Files
voice-cat/clients/apple/README.md
Talon bcb7ae8ccb build(cmake): clean up presets, add release/apple presets, cross-platform triplets
Rationalize the preset set to match the project's actual state (past M5):
- Rename dev->skeleton (no-deps stub smoke), m1-dev->dev (default dev preset)
- Drop m2-dev (cache-identical to m1-dev)
- Add release preset (optimized + tests on, symbols kept)
- Strip server-release binaries (-s linker flag)
- Add apple-dev/apple-ios/apple-ios-sim scaffolding presets for XCFramework

Add cmake/voicecat-toolchain.cmake wrapper that auto-resolves the vcpkg
triplet from the host platform (x64-mingw-static/x64-linux/arm64-osx) so
the main presets work on Windows/Linux/macOS without per-OS variants.

Update all docs (building.md, CLAUDE.md, README.md, AGENTS.md, deployment.md,
tech-stack.md, client READMEs) and stale preset-name references in code
comments. No C++ behavior changes — the core was already portable.
2026-06-18 03:16:01 +02:00

2.5 KiB

Apple client (macOS + iOS) — placeholder

Built in M4 (see docs/roadmap.md). Swift + SwiftUI, consuming libvoicecat through the C ABI (core/include/voicecat.h).

Planned shape (see docs/architecture.md §4 and docs/tech-stack.md §2):

  • A Swift Package wrapping the core as an XCFramework (macOS + iOS device + simulator).
  • A module map exposing voicecat.h to Swift (Swift can also use C++ interop directly, but the C ABI is the stable contract).
  • SwiftUI app target for macOS and iOS.
  • iOS audio: app owns AVAudioSession (.playAndRecord / .voiceChat), mic permission, interruption/route handling, calling vc_audio_* hooks on the core.
  • iOS screen/system audio (SCREEN_AUDIO): a ReplayKit Broadcast Upload Extension capturing RPSampleBufferType.audioApp, linking a minimal core slice, sharing session state via an App Group (docs/voice.md §9).

Nothing here yet — the core must reach M2 (working voice) before the GUI is worth building.

Building the core for Apple platforms (scaffolding)

The CMake presets apple-dev, apple-ios, and apple-ios-sim produce static libvoicecat.a slices for the Swift Package / XCFramework. They are scaffolding — not yet CI-validated. Build on macOS (they won't work on Windows/Linux):

# Prerequisites: VCPKG_ROOT set, Xcode + iOS SDK installed
export VCPKG_ROOT=/path/to/vcpkg

# macOS slice (arm64-osx on Apple Silicon, x64-osx on Intel)
cmake --preset apple-dev && cmake --build --preset apple-dev
# → build/apple-dev/lib/libvoicecat.a

# iOS device slice
cmake --preset apple-ios && cmake --build --preset apple-ios
# → build/apple-ios/lib/libvoicecat.a

# iOS simulator slice
cmake --preset apple-ios-sim && cmake --build --preset apple-ios-sim
# → build/apple-ios-sim/lib/libvoicecat.a

The three .a files are then stitched into an XCFramework:

xcodebuild -create-xcframework \
  -library build/apple-dev/lib/libvoicecat.a -headers core/include \
  -library build/apple-ios/lib/libvoicecat.a -headers core/include \
  -library build/apple-ios-sim/lib/libvoicecat.a -headers core/include \
  -output build/VoiceCatCore.xcframework

The XCFramework is then consumed by the Swift Package as a binary target. Actual AVAudioSession integration, Info.plist mic permission, ReplayKit extension, and SwiftUI UI work are tracked as follow-up tasks — the presets exist so the build entry point is ready.