Files
voice-cat/clients/windows/README.md
Talon b332b0972b scaffold: M0 skeleton + agent onboarding (build, architecture, progress)
Turn the design into a buildable, dependency-free M0 skeleton plus the
onboarding layer so a new agent can pick up instantly.

Build system:
- CMake + CMakePresets (dev = no deps; server-release = vcpkg) + vcpkg.json
- Skeleton builds with just a C++20 compiler; deps stay off until needed
- .gitattributes (LF), .gitignore, .clang-format

Core (libvoicecat):
- core/include/voicecat.h: full C ABI (the client/server contract), stubbed
- core/proto/voicecat.proto: control-plane wire format, matches docs/protocol.md
- src/{net,crypto,codec,protocol,session,audio,core}: subsystem stubs that
  return VC_ERR_NOT_IMPLEMENTED, each pointing to its design doc
- server/ (voicecat-server) and tools/vccli/ link the core
- tests/: CTest smoke test asserting the C ABI contract (behavior, not just build)
- clients/{apple,windows}: M4 placeholders

Onboarding for agents:
- CLAUDE.md: hub — build/test commands, architecture at a glance, doc map, rules
- AGENTS.md: working method (behavior-driven; clean compile is the floor not the goal)
- PROGRESS.md: living tracker — M0 done, M1 task checklist, "where we left off"

Verified: cmake --preset dev && cmake --build --preset dev && ctest --preset dev → green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 21:09:09 +02:00

1.1 KiB

Windows client — placeholder

Built in M4 (see docs/roadmap.md). C# / .NET 8+, consuming libvoicecat through the C ABI (core/include/voicecat.h).

Planned shape (see docs/architecture.md §4 and docs/tech-stack.md §2):

  • A .NET solution with a P/Invoke interop layer over the C ABI using LibraryImport (source-generated, .NET 7+). Build libvoicecat as a shared library (-DVOICECAT_BUILD_SHARED=ON) so the DLL sits beside the app.
  • The on_event callback marshaled as a function pointer ([UnmanagedCallersOnly]) to avoid delegate-lifetime issues; keep the interface "chunky" to minimize managed↔native crossings.
  • UI in WinUI 3 (most native) or Avalonia (if a single C# desktop UI is wanted later).
  • Audio (capture/playback, WASAPI loopback for SCREEN_AUDIO) is handled inside the core; the C# layer only drives device selection, meters, and the VAD/PTT + per-user NR controls.

Nothing here yet — the core must reach M2 (working voice) before the GUI is worth building.