278 lines
6.9 KiB
JavaScript
278 lines
6.9 KiB
JavaScript
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import { epsilon } from './constants';
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export default class vec4 {
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constructor(values) {
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this.values = new Float32Array(4);
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if (values !== undefined) {
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this.xyzw = values;
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}
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}
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get x() {
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return this.values[0];
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}
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get y() {
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return this.values[1];
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}
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get z() {
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return this.values[2];
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}
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get w() {
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return this.values[3];
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}
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get xy() {
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return [this.values[0], this.values[1]];
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}
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get xyz() {
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return [this.values[0], this.values[1], this.values[2]];
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}
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get xyzw() {
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return [this.values[0], this.values[1], this.values[2], this.values[3]];
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}
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set x(value) {
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this.values[0] = value;
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}
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set y(value) {
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this.values[1] = value;
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}
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set z(value) {
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this.values[2] = value;
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}
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set w(value) {
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this.values[3] = value;
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}
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set xy(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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}
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set xyz(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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this.values[2] = values[2];
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}
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set xyzw(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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this.values[2] = values[2];
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this.values[3] = values[3];
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}
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get r() {
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return this.values[0];
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}
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get g() {
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return this.values[1];
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}
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get b() {
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return this.values[2];
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}
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get a() {
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return this.values[3];
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}
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get rg() {
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return [this.values[0], this.values[1]];
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}
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get rgb() {
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return [this.values[0], this.values[1], this.values[2]];
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}
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get rgba() {
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return [this.values[0], this.values[1], this.values[2], this.values[3]];
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}
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set r(value) {
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this.values[0] = value;
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}
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set g(value) {
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this.values[1] = value;
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}
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set b(value) {
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this.values[2] = value;
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}
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set a(value) {
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this.values[3] = value;
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}
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set rg(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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}
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set rgb(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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this.values[2] = values[2];
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}
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set rgba(values) {
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this.values[0] = values[0];
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this.values[1] = values[1];
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this.values[2] = values[2];
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this.values[3] = values[3];
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}
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at(index) {
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return this.values[index];
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}
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reset() {
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this.x = 0;
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this.y = 0;
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this.z = 0;
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this.w = 0;
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}
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copy(dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = this.x;
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dest.y = this.y;
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dest.z = this.z;
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dest.w = this.w;
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return dest;
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}
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negate(dest) {
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if (!dest) {
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dest = this;
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}
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dest.x = -this.x;
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dest.y = -this.y;
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dest.z = -this.z;
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dest.w = -this.w;
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return dest;
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}
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equals(vector, threshold = epsilon) {
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if (Math.abs(this.x - vector.x) > threshold) {
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return false;
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}
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if (Math.abs(this.y - vector.y) > threshold) {
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return false;
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}
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if (Math.abs(this.z - vector.z) > threshold) {
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return false;
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}
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if (Math.abs(this.w - vector.w) > threshold) {
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return false;
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}
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return true;
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}
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length() {
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return Math.sqrt(this.squaredLength());
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}
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squaredLength() {
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const x = this.x;
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const y = this.y;
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const z = this.z;
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const w = this.w;
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return x * x + y * y + z * z + w * w;
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}
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add(vector) {
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this.x += vector.x;
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this.y += vector.y;
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this.z += vector.z;
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this.w += vector.w;
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return this;
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}
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subtract(vector) {
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this.x -= vector.x;
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this.y -= vector.y;
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this.z -= vector.z;
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this.w -= vector.w;
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return this;
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}
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multiply(vector) {
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this.x *= vector.x;
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this.y *= vector.y;
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this.z *= vector.z;
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this.w *= vector.w;
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return this;
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}
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divide(vector) {
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this.x /= vector.x;
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this.y /= vector.y;
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this.z /= vector.z;
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this.w /= vector.w;
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return this;
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}
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scale(value, dest) {
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if (!dest) {
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dest = this;
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}
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dest.x *= value;
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dest.y *= value;
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dest.z *= value;
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dest.w *= value;
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return dest;
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}
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normalize(dest) {
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if (!dest) {
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dest = this;
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}
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let length = this.length();
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if (length === 1) {
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return this;
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}
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if (length === 0) {
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dest.x *= 0;
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dest.y *= 0;
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dest.z *= 0;
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dest.w *= 0;
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return dest;
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}
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length = 1.0 / length;
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dest.x *= length;
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dest.y *= length;
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dest.z *= length;
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dest.w *= length;
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return dest;
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}
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multiplyMat4(matrix, dest) {
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if (!dest) {
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dest = this;
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}
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return matrix.multiplyVec4(this, dest);
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}
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static mix(vector, vector2, time, dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = vector.x + time * (vector2.x - vector.x);
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dest.y = vector.y + time * (vector2.y - vector.y);
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dest.z = vector.z + time * (vector2.z - vector.z);
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dest.w = vector.w + time * (vector2.w - vector.w);
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return dest;
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}
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static sum(vector, vector2, dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = vector.x + vector2.x;
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dest.y = vector.y + vector2.y;
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dest.z = vector.z + vector2.z;
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dest.w = vector.w + vector2.w;
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return dest;
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}
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static difference(vector, vector2, dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = vector.x - vector2.x;
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dest.y = vector.y - vector2.y;
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dest.z = vector.z - vector2.z;
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dest.w = vector.w - vector2.w;
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return dest;
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}
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static product(vector, vector2, dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = vector.x * vector2.x;
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dest.y = vector.y * vector2.y;
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dest.z = vector.z * vector2.z;
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dest.w = vector.w * vector2.w;
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return dest;
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}
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static quotient(vector, vector2, dest) {
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if (!dest) {
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dest = new vec4();
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}
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dest.x = vector.x / vector2.x;
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dest.y = vector.y / vector2.y;
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dest.z = vector.z / vector2.z;
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dest.w = vector.w / vector2.w;
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return dest;
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}
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}
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vec4.zero = new vec4([0, 0, 0, 1]);
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vec4.one = new vec4([1, 1, 1, 1]);
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