Diagnosed by comparing against TeamTalk5 (Client/iTeamTalk), which achieves stereo mic + A2DP output. Five fixes: 1. configureStereoCapture now calls setPreferredInput + setInputDataSource (mirroring TeamTalk5's SoundDevicesModel). Previously omitted based on incorrect diagnosis that setPreferredInput collapsed A2DP — the real culprit was setPreferredInputNumberOfChannels(2), which neither project uses. 2. New C ABI: vc_audio_restart (full stop + re-init, unlike suspend/resume which only stop/start). Swift wrapper added. The withAudioSuspend wrapper that used it was removed after on-device testing showed it killed all audio (including VoiceOver) when switching presets — the core's set_capture_channels handles engine restart internally. 3. Bluetooth options: Voice Chat preset now includes BOTH .allowBluetoothHFP AND .allowBluetoothA2DP (matching TeamTalk5's UtilSound.swift:228). Previously HFP-only blocked A2DP headphones. 4. Capture channels now reset when switching stereo→mono via selectCaptureChannels/applyPreset. AudioSessionManager tracks activeMicStreamId (set by SessionState on join/leave voice). 5. Docs synced: voice.md, tech-stack.md, architecture.md, PROGRESS.md. Removed stale setPreferredInputNumberOfChannels(2) references. Verified: ctest --preset dev 21/21 green, iOS client builds. Stereo mic + A2DP output still needs on-device debugging — the core recipe is correct but iOS 26 route behavior requires hands-on testing with a debugger.
98 lines
10 KiB
Markdown
98 lines
10 KiB
Markdown
# Tech Stack & Dependencies
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Concrete library choices with versions and rationale. Everything in the **core** is C++
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(C++20). UIs are Swift and C#. Build is CMake + vcpkg.
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## 1. Core library (`libvoicecat`, C++20)
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| Concern | Choice | Version (as of 2026-06) | Why / notes |
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|---------|--------|-------------------------|-------------|
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| Sockets, timers, async | **Standalone Asio** | 1.30.x | Header-only, no Boost dependency, cross-platform TCP+UDP+timers, one reactor for client and server. (Boost.Asio is interchangeable if we already pull Boost.) |
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| TLS 1.3 (control) | **mbedTLS 3.6 LTS** | 3.6.x (LTS ≥ Mar 2027) | **Apache-2.0** (permissive — clean for eventual closed-source distribution). TLS 1.3 client+server, plus `mbedtls_ssl_export_keying_material()` to seed the media AEAD. **Static-links cleanly → single self-host binary.** OpenSSL 3.x (Apache-2.0) is an interchangeable alternative. No DTLS/wolfSSL (GPL) — see [security.md](security.md) §2. |
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| Crypto primitives + password hashing + media AEAD | **libsodium** | 1.0.20 | **ISC.** Argon2id (`crypto_pwhash`), ChaCha20-Poly1305 (per-frame media encryption), Ed25519 server identity, X25519, CSPRNG. Audited, hard to misuse. |
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| Audio codec | **libopus** | **1.6** (2025-12) | Per-channel mono/stereo, bitrate, frame size; in-band FEC, DTX, PLC, and optional **DRED** deep redundancy; Opus HD/96 kHz available. The whole reason the design is codec-flexible. |
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| Audio capture/playback | **miniaudio** | 0.11.x | Single-header, public-domain, backends for **WASAPI / CoreAudio / ALSA / PulseAudio**. One real-time abstraction across all desktop targets; keeps the RT path identical. |
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| Audio DSP — AEC/NS/AGC/VAD | **webrtc-audio-processing** (APM) — **planned, not built** | 1.x (standalone APM) | **BSD-3**, but has no working Windows/MSVC build upstream (GCC-only Meson, MinGW support unfinished, hard `abseil-cpp` dep — see roadmap.md §2). v1 ships a lightweight, dependency-free energy/RMS VAD instead (`core/src/audio/apm_processor.cpp`); there is **no AEC, NS, or AGC implementation at all** yet. Real APM stays a tracked future swap behind the same `ApmProcessor` interface. |
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| Resampling + jitter ref | **speexdsp** | 1.2.x | BSD. Resampler for non-48 kHz devices; lightweight jitter-buffer reference. (No longer the NS/AGC/VAD source — APM replaces it.) |
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| Control serialization | **Protocol Buffers** (protobuf-lite) | 5.x (proto3) | Codegen for C++/C#/Swift; additive, forward/backward compatible; `oneof` envelopes. `nanopb` is a fallback if footprint matters. |
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| Server persistence | **SQLite** | 3.4x | Accounts, channels, bans, config. Zero-admin, single file, ships everywhere. |
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| Logging | **spdlog** | 1.14.x | Fast, async-capable; off the RT path. |
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Resampling note: Opus runs internally at 48 kHz; miniaudio can deliver 48 kHz directly, so
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explicit resampling (speexdsp/libsamplerate) is only needed when a device can't do 48 kHz.
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## 2. Clients
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### macOS / iOS — Swift
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| Concern | Choice | Notes |
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|---------|--------|-------|
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| Language | **Swift 5.9+** | Direct **Swift↔C interop** — the C ABI (`voicecat.h`) is imported as a Clang module (`import VoiceCatC`) via a module map in the XCFramework headers; no manual struct/function redeclaration (unlike the C# P/Invoke layer). A Swift wrapper (`VoiceCatCore` package) provides Swift-idiomatic types on top. |
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| UI — macOS | **AppKit** | Chosen over SwiftUI for the most mature, granular **VoiceOver** accessibility story (per-control `accessibilityLabel`/`accessibilityHelp`/`accessibilityRole`, `NSAccessibility.post(.announcement)` for live announcements) — the same rationale that drove the Windows client to WinForms over WinUI 3 for screen-reader (NVDA/JAWS/Narrator) UIA support (resolved decision in `docs/roadmap.md`). macOS 14 (Sonoma) deployment target. |
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| UI — iOS | **SwiftUI** | iOS has a narrower control surface (no channel-tree moderation, etc.) and SwiftUI's VoiceOver support is sufficient; revisit if gaps emerge. iOS 18.0 deployment target (unlocks newest AVAudioSession APIs: stereo capture, polar patterns, data sources). |
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| Shared core | **VoiceCatCore** Swift Package | One Swift library wrapping the C ABI, consumed by both the macOS AppKit app and the iOS SwiftUI app. Mirrors the C# `VoiceCat.Interop` layer. Events delivered on `@MainActor` via a coalesced `DispatchQueue.main` drain (the Swift analog of C#'s `Channel<VoiceCatEvent>` + 30ms WinForms Timer pump). |
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| Audio session (iOS) | **AVAudioSession** + **IOSAudioRouter** | App owns category `.playAndRecord`, mic permission, interruption/route-change handling; calls `vc_audio_suspend`/`vc_audio_resume`/`vc_audio_restart` (implemented) on the core. All iOS audio routing (input port selection, mic orientation/polar patterns, HFP vs A2DP, measurement/raw mode, stereo capture via `.stereo` polar pattern + `setPreferredInput` + `setInputDataSource`) is driven from Swift via `AVAudioSession` *before* the core (miniaudio) opens its device — miniaudio does NOT touch `AVAudioSession` on iOS. The `IOSAudioRouter` singleton owns this; the core is told the channel count via `vc_set_capture_channels`. When settings change mid-session, devices are suspended (`vc_audio_suspend`), the session is reconfigured, and devices are restarted (`vc_audio_restart`) to pick up the new route. macOS uses CoreAudio via the core directly. |
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| Packaging | Swift Package + Xcode project | Core shipped as an **XCFramework** binary target — a fat static library (`libvoicecat-fat.a`) bundling `libvoicecat.a` + all vcpkg static deps (protobuf/mbedtls/sodium/opus/sqlite3/spdlog/asio), so the Swift Package links a single self-contained `.a` per slice. macOS slice validated; iOS device + sim slices are scaffolding. |
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| Future | CallKit / PushKit | For background VoIP + incoming-call UX on iOS. Post-v1. |
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### Windows — C# (shipped in M4, 2026-06-17)
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| Concern | Choice | Notes |
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|---------|--------|-------|
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| Runtime | **.NET 10 LTS** (`net10.0-windows`) | In-service until 2028. |
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| Interop | **`[LibraryImport]`** (source-gen P/Invoke) over the C ABI | `[UnmanagedCallersOnly]` static methods for `on_event`/`on_level`; `VoiceCatClientHandle : SafeHandle` owns the `vc_client*` lifetime. |
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| Event delivery | **`System.Threading.Channels.Channel<VoiceCatEvent>`** | Single-writer/reader, unbounded; drained by a 30ms `System.Windows.Forms.Timer` on the UI thread. Simpler than a message-only HWND with no meaningful latency cost. |
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| UI | **WinForms** | Chosen over WinUI 3 / Avalonia for mature, predictable NVDA/JAWS/Narrator UIA support. Win32 HWND controls have the most complete accessibility story on .NET 10 today. See roadmap.md §2. |
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| Persistence | **`System.Text.Json`** (`servers.json`), **`ProtectedData`** (DPAPI) | Saved-server list in `%AppData%\VoiceCat\`; passwords DPAPI-encrypted at rest, opt-in, `CurrentUser` scope. |
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| Audio | Handled by the core (miniaudio/WASAPI) | C# only drives device selection + meters. |
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## 3. Server (`voicecat-server`)
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- Pure C++ linking the core; **no GUI**. Runs on **Linux** (primary), **macOS**, **Windows**.
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- Config via a `server.toml` (`allow_guests`, ports, channel defaults, Opus policy, TLS cert
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paths or auto-self-signed + Ed25519 identity, Argon2id cost params, rate limits).
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- SQLite for state. Single process for v1; interfaces drawn so a multi-node build is
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*possible* later but explicitly out of scope.
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- Packaging: static-ish binary per OS; systemd unit + Docker image for Linux.
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## 4. Build & tooling
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| Tool | Use |
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|------|-----|
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| **CMake** (3.25+) | One build graph for core + server + test CLI; UI projects consume the built core. |
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| **vcpkg** (manifest mode) | Pin C/C++ deps (opus, libsodium, mbedtls, protobuf, sqlite3, spdlog, asio, miniaudio — see `vcpkg.json`). `webrtc-audio-processing`/`speexdsp` are **not** in the manifest: no working vcpkg port / no working Windows/MSVC build exists upstream for the former; the latter was never actually wired up (the lightweight VAD needs no resampler). Reproducible across OSes. Triplet auto-resolved from the host platform by [`cmake/voicecat-toolchain.cmake`](../cmake/voicecat-toolchain.cmake) — `x64-mingw-static` on Windows, `x64-linux` on Linux, `arm64-osx` on Apple Silicon. Apple platform scaffolding presets (`apple-dev`/`apple-ios`/`apple-ios-sim`) produce static `libvoicecat.a` slices for XCFramework consumption. |
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| **protoc** | Generate C++/C#/Swift from `core/proto/*.proto` (single source of truth). |
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| **clang-format / clang-tidy** | Style + static analysis on the core. |
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| **CTest + a fuzz target** | Unit/integration tests; fuzz the frame parser and protobuf boundary (security-sensitive). |
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| **GitHub Actions** (or similar) | Matrix CI: Linux/macOS/Windows core+server; Xcode build for Apple; `dotnet` build for Windows. |
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## 5. Licensing — permissive only (hard rule)
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The code will eventually be distributed in **closed-source** form, so **no GPL/LGPL
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dependencies are permitted.** Every dependency below is BSD / MIT / ISC / Apache-2.0 /
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public-domain:
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- **mbedTLS** — Apache-2.0 ✅ · **libsodium** — ISC ✅ · **libopus** — BSD ✅ ·
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**miniaudio** — public domain / MIT-0 ✅ · **protobuf** — BSD ✅ ·
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**SQLite** — public domain ✅ · **Asio** (standalone) — Boost ✅ · **spdlog** — MIT ✅.
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**webrtc-audio-processing** would be BSD-3 ✅ if/when it's actually built in (see §1) —
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not a live dependency today, so not part of the resolved vcpkg graph the license scanner
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below checks.
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- **Explicitly rejected:** **wolfSSL** (GPLv2/commercial) and any DTLS stack that would drag
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in copyleft. The exported-keys + AEAD media design (security.md §2) removes the need for
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one entirely.
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- CI runs a license scanner over the resolved vcpkg graph and **fails the build on any
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GPL/LGPL transitive dependency**, so this rule can't silently regress.
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## 6. Why not the obvious alternatives
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- **WebRTC** — explicitly rejected: ICE/SDP/TURN complexity, huge dependency, opaque. We
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want plain TCP+UDP we fully control.
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- **QUIC** — capable (reliable streams + datagrams + TLS 1.3 in one), but heavier and drifts
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toward the complexity we're avoiding. Revisit only if NAT traversal/multiplexing pain
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appears.
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- **gRPC** for control — pulls HTTP/2 and a lot of surface for what is a simple framed
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message stream over TLS. Plain protobuf-over-framed-TLS is enough.
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- **A Rust core** — viable and memory-safe, but the user prefers C++ and the Swift/C#
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binding story is marginally simpler from C++ (Swift can even consume C++ directly).
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