assassin-bug/framework/resonator/scenes/resonance-scene.js

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2022-11-26 01:22:02 +00:00
// The code that deals with 3d audio
import ResonanceAudio from '../vendor/resonance-es6/main';
import EventEmitter from 'eventemitter3';
import vec3 from '../../tsm/vec3';
export default class Scene extends EventEmitter {
constructor(context) {
super();
this.context = context;
this.scene = new ResonanceAudio(this.context.getContext(), {
ambisonicOrder: 3
});
this.listener = this.context.getContext().listener;
this.init();
}
init() {
// this.scene.output.connect(this.context.getOutputDestination());
}
createSource() {
const source = this.scene.createSource();
return Object.assign(Object.assign({}, source), { getInput: () => source.input });
}
getOutput() {
return this.scene.output;
}
getInput() {
return this.scene.input;
}
setListenerPosition(x, y, z) {
this.scene.setListenerPosition(x, y, z);
}
setListenerOrientation(forward, rawup) {
let fwd = new vec3([forward.x, forward.y, forward.z]);
let up = fwd.copy();
vec3.cross(up, new vec3([rawup.x, rawup.y, rawup.z]), up);
vec3.cross(up, fwd, up);
fwd.normalize();
up.normalize();
this.scene.setListenerOrientation(forward.x, forward.y, forward.z, rawup.x, rawup.y, rawup.z);
}
}