div=0.2 curtime=0. lastdiv=0 calib=false function love.load() tts=require "love2talk" object=require "classic" local tick=require "tick" tick.rate=.001 require "soundgroups" require "ticker" require "track" require "utils" require "player" require "game" require "enemy" require "enemies/basic" love.audio.setDistanceModel("exponent") aud=group("audio") aud.meh:setRelative(true) c=require "tracks/gourmet" love.timer.sleep(1) game.loadTrack(c) game.init() game.currentTrack.music:play() end -- load function love.update(dt) game.update() end -- update function love.keypressed(key) if key=="right" then player.direction=1 elseif key=="left" then player.direction=-1 elseif key=="c" then tts.say(player.x) elseif key=="d" then tts.say(game.meh.y) end end -- keyPressed function love.keyreleased(key) if key=="left" or key=="right" then player.direction=0 end end -- keyReleased