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130
framework/resonator/vendor/resonance-es6/resonance-audio.d.ts
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130
framework/resonator/vendor/resonance-es6/resonance-audio.d.ts
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export default ResonanceAudio;
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/**
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* ~ResonanceAudioOptions
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*/
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export type ResonanceAudio = {
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/**
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* Desired ambisonic Order. Defaults to
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* {@link Utils.DEFAULT_AMBISONIC_ORDER DEFAULT_AMBISONIC_ORDER}.
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*/
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ambisonicOrder: number;
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/**
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* The listener's initial position (in meters), where origin is the center of
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* the room. Defaults to {@link Utils.DEFAULT_POSITION DEFAULT_POSITION}.
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*/
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listenerPosition: Float32Array;
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/**
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* The listener's initial forward vector.
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* Defaults to {@link Utils.DEFAULT_FORWARD DEFAULT_FORWARD}.
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*/
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listenerForward: Float32Array;
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/**
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* The listener's initial up vector.
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* Defaults to {@link Utils.DEFAULT_UP DEFAULT_UP}.
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*/
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listenerUp: Float32Array;
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/**
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* ~RoomDimensions} dimensions Room dimensions (in meters). Defaults to
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* {@link Utils.DEFAULT_ROOM_DIMENSIONS DEFAULT_ROOM_DIMENSIONS}.
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*/
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"": Utils;
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/**
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* (in meters/second). Defaults to
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* {@link Utils.DEFAULT_SPEED_OF_SOUND DEFAULT_SPEED_OF_SOUND}.
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*/
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speedOfSound: number;
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};
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/**
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* Options for constructing a new ResonanceAudio scene.
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* @typedef {Object} ResonanceAudio~ResonanceAudioOptions
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* @property {Number} ambisonicOrder
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* Desired ambisonic Order. Defaults to
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* {@linkcode Utils.DEFAULT_AMBISONIC_ORDER DEFAULT_AMBISONIC_ORDER}.
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* @property {Float32Array} listenerPosition
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* The listener's initial position (in meters), where origin is the center of
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* the room. Defaults to {@linkcode Utils.DEFAULT_POSITION DEFAULT_POSITION}.
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* @property {Float32Array} listenerForward
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* The listener's initial forward vector.
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* Defaults to {@linkcode Utils.DEFAULT_FORWARD DEFAULT_FORWARD}.
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* @property {Float32Array} listenerUp
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* The listener's initial up vector.
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* Defaults to {@linkcode Utils.DEFAULT_UP DEFAULT_UP}.
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* @property {Utils~RoomDimensions} dimensions Room dimensions (in meters). Defaults to
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* {@linkcode Utils.DEFAULT_ROOM_DIMENSIONS DEFAULT_ROOM_DIMENSIONS}.
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* @property {Utils~RoomMaterials} materials Named acoustic materials per wall.
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* Defaults to {@linkcode Utils.DEFAULT_ROOM_MATERIALS DEFAULT_ROOM_MATERIALS}.
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* @property {Number} speedOfSound
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* (in meters/second). Defaults to
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* {@linkcode Utils.DEFAULT_SPEED_OF_SOUND DEFAULT_SPEED_OF_SOUND}.
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*/
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/**
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* @class ResonanceAudio
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* @description Main class for managing sources, room and listener models.
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* @param {AudioContext} context
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* Associated {@link
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https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext}.
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* @param {ResonanceAudio~ResonanceAudioOptions} options
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* Options for constructing a new ResonanceAudio scene.
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*/
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declare class ResonanceAudio {
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constructor(context: any, options: any);
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_ambisonicOrder: number;
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_sources: any[];
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_room: Room;
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_listener: Listener;
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_context: any;
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output: any;
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ambisonicOutput: any;
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ambisonicInput: any;
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/**
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* Create a new source for the scene.
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* @param {Source~SourceOptions} options
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* Options for constructing a new Source.
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* @return {Source}
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*/
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createSource(options: any): Source;
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/**
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* Set the scene's desired ambisonic order.
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* @param {Number} ambisonicOrder Desired ambisonic order.
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*/
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setAmbisonicOrder(ambisonicOrder: number): void;
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/**
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* Set the room's dimensions and wall materials.
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* @param {Object} dimensions Room dimensions (in meters).
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* @param {Object} materials Named acoustic materials per wall.
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*/
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setRoomProperties(dimensions: any, materials: any): void;
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/**
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* Set the listener's position (in meters), where origin is the center of
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* the room.
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* @param {Number} x
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* @param {Number} y
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* @param {Number} z
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*/
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setListenerPosition(x: number, y: number, z: number): void;
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/**
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* Set the source's orientation using forward and up vectors.
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* @param {Number} forwardX
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* @param {Number} forwardY
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* @param {Number} forwardZ
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* @param {Number} upX
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* @param {Number} upY
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* @param {Number} upZ
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*/
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setListenerOrientation(forwardX: number, forwardY: number, forwardZ: number, upX: number, upY: number, upZ: number): void;
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/**
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* Set the listener's position and orientation using a Three.js Matrix4 object.
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* @param {Object} matrix
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* The Three.js Matrix4 object representing the listener's world transform.
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*/
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setListenerFromMatrix(matrix: any): void;
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/**
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* Set the speed of sound.
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* @param {Number} speedOfSound
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*/
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setSpeedOfSound(speedOfSound: number): void;
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}
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import Utils from "./utils.js";
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import Room from "./room.js";
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import Listener from "./listener.js";
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import Source from "./source.js";
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