assassin-bug/framework/resonator/vendor/resonance-es6/utils.js

380 lines
12 KiB
JavaScript

/**
* @license
* Copyright 2017 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file ResonanceAudio library common utilities, mathematical constants,
* and default values.
* @author Andrew Allen <bitllama@google.com>
*/
'use strict';
/**
* @class Utils
* @description A set of defaults, constants and utility functions.
*/
class Utils {
/**
* Properties describing the geometry of a room.
* @typedef {Object} Utils~RoomDimensions
* @property {Number} width (in meters).
* @property {Number} height (in meters).
* @property {Number} depth (in meters).
*/
/**
* Properties describing the wall materials (from
* {@linkcode Utils.ROOM_MATERIAL_COEFFICIENTS ROOM_MATERIAL_COEFFICIENTS})
* of a room.
* @typedef {Object} Utils~RoomMaterials
* @property {String} left Left-wall material name.
* @property {String} right Right-wall material name.
* @property {String} front Front-wall material name.
* @property {String} back Back-wall material name.
* @property {String} up Up-wall material name.
* @property {String} down Down-wall material name.
*/
/**
* ResonanceAudio library logging function.
* @type {Function}
* @param {any} Message to be printed out.
* @private
*/
static log() {
window.console.log.apply(window.console, [
'%c[ResonanceAudio]%c '
+ Array.prototype.slice.call(arguments).join(' ') + ' %c(@'
+ performance.now().toFixed(2) + 'ms)',
'background: #BBDEFB; color: #FF5722; font-weight: 700',
'font-weight: 400',
'color: #AAA',
]);
}
}
/**
* Default input gain (linear).
* @type {Number}
*/
Utils.DEFAULT_SOURCE_GAIN = 1;
/**
* Maximum outside-the-room distance to attenuate far-field listener by.
* @type {Number}
*/
Utils.LISTENER_MAX_OUTSIDE_ROOM_DISTANCE = 1;
/**
* Maximum outside-the-room distance to attenuate far-field sources by.
* @type {Number}
*/
Utils.SOURCE_MAX_OUTSIDE_ROOM_DISTANCE = 1;
/**
* Default distance from listener when setting angle.
* @type {Number}
*/
Utils.DEFAULT_SOURCE_DISTANCE = 1;
/** @type {Float32Array} */
Utils.DEFAULT_POSITION = [0, 0, 0];
/** @type {Float32Array} */
Utils.DEFAULT_FORWARD = [0, 0, -1];
/** @type {Float32Array} */
Utils.DEFAULT_UP = [0, 1, 0];
/** @type {Float32Array} */
Utils.DEFAULT_RIGHT = [1, 0, 0];
/**
* @type {Number}
*/
Utils.DEFAULT_SPEED_OF_SOUND = 343;
/** Rolloff models (e.g. 'logarithmic', 'linear', or 'none').
* @type {Array}
*/
Utils.ATTENUATION_ROLLOFFS = ['logarithmic', 'linear', 'none'];
/** Default rolloff model ('logarithmic').
* @type {string}
*/
Utils.DEFAULT_ATTENUATION_ROLLOFF = 'logarithmic';
/** @type {Number} */
Utils.DEFAULT_MIN_DISTANCE = 1;
/** @type {Number} */
Utils.DEFAULT_MAX_DISTANCE = 1000;
/**
* The default alpha (i.e. microphone pattern).
* @type {Number}
*/
Utils.DEFAULT_DIRECTIVITY_ALPHA = 0;
/**
* The default pattern sharpness (i.e. pattern exponent).
* @type {Number}
*/
Utils.DEFAULT_DIRECTIVITY_SHARPNESS = 1;
/**
* Default azimuth (in degrees). Suitable range is 0 to 360.
* @type {Number}
*/
Utils.DEFAULT_AZIMUTH = 0;
/**
* Default elevation (in degres).
* Suitable range is from -90 (below) to 90 (above).
* @type {Number}
*/
Utils.DEFAULT_ELEVATION = 0;
/**
* The default ambisonic order.
* @type {Number}
*/
Utils.DEFAULT_AMBISONIC_ORDER = 1;
/**
* The default source width.
* @type {Number}
*/
Utils.DEFAULT_SOURCE_WIDTH = 0;
/**
* The maximum delay (in seconds) of a single wall reflection.
* @type {Number}
*/
Utils.DEFAULT_REFLECTION_MAX_DURATION = 0.5;
/**
* The -12dB cutoff frequency (in Hertz) for the lowpass filter applied to
* all reflections.
* @type {Number}
*/
Utils.DEFAULT_REFLECTION_CUTOFF_FREQUENCY = 6400; // Uses -12dB cutoff.
/**
* The default reflection coefficients (where 0 = no reflection, 1 = perfect
* reflection, -1 = mirrored reflection (180-degrees out of phase)).
* @type {Object}
*/
Utils.DEFAULT_REFLECTION_COEFFICIENTS = {
left: 0, right: 0, front: 0, back: 0, down: 0, up: 0,
};
/**
* The minimum distance we consider the listener to be to any given wall.
* @type {Number}
*/
Utils.DEFAULT_REFLECTION_MIN_DISTANCE = 1;
/**
* Default room dimensions (in meters).
* @type {Object}
*/
Utils.DEFAULT_ROOM_DIMENSIONS = {
width: 0, height: 0, depth: 0,
};
/**
* The multiplier to apply to distances from the listener to each wall.
* @type {Number}
*/
Utils.DEFAULT_REFLECTION_MULTIPLIER = 1;
/** The default bandwidth (in octaves) of the center frequencies.
* @type {Number}
*/
Utils.DEFAULT_REVERB_BANDWIDTH = 1;
/** The default multiplier applied when computing tail lengths.
* @type {Number}
*/
Utils.DEFAULT_REVERB_DURATION_MULTIPLIER = 1;
/**
* The late reflections pre-delay (in milliseconds).
* @type {Number}
*/
Utils.DEFAULT_REVERB_PREDELAY = 1.5;
/**
* The length of the beginning of the impulse response to apply a
* half-Hann window to.
* @type {Number}
*/
Utils.DEFAULT_REVERB_TAIL_ONSET = 3.8;
/**
* The default gain (linear).
* @type {Number}
*/
Utils.DEFAULT_REVERB_GAIN = 0.01;
/**
* The maximum impulse response length (in seconds).
* @type {Number}
*/
Utils.DEFAULT_REVERB_MAX_DURATION = 3;
/**
* Center frequencies of the multiband late reflections.
* Nine bands are computed by: 31.25 * 2^(0:8).
* @type {Array}
*/
Utils.DEFAULT_REVERB_FREQUENCY_BANDS = [
31.25, 62.5, 125, 250, 500, 1000, 2000, 4000, 8000,
];
/**
* The number of frequency bands.
*/
Utils.NUMBER_REVERB_FREQUENCY_BANDS =
Utils.DEFAULT_REVERB_FREQUENCY_BANDS.length;
/**
* The default multiband RT60 durations (in seconds).
* @type {Float32Array}
*/
Utils.DEFAULT_REVERB_DURATIONS =
new Float32Array(Utils.NUMBER_REVERB_FREQUENCY_BANDS);
/**
* Pre-defined frequency-dependent absorption coefficients for listed materials.
* Currently supported materials are:
* <ul>
* <li>'transparent'</li>
* <li>'acoustic-ceiling-tiles'</li>
* <li>'brick-bare'</li>
* <li>'brick-painted'</li>
* <li>'concrete-block-coarse'</li>
* <li>'concrete-block-painted'</li>
* <li>'curtain-heavy'</li>
* <li>'fiber-glass-insulation'</li>
* <li>'glass-thin'</li>
* <li>'glass-thick'</li>
* <li>'grass'</li>
* <li>'linoleum-on-concrete'</li>
* <li>'marble'</li>
* <li>'metal'</li>
* <li>'parquet-on-concrete'</li>
* <li>'plaster-smooth'</li>
* <li>'plywood-panel'</li>
* <li>'polished-concrete-or-tile'</li>
* <li>'sheetrock'</li>
* <li>'water-or-ice-surface'</li>
* <li>'wood-ceiling'</li>
* <li>'wood-panel'</li>
* <li>'uniform'</li>
* </ul>
* @type {Object}
*/
Utils.ROOM_MATERIAL_COEFFICIENTS = {
'transparent': [1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000],
'acoustic-ceiling-tiles': [0.672, 0.675, 0.700, 0.660, 0.720, 0.920, 0.880, 0.750, 1.000],
'brick-bare': [0.030, 0.030, 0.030, 0.030, 0.030, 0.040, 0.050, 0.070, 0.140],
'brick-painted': [0.006, 0.007, 0.010, 0.010, 0.020, 0.020, 0.020, 0.030, 0.060],
'concrete-block-coarse': [0.360, 0.360, 0.360, 0.440, 0.310, 0.290, 0.390, 0.250, 0.500],
'concrete-block-painted': [0.092, 0.090, 0.100, 0.050, 0.060, 0.070, 0.090, 0.080, 0.160],
'curtain-heavy': [0.073, 0.106, 0.140, 0.350, 0.550, 0.720, 0.700, 0.650, 1.000],
'fiber-glass-insulation': [0.193, 0.220, 0.220, 0.820, 0.990, 0.990, 0.990, 0.990, 1.000],
'glass-thin': [0.180, 0.169, 0.180, 0.060, 0.040, 0.030, 0.020, 0.020, 0.040],
'glass-thick': [0.350, 0.350, 0.350, 0.250, 0.180, 0.120, 0.070, 0.040, 0.080],
'grass': [0.050, 0.050, 0.150, 0.250, 0.400, 0.550, 0.600, 0.600, 0.600],
'linoleum-on-concrete': [0.020, 0.020, 0.020, 0.030, 0.030, 0.030, 0.030, 0.020, 0.040],
'marble': [0.010, 0.010, 0.010, 0.010, 0.010, 0.010, 0.020, 0.020, 0.040],
'metal': [0.030, 0.035, 0.040, 0.040, 0.050, 0.050, 0.050, 0.070, 0.090],
'parquet-on-concrete': [0.028, 0.030, 0.040, 0.040, 0.070, 0.060, 0.060, 0.070, 0.140],
'plaster-rough': [0.017, 0.018, 0.020, 0.030, 0.040, 0.050, 0.040, 0.030, 0.060],
'plaster-smooth': [0.011, 0.012, 0.013, 0.015, 0.020, 0.030, 0.040, 0.050, 0.100],
'plywood-panel': [0.400, 0.340, 0.280, 0.220, 0.170, 0.090, 0.100, 0.110, 0.220],
'polished-concrete-or-tile': [0.008, 0.008, 0.010, 0.010, 0.015, 0.020, 0.020, 0.020, 0.040],
'sheet-rock': [0.290, 0.279, 0.290, 0.100, 0.050, 0.040, 0.070, 0.090, 0.180],
'water-or-ice-surface': [0.006, 0.006, 0.008, 0.008, 0.013, 0.015, 0.020, 0.025, 0.050],
'wood-ceiling': [0.150, 0.147, 0.150, 0.110, 0.100, 0.070, 0.060, 0.070, 0.140],
'wood-panel': [0.280, 0.280, 0.280, 0.220, 0.170, 0.090, 0.100, 0.110, 0.220],
'uniform': [0.500, 0.500, 0.500, 0.500, 0.500, 0.500, 0.500, 0.500, 0.500],
};
/**
* Default materials that use strings from
* {@linkcode Utils.MATERIAL_COEFFICIENTS MATERIAL_COEFFICIENTS}
* @type {Object}
*/
Utils.DEFAULT_ROOM_MATERIALS = {
left: 'transparent', right: 'transparent', front: 'transparent',
back: 'transparent', down: 'transparent', up: 'transparent',
};
/**
* The number of bands to average over when computing reflection coefficients.
* @type {Number}
*/
Utils.NUMBER_REFLECTION_AVERAGING_BANDS = 3;
/**
* The starting band to average over when computing reflection coefficients.
* @type {Number}
*/
Utils.ROOM_STARTING_AVERAGING_BAND = 4;
/**
* The minimum threshold for room volume.
* Room model is disabled if volume is below this value.
* @type {Number} */
Utils.ROOM_MIN_VOLUME = 1e-4;
/**
* Air absorption coefficients per frequency band.
* @type {Float32Array}
*/
Utils.ROOM_AIR_ABSORPTION_COEFFICIENTS =
[0.0006, 0.0006, 0.0007, 0.0008, 0.0010, 0.0015, 0.0026, 0.0060, 0.0207];
/**
* A scalar correction value to ensure Sabine and Eyring produce the same RT60
* value at the cross-over threshold.
* @type {Number}
*/
Utils.ROOM_EYRING_CORRECTION_COEFFICIENT = 1.38;
/**
* @type {Number}
* @private
*/
Utils.TWO_PI = 6.28318530717959;
/**
* @type {Number}
* @private
*/
Utils.TWENTY_FOUR_LOG10 = 55.2620422318571;
/**
* @type {Number}
* @private
*/
Utils.LOG1000 = 6.90775527898214;
/**
* @type {Number}
* @private
*/
Utils.LOG2_DIV2 = 0.346573590279973;
/**
* @type {Number}
* @private
*/
Utils.DEGREES_TO_RADIANS = 0.017453292519943;
/**
* @type {Number}
* @private
*/
Utils.RADIANS_TO_DEGREES = 57.295779513082323;
/**
* @type {Number}
* @private
*/
Utils.EPSILON_FLOAT = 1e-8;
/**
* Normalize a 3-d vector.
* @param {Float32Array} v 3-element vector.
* @return {Float32Array} 3-element vector.
* @private
*/
Utils.normalizeVector = v => {
let n = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (n > Utils.EPSILON_FLOAT) {
n = 1 / n;
v[0] *= n;
v[1] *= n;
v[2] *= n;
}
return v;
};
/**
* Cross-product between two 3-d vectors.
* @param {Float32Array} a 3-element vector.
* @param {Float32Array} b 3-element vector.
* @return {Float32Array}
* @private
*/
Utils.crossProduct = (a, b) => {
return [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
];
};
export default Utils;