40 lines
1.5 KiB
JavaScript
40 lines
1.5 KiB
JavaScript
|
// simple wrapper around the AudioContext
|
||
|
// eventually will be used to deal with cross browser issues
|
||
|
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||
|
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
||
|
return new (P || (P = Promise))(function (resolve, reject) {
|
||
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||
|
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||
|
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
||
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||
|
});
|
||
|
};
|
||
|
export default class ResonatorAudioContext {
|
||
|
constructor() {
|
||
|
this.context = new AudioContext();
|
||
|
}
|
||
|
getContext() {
|
||
|
return this.context;
|
||
|
}
|
||
|
createGain() {
|
||
|
return this.context.createGain();
|
||
|
}
|
||
|
getOutputDestination() {
|
||
|
return this.context.destination;
|
||
|
}
|
||
|
createBufferSource() {
|
||
|
return this.context.createBufferSource();
|
||
|
}
|
||
|
decodeAudioData(data) {
|
||
|
return __awaiter(this, void 0, void 0, function* () {
|
||
|
return yield this.context.decodeAudioData(data);
|
||
|
});
|
||
|
}
|
||
|
createPanner() {
|
||
|
return this.context.createPanner();
|
||
|
}
|
||
|
createMediaElementSource(element) {
|
||
|
return this.context.createMediaElementSource(element);
|
||
|
}
|
||
|
}
|