Update framework
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47
framework/resonator/vendor/tsm/vec3.d.ts
vendored
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47
framework/resonator/vendor/tsm/vec3.d.ts
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import mat3 from './mat3';
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import quat from './quat';
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export default class vec3 {
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get x(): number;
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get y(): number;
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get z(): number;
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get xy(): [number, number];
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get xyz(): [number, number, number];
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set x(value: number);
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set y(value: number);
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set z(value: number);
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set xy(values: [number, number]);
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set xyz(values: [number, number, number]);
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constructor(values?: [number, number, number]);
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private values;
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static readonly zero: vec3;
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static readonly one: vec3;
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static readonly up: vec3;
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static readonly right: vec3;
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static readonly forward: vec3;
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at(index: number): number;
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reset(): void;
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copy(dest?: vec3): vec3;
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negate(dest?: vec3): vec3;
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equals(vector: vec3, threshold?: number): boolean;
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length(): number;
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squaredLength(): number;
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add(vector: vec3): vec3;
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subtract(vector: vec3): vec3;
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multiply(vector: vec3): vec3;
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divide(vector: vec3): vec3;
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scale(value: number, dest?: vec3): vec3;
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normalize(dest?: vec3): vec3;
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multiplyByMat3(matrix: mat3, dest?: vec3): vec3;
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multiplyByQuat(quaternion: quat, dest?: vec3): vec3;
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toQuat(dest?: quat): quat;
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static cross(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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static dot(vector: vec3, vector2: vec3): number;
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static distance(vector: vec3, vector2: vec3): number;
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static squaredDistance(vector: vec3, vector2: vec3): number;
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static direction(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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static mix(vector: vec3, vector2: vec3, time: number, dest?: vec3): vec3;
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static sum(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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static difference(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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static product(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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static quotient(vector: vec3, vector2: vec3, dest?: vec3): vec3;
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}
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