Recovery from the 99937c9 audio-device-change commit broadened the
route-change recovery set to "everything except categoryChange /
routeConfigurationChange", which added .override. But .override is
fired by our own applyA2dpSpeakerFallback() -> overrideOutputAudioPort,
which recoverAudio() calls on every recovery. On an A2DP preset
(Stereo Mic / Mono Mic), disconnecting AirPods ping-ponged:
oldDeviceUnavailable -> recoverAudio -> applyA2dpSpeakerFallback
-> overrideOutputAudioPort(.speaker) -> .override routeChange
-> recoverAudio -> applyConfiguration (setCategory resets override)
-> applyA2dpSpeakerFallback -> overrideOutputAudioPort -> .override -> ...
Each iteration also rebuilt the AVAudioEngine via reconfigure() ->
rebuild() -- the audible reinitialize loop + CPU spin. Voice Chat and
Built-in Mic + Speaker were unaffected (applyA2dpSpeakerFallback
early-returns for non-A2DP modes, so no overrideOutputAudioPort call).
Two-part fix (pure Swift iOS-app target; no C ABI / proto / docs changes):
1. AudioSessionManager.handleRouteChange: added .override to the skip
list alongside .categoryChange / .routeConfigurationChange. .override
is only ever fired by our own overrideOutputAudioPort call, so
treating it as a recovery reason is the loop by definition. The
AVAudioEngineConfigurationChange observer in IOSVoiceProcessingEngine
remains as the backstop if an override ever actually stops the engine.
2. IOSAudioRouter.applyA2dpSpeakerFallback: made idempotent via a
lastAppliedOutputOverride tracker that skips the redundant
overrideOutputAudioPort call when the desired state (.none for
external output present, .speaker otherwise) already matches. Reset
to nil at the top of applyConfiguration() (setCategory can reset the
override) and on a failed call. Defense-in-depth on top of fix 1.
Build: xcodebuild -project clients/apple/iOS/VoiceCatiOS.xcodeproj
-scheme VoiceCatiOS -destination 'generic/platform=iOS' build green
(Xcode 26.5 / iOS 18.0).
VoiceCat
Self-hosted, native voice & text chat in the spirit of classic TeamSpeak / Mumble —
channel-based voice, channel + private text, one server you run yourself. Plain TCP
(control) and UDP (media), no WebRTC. Encrypted by default. A shared C++ core
(libvoicecat) drives native clients (Swift on macOS/iOS, C# on Windows) and the server.
Status: Design complete in
docs/. M1–M5 are implemented — real TLS control plane, encrypted UDP voice (Opus), multi-stream, TOFU identity pinning, channel tree, permissions, moderation, disconnect/keepalive/reaper. Windows WinForms C# client shipped (M4). macOS/iOS Swift client is next. SeePROGRESS.mdanddocs/roadmap.md.
Read the design first
The docs/ folder is the source of truth. Start at docs/README.md,
then architecture → protocol → voice → security → tech-stack → deployment →
roadmap.
Build
The default development preset is dev — it builds everything (server + tools + tests)
with real vcpkg deps. It works on Windows, Linux, and macOS (vcpkg triplet auto-resolved).
# one-time vcpkg setup:
git clone https://github.com/microsoft/vcpkg && ./vcpkg/bootstrap-vcpkg.sh # .bat on Windows
export VCPKG_ROOT=/path/to/vcpkg # Linux/macOS; or $env:VCPKG_ROOT on PowerShell
# configure + build + test:
cmake --preset dev
cmake --build --preset dev
ctest --preset dev # 21 behavior tests
Artifacts land in build/dev/bin/ (voicecat-server, vccli, voicecat-admin).
The skeleton preset (no vcpkg deps, stubs only) is a fast smoke check that needs no
third-party libraries:
cmake --preset skeleton && cmake --build --preset skeleton && ctest --preset skeleton
See docs/building.md for the full preset matrix (including release,
server-release, windows-client, and Apple platform scaffolding).
Layout
docs/ design spec (read this)
core/ libvoicecat — the shared C++ core
include/ voicecat.h (the C ABI all clients call)
proto/ voicecat.proto (control-plane wire format, source of truth)
src/ net/ crypto/ codec/ protocol/ session/ audio/ (stubs today)
server/ voicecat-server (headless; links the core)
tools/vccli/ headless test client — drives the protocol from M1 on
clients/ apple/ (Swift, M4) windows/ (C#, M4) — placeholders for now
tests/ CTest targets
License
Permissive-only dependencies (no GPL/LGPL) so the project can be redistributed freely,
including closed-source. Project license: TBD (see docs/tech-stack.md §5).