rsi/main.lua

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Lua
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div=0.2
curtime=0.
lastdiv=0
calib=false
function love.load()
tts=require "love2talk"
object=require "classic"
local tick=require "tick"
tick.rate=.001
require "soundgroups"
require "ticker"
require "track"
require "utils"
require "player"
require "game"
require "enemy"
require "enemies/basic"
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love.audio.setDistanceModel("exponent")
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aud=group("audio")
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aud.meh:setRelative(true)
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c=require "tracks/gourmet"
love.timer.sleep(1)
game.loadTrack(c)
game.init()
game.currentTrack.music:play()
end -- load
function love.update(dt)
game.update()
end -- update
function love.keypressed(key)
if key=="right" then
player.direction=1
elseif key=="left" then
player.direction=-1
elseif key=="c" then
tts.say(player.x)
elseif key=="d" then
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tts.say(game.meh.y)
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end
end -- keyPressed
function love.keyreleased(key)
if key=="left" or key=="right" then
player.direction=0
end
end -- keyReleased