72 lines
4.6 KiB
C#
72 lines
4.6 KiB
C#
using Foundation;
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using VoiceCat.Audio;
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namespace VoiceCat.Mac;
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internal sealed class MacSettings
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{
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private readonly NSUserDefaults values = NSUserDefaults.StandardUserDefaults;
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internal AudioInputMode InputMode { get; set; } = AudioInputMode.VoiceActivation;
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internal float VadThreshold { get; set; } = 0.05f;
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internal float InputGain { get; set; } = 1f;
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internal float OutputGain { get; set; } = 0.8f;
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internal bool InputNoiseReduction { get; set; }
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internal bool StereoMicrophone { get; set; }
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internal ushort PushToTalkKeyCode { get; set; } = 0x60;
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internal string? InputDeviceId { get; set; }
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internal string? OutputDeviceId { get; set; }
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internal bool AuxiliaryEnabled { get; set; }
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internal string? AuxiliaryDeviceId { get; set; }
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internal float AuxiliaryGain { get; set; } = 1f;
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internal int AudioBufferMilliseconds { get; set; } = 40;
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internal bool EventSounds { get; set; } = true;
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internal bool SpokenEvents { get; set; }
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internal float EventVolume { get; set; } = 1f;
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internal bool SelfTalkSounds { get; set; }
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internal bool PushToTalkSound { get; set; }
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internal void Load()
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{
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NSString[] keys = [(NSString)"voice.inputMode", (NSString)"voice.vadThreshold", (NSString)"voice.inputGain", (NSString)"voice.outputGain",
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(NSString)"voice.pttKeyCode", (NSString)"voice.auxGain", (NSString)"voice.audioBufferMs", (NSString)"feedback.sounds", (NSString)"feedback.volume"];
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NSObject[] defaults = [NSNumber.FromInt32((int)AudioInputMode.VoiceActivation), NSNumber.FromFloat(0.05f),
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NSNumber.FromFloat(1f), NSNumber.FromFloat(0.8f), NSNumber.FromInt32(0x60), NSNumber.FromFloat(1f), NSNumber.FromInt32(40),
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NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)];
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values.RegisterDefaults(new NSDictionary<NSString, NSObject>(keys, defaults));
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InputMode = Enum.IsDefined(typeof(AudioInputMode), (int)values.IntForKey("voice.inputMode"))
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? (AudioInputMode)(int)values.IntForKey("voice.inputMode") : AudioInputMode.VoiceActivation;
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VadThreshold = Math.Clamp(values.FloatForKey("voice.vadThreshold"), 0f, 1f);
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InputGain = Math.Clamp(values.FloatForKey("voice.inputGain"), 0f, 4f);
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OutputGain = Math.Clamp(values.FloatForKey("voice.outputGain"), 0f, 1f);
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InputNoiseReduction = values.BoolForKey("voice.inputNoiseReduction");
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StereoMicrophone = values.BoolForKey("voice.stereoMic");
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PushToTalkKeyCode = checked((ushort)Math.Clamp(values.IntForKey("voice.pttKeyCode"), 0, ushort.MaxValue));
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InputDeviceId = EmptyToNull(values.StringForKey("voice.inputDevice"));
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OutputDeviceId = EmptyToNull(values.StringForKey("voice.outputDevice"));
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AuxiliaryEnabled = values.BoolForKey("voice.auxEnabled");
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AuxiliaryDeviceId = EmptyToNull(values.StringForKey("voice.auxDeviceUID"));
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AuxiliaryGain = Math.Clamp(values.FloatForKey("voice.auxGain"), 0f, 4f);
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int audioBuffer = checked((int)values.IntForKey("voice.audioBufferMs")); AudioBufferMilliseconds = audioBuffer is 20 or 40 or 60 ? audioBuffer : 40;
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EventSounds = values.BoolForKey("feedback.sounds");
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SpokenEvents = values.BoolForKey("feedback.speech");
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EventVolume = Math.Clamp(values.FloatForKey("feedback.volume"), 0f, 1f);
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SelfTalkSounds = values.BoolForKey("feedback.selfTalk");
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PushToTalkSound = values.BoolForKey("feedback.ptt");
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}
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internal void Save()
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{
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values.SetInt((int)InputMode, "voice.inputMode"); values.SetFloat(VadThreshold, "voice.vadThreshold");
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values.SetFloat(InputGain, "voice.inputGain"); values.SetFloat(OutputGain, "voice.outputGain");
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values.SetBool(InputNoiseReduction, "voice.inputNoiseReduction"); values.SetBool(StereoMicrophone, "voice.stereoMic");
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values.SetInt(PushToTalkKeyCode, "voice.pttKeyCode"); Set("voice.inputDevice", InputDeviceId); Set("voice.outputDevice", OutputDeviceId);
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values.SetBool(AuxiliaryEnabled, "voice.auxEnabled"); Set("voice.auxDeviceUID", AuxiliaryDeviceId); values.SetFloat(AuxiliaryGain, "voice.auxGain"); values.SetInt(AudioBufferMilliseconds, "voice.audioBufferMs");
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values.SetBool(EventSounds, "feedback.sounds"); values.SetBool(SpokenEvents, "feedback.speech"); values.SetFloat(EventVolume, "feedback.volume");
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values.SetBool(SelfTalkSounds, "feedback.selfTalk"); values.SetBool(PushToTalkSound, "feedback.ptt"); values.Synchronize();
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}
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private void Set(string key, string? value) { if (value is null) values.RemoveObject(key); else values.SetString(value, key); }
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private static string? EmptyToNull(string? value) => string.IsNullOrWhiteSpace(value) ? null : value;
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}
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