Update framework
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54
framework/resonator/vendor/tsm/vec4.d.ts
vendored
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54
framework/resonator/vendor/tsm/vec4.d.ts
vendored
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import mat4 from './mat4';
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export default class vec4 {
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get x(): number;
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get y(): number;
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get z(): number;
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get w(): number;
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get xy(): [number, number];
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get xyz(): [number, number, number];
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get xyzw(): [number, number, number, number];
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set x(value: number);
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set y(value: number);
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set z(value: number);
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set w(value: number);
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set xy(values: [number, number]);
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set xyz(values: [number, number, number]);
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set xyzw(values: [number, number, number, number]);
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get r(): number;
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get g(): number;
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get b(): number;
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get a(): number;
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get rg(): [number, number];
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get rgb(): [number, number, number];
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get rgba(): [number, number, number, number];
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set r(value: number);
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set g(value: number);
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set b(value: number);
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set a(value: number);
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set rg(values: [number, number]);
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set rgb(values: [number, number, number]);
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set rgba(values: [number, number, number, number]);
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constructor(values?: [number, number, number, number]);
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private values;
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static readonly zero: vec4;
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static readonly one: vec4;
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at(index: number): number;
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reset(): void;
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copy(dest?: vec4): vec4;
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negate(dest?: vec4): vec4;
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equals(vector: vec4, threshold?: number): boolean;
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length(): number;
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squaredLength(): number;
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add(vector: vec4): vec4;
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subtract(vector: vec4): vec4;
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multiply(vector: vec4): vec4;
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divide(vector: vec4): vec4;
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scale(value: number, dest?: vec4): vec4;
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normalize(dest?: vec4): vec4;
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multiplyMat4(matrix: mat4, dest?: vec4): vec4;
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static mix(vector: vec4, vector2: vec4, time: number, dest?: vec4): vec4;
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static sum(vector: vec4, vector2: vec4, dest?: vec4): vec4;
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static difference(vector: vec4, vector2: vec4, dest?: vec4): vec4;
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static product(vector: vec4, vector2: vec4, dest?: vec4): vec4;
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static quotient(vector: vec4, vector2: vec4, dest?: vec4): vec4;
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}
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