Files
voice-cat/docs/tech-stack.md
Talon fdcc84fb42 fix(ios): stereo mic + A2DP output, add vc_audio_restart ABI
Diagnosed by comparing against TeamTalk5 (Client/iTeamTalk), which
achieves stereo mic + A2DP output. Five fixes:

1. configureStereoCapture now calls setPreferredInput +
   setInputDataSource (mirroring TeamTalk5's SoundDevicesModel).
   Previously omitted based on incorrect diagnosis that
   setPreferredInput collapsed A2DP — the real culprit was
   setPreferredInputNumberOfChannels(2), which neither project uses.

2. New C ABI: vc_audio_restart (full stop + re-init, unlike
   suspend/resume which only stop/start). Swift wrapper added.
   The withAudioSuspend wrapper that used it was removed after
   on-device testing showed it killed all audio (including
   VoiceOver) when switching presets — the core's
   set_capture_channels handles engine restart internally.

3. Bluetooth options: Voice Chat preset now includes BOTH
   .allowBluetoothHFP AND .allowBluetoothA2DP (matching TeamTalk5's
   UtilSound.swift:228). Previously HFP-only blocked A2DP headphones.

4. Capture channels now reset when switching stereo→mono via
   selectCaptureChannels/applyPreset. AudioSessionManager tracks
   activeMicStreamId (set by SessionState on join/leave voice).

5. Docs synced: voice.md, tech-stack.md, architecture.md,
   PROGRESS.md. Removed stale setPreferredInputNumberOfChannels(2)
   references.

Verified: ctest --preset dev 21/21 green, iOS client builds.
Stereo mic + A2DP output still needs on-device debugging — the
core recipe is correct but iOS 26 route behavior requires
hands-on testing with a debugger.
2026-06-19 16:58:21 +02:00

10 KiB

Tech Stack & Dependencies

Concrete library choices with versions and rationale. Everything in the core is C++ (C++20). UIs are Swift and C#. Build is CMake + vcpkg.

1. Core library (libvoicecat, C++20)

Concern Choice Version (as of 2026-06) Why / notes
Sockets, timers, async Standalone Asio 1.30.x Header-only, no Boost dependency, cross-platform TCP+UDP+timers, one reactor for client and server. (Boost.Asio is interchangeable if we already pull Boost.)
TLS 1.3 (control) mbedTLS 3.6 LTS 3.6.x (LTS ≥ Mar 2027) Apache-2.0 (permissive — clean for eventual closed-source distribution). TLS 1.3 client+server, plus mbedtls_ssl_export_keying_material() to seed the media AEAD. Static-links cleanly → single self-host binary. OpenSSL 3.x (Apache-2.0) is an interchangeable alternative. No DTLS/wolfSSL (GPL) — see security.md §2.
Crypto primitives + password hashing + media AEAD libsodium 1.0.20 ISC. Argon2id (crypto_pwhash), ChaCha20-Poly1305 (per-frame media encryption), Ed25519 server identity, X25519, CSPRNG. Audited, hard to misuse.
Audio codec libopus 1.6 (2025-12) Per-channel mono/stereo, bitrate, frame size; in-band FEC, DTX, PLC, and optional DRED deep redundancy; Opus HD/96 kHz available. The whole reason the design is codec-flexible.
Audio capture/playback miniaudio 0.11.x Single-header, public-domain, backends for WASAPI / CoreAudio / ALSA / PulseAudio. One real-time abstraction across all desktop targets; keeps the RT path identical.
Audio DSP — AEC/NS/AGC/VAD webrtc-audio-processing (APM) — planned, not built 1.x (standalone APM) BSD-3, but has no working Windows/MSVC build upstream (GCC-only Meson, MinGW support unfinished, hard abseil-cpp dep — see roadmap.md §2). v1 ships a lightweight, dependency-free energy/RMS VAD instead (core/src/audio/apm_processor.cpp); there is no AEC, NS, or AGC implementation at all yet. Real APM stays a tracked future swap behind the same ApmProcessor interface.
Resampling + jitter ref speexdsp 1.2.x BSD. Resampler for non-48 kHz devices; lightweight jitter-buffer reference. (No longer the NS/AGC/VAD source — APM replaces it.)
Control serialization Protocol Buffers (protobuf-lite) 5.x (proto3) Codegen for C++/C#/Swift; additive, forward/backward compatible; oneof envelopes. nanopb is a fallback if footprint matters.
Server persistence SQLite 3.4x Accounts, channels, bans, config. Zero-admin, single file, ships everywhere.
Logging spdlog 1.14.x Fast, async-capable; off the RT path.

Resampling note: Opus runs internally at 48 kHz; miniaudio can deliver 48 kHz directly, so explicit resampling (speexdsp/libsamplerate) is only needed when a device can't do 48 kHz.

2. Clients

macOS / iOS — Swift

Concern Choice Notes
Language Swift 5.9+ Direct Swift↔C interop — the C ABI (voicecat.h) is imported as a Clang module (import VoiceCatC) via a module map in the XCFramework headers; no manual struct/function redeclaration (unlike the C# P/Invoke layer). A Swift wrapper (VoiceCatCore package) provides Swift-idiomatic types on top.
UI — macOS AppKit Chosen over SwiftUI for the most mature, granular VoiceOver accessibility story (per-control accessibilityLabel/accessibilityHelp/accessibilityRole, NSAccessibility.post(.announcement) for live announcements) — the same rationale that drove the Windows client to WinForms over WinUI 3 for screen-reader (NVDA/JAWS/Narrator) UIA support (resolved decision in docs/roadmap.md). macOS 14 (Sonoma) deployment target.
UI — iOS SwiftUI iOS has a narrower control surface (no channel-tree moderation, etc.) and SwiftUI's VoiceOver support is sufficient; revisit if gaps emerge. iOS 18.0 deployment target (unlocks newest AVAudioSession APIs: stereo capture, polar patterns, data sources).
Shared core VoiceCatCore Swift Package One Swift library wrapping the C ABI, consumed by both the macOS AppKit app and the iOS SwiftUI app. Mirrors the C# VoiceCat.Interop layer. Events delivered on @MainActor via a coalesced DispatchQueue.main drain (the Swift analog of C#'s Channel<VoiceCatEvent> + 30ms WinForms Timer pump).
Audio session (iOS) AVAudioSession + IOSAudioRouter App owns category .playAndRecord, mic permission, interruption/route-change handling; calls vc_audio_suspend/vc_audio_resume/vc_audio_restart (implemented) on the core. All iOS audio routing (input port selection, mic orientation/polar patterns, HFP vs A2DP, measurement/raw mode, stereo capture via .stereo polar pattern + setPreferredInput + setInputDataSource) is driven from Swift via AVAudioSession before the core (miniaudio) opens its device — miniaudio does NOT touch AVAudioSession on iOS. The IOSAudioRouter singleton owns this; the core is told the channel count via vc_set_capture_channels. When settings change mid-session, devices are suspended (vc_audio_suspend), the session is reconfigured, and devices are restarted (vc_audio_restart) to pick up the new route. macOS uses CoreAudio via the core directly.
Packaging Swift Package + Xcode project Core shipped as an XCFramework binary target — a fat static library (libvoicecat-fat.a) bundling libvoicecat.a + all vcpkg static deps (protobuf/mbedtls/sodium/opus/sqlite3/spdlog/asio), so the Swift Package links a single self-contained .a per slice. macOS slice validated; iOS device + sim slices are scaffolding.
Future CallKit / PushKit For background VoIP + incoming-call UX on iOS. Post-v1.

Windows — C# (shipped in M4, 2026-06-17)

Concern Choice Notes
Runtime .NET 10 LTS (net10.0-windows) In-service until 2028.
Interop [LibraryImport] (source-gen P/Invoke) over the C ABI [UnmanagedCallersOnly] static methods for on_event/on_level; VoiceCatClientHandle : SafeHandle owns the vc_client* lifetime.
Event delivery System.Threading.Channels.Channel<VoiceCatEvent> Single-writer/reader, unbounded; drained by a 30ms System.Windows.Forms.Timer on the UI thread. Simpler than a message-only HWND with no meaningful latency cost.
UI WinForms Chosen over WinUI 3 / Avalonia for mature, predictable NVDA/JAWS/Narrator UIA support. Win32 HWND controls have the most complete accessibility story on .NET 10 today. See roadmap.md §2.
Persistence System.Text.Json (servers.json), ProtectedData (DPAPI) Saved-server list in %AppData%\VoiceCat\; passwords DPAPI-encrypted at rest, opt-in, CurrentUser scope.
Audio Handled by the core (miniaudio/WASAPI) C# only drives device selection + meters.

3. Server (voicecat-server)

  • Pure C++ linking the core; no GUI. Runs on Linux (primary), macOS, Windows.
  • Config via a server.toml (allow_guests, ports, channel defaults, Opus policy, TLS cert paths or auto-self-signed + Ed25519 identity, Argon2id cost params, rate limits).
  • SQLite for state. Single process for v1; interfaces drawn so a multi-node build is possible later but explicitly out of scope.
  • Packaging: static-ish binary per OS; systemd unit + Docker image for Linux.

4. Build & tooling

Tool Use
CMake (3.25+) One build graph for core + server + test CLI; UI projects consume the built core.
vcpkg (manifest mode) Pin C/C++ deps (opus, libsodium, mbedtls, protobuf, sqlite3, spdlog, asio, miniaudio — see vcpkg.json). webrtc-audio-processing/speexdsp are not in the manifest: no working vcpkg port / no working Windows/MSVC build exists upstream for the former; the latter was never actually wired up (the lightweight VAD needs no resampler). Reproducible across OSes. Triplet auto-resolved from the host platform by cmake/voicecat-toolchain.cmakex64-mingw-static on Windows, x64-linux on Linux, arm64-osx on Apple Silicon. Apple platform scaffolding presets (apple-dev/apple-ios/apple-ios-sim) produce static libvoicecat.a slices for XCFramework consumption.
protoc Generate C++/C#/Swift from core/proto/*.proto (single source of truth).
clang-format / clang-tidy Style + static analysis on the core.
CTest + a fuzz target Unit/integration tests; fuzz the frame parser and protobuf boundary (security-sensitive).
GitHub Actions (or similar) Matrix CI: Linux/macOS/Windows core+server; Xcode build for Apple; dotnet build for Windows.

5. Licensing — permissive only (hard rule)

The code will eventually be distributed in closed-source form, so no GPL/LGPL dependencies are permitted. Every dependency below is BSD / MIT / ISC / Apache-2.0 / public-domain:

  • mbedTLS — Apache-2.0 · libsodium — ISC · libopus — BSD · miniaudio — public domain / MIT-0 · protobuf — BSD · SQLite — public domain · Asio (standalone) — Boost · spdlog — MIT . webrtc-audio-processing would be BSD-3 if/when it's actually built in (see §1) — not a live dependency today, so not part of the resolved vcpkg graph the license scanner below checks.
  • Explicitly rejected: wolfSSL (GPLv2/commercial) and any DTLS stack that would drag in copyleft. The exported-keys + AEAD media design (security.md §2) removes the need for one entirely.
  • CI runs a license scanner over the resolved vcpkg graph and fails the build on any GPL/LGPL transitive dependency, so this rule can't silently regress.

6. Why not the obvious alternatives

  • WebRTC — explicitly rejected: ICE/SDP/TURN complexity, huge dependency, opaque. We want plain TCP+UDP we fully control.
  • QUIC — capable (reliable streams + datagrams + TLS 1.3 in one), but heavier and drifts toward the complexity we're avoiding. Revisit only if NAT traversal/multiplexing pain appears.
  • gRPC for control — pulls HTTP/2 and a lot of surface for what is a simple framed message stream over TLS. Plain protobuf-over-framed-TLS is enough.
  • A Rust core — viable and memory-safe, but the user prefers C++ and the Swift/C# binding story is marginally simpler from C++ (Swift can even consume C++ directly).