Update framework
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48
framework/resonator/data-pool.js
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48
framework/resonator/data-pool.js
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// a data pool holds frequently played sounds in memory together with decoded audio data to no longer have to decode them from the cache when loaded again
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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import EventEmitter from 'eventemitter3';
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import DataPoolItem from './data-pool-item';
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import { HTTPLoader } from './loaders/http-loader';
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export default class DataPool extends EventEmitter {
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constructor(context, loader = new HTTPLoader(), maxData = 512) {
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super();
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this.loader = loader;
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this.data = {};
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this.maxData = maxData;
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this.context = context;
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}
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get(path) {
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return __awaiter(this, void 0, void 0, function* () {
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if (this.data[path]) {
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return this.data[path].getDecodedData();
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}
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else {
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const buffer = yield this.loader.get(path);
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const decoded = yield this.context.decodeAudioData(buffer);
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const item = new DataPoolItem(path, buffer, decoded);
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const length = Object.keys(this.data).length;
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if (length < this.maxData) {
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this.data[path] = item;
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}
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else {
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// TODO: figure out a more clever solution than just removing the first loaded data. Like tracking how much certain data is needed and prioritize them.
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// const paths: string[] = Object.keys(this.data);
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// delete this.data[paths[0]];
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this.data[path] = item;
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}
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return item.getDecodedData();
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}
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});
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}
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clear() {
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this.data = {};
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}
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}
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