b12;
this.values[4] = a01 * b10 + a11 * b11 + a21 * b12;
this.values[5] = a02 * b10 + a12 * b11 + a22 * b12;
this.values[6] = a00 * b20 + a10 * b21 + a20 * b22;
this.values[7] = a01 * b20 + a11 * b21 + a21 * b22;
this.values[8] = a02 * b20 + a12 * b21 + a22 * b22;
return this;
}
static product(m1, m2, result) {
const a00 = m1.at(0);
const a01 = m1.at(1);
const a02 = m1.at(2);
const a10 = m1.at(3);
const a11 = m1.at(4);
const a12 = m1.at(5);
const a20 = m1.at(6);
const a21 = m1.at(7);
const a22 = m1.at(8);
const b00 = m2.at(0);
const b01 = m2.at(1);
const b02 = m2.at(2);
const b10 = m2.at(3);
const b11 = m2.at(4);
const b12 = m2.at(5);
const b20 = m2.at(6);
const b21 = m2.at(7);
const b22 = m2.at(8);
if (result) {
result.init([
b00 * a00 + b01 * a10 + b02 * a20,
b00 * a01 + b01 * a11 + b02 * a21,
b00 * a02 + b01 * a12 + b02 * a22,
b10 * a00 + b11 * a10 + b12 * a20,
b10 * a01 + b11 * a11 + b12 * a21,
b10 * a02 + b11 * a12 + b12 * a22,
b20 * a00 + b21 * a10 + b22 * a20,
b20 * a01 + b21 * a11 + b22 * a21,
b20 * a02 + b21 * a12 + b22 * a22
]);
return result;
}
else {
return new mat3([
b00 * a00 + b01 * a10 + b02 * a20,
b00 * a01 + b01 * a11 + b02 * a21,
b00 * a02 + b01 * a12 + b02 * a22,
b10 * a00 + b11 * a10 + b12 * a20,
b10 * a01 + b11 * a11 + b12 * a21,
b10 * a02 + b11 * a12 + b12 * a22,
b20 * a00 + b21 * a10 + b22 * a20,
b20 * a01 + b21 * a11 + b22 * a21,
b20 * a02 + b21 * a12 + b22 * a22
]);
}
}
}
mat3.identity = new mat3().setIdentity();