Rooms, items and some player stuff
This commit is contained in:
21
src/engine/commands/look.js
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21
src/engine/commands/look.js
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export default function LookCommand(args, context) {
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if (args.length == 0) {
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context.examineRoom();
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} else {
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const room = context.getRoom(context.player.currentRoom);
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const items = room.getItems();
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let item = null;
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for (let i of items) {
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if (i.name.includes(args[1])) {
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item = i;
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break;
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}
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}
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if (!item) {
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context.output.say(`I could not find a ${args[1]}`);
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} else {
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context.output.say(item.name);
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context.output.say(item.description);
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}
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}
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}
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0
src/engine/commands/take.js
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0
src/engine/commands/take.js
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16
src/engine/commands/use.js
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16
src/engine/commands/use.js
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@@ -0,0 +1,16 @@
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export default async function UseCommand(args, context) {
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const room = context.getRoom(context.player.currentRoom);
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const items = room.getItems();
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let item = null;
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for (let i of items) {
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if (i.name.includes(args[1])) {
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item = i;
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break;
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}
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}
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if (!item) {
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context.output.say(`I could not find a ${args[1]}`);
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} else {
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await item.onUse();
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}
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}
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