Files
voice-cat/docs/voice.md
Talon d30c4ee2f5 fix(ios-audio): unify iOS audio onto one always-external AVAudioEngine
The iOS audio path was a hybrid: Voice-Chat-class presets ran a native
VPIO AVAudioEngine (core external) while Stereo/Studio/A2DP presets ran
the core's miniaudio devices. Nearly every "no input / no output / both"
bug lived in the seam between the two paths — the lingering miniaudio
capture unit fighting VPIO, the audioRestart ordering dance, the
route-change "glitching" loop, stereo<->mono stickiness, and
"can't hear anyone". Switching presets/routes mid-call routinely dropped
a direction.

Drive ALL iOS audio through one AVAudioEngine with the core fully
external at all times: setExternalPlayback(1) once at connect, every MIC
stream external_feed=1, mic via vc_stream_feed_pcm, playback via
vc_set_mixed_output_sink (drained by an always-on AVAudioSourceNode so
remote audio plays before joining voice). VPIO + AGC toggle per preset.
Every preset/route/interruption change funnels through one deterministic
Swift-only reconfigure (stop -> apply session config -> rebuild -> start)
— no second path to hand off to, so a change can't drop a direction.

- IOSVoiceProcessingEngine.swift -> IOSAudioEngine: always-on source-node
  playback, conditional mic tap, VPIO/AGC; one rebuild() backing
  startListening/stop/startMic/stopMic/reconfigure/setCaptureChannels.
- IOSAudioRouter: 7 presets -> 4 (Voice Chat / Stereo Mic / Mono Mic /
  Advanced); persisted voiceProcessingEnabled + agcEnabled; setters call
  IOSAudioEngine.reconfigure() instead of audioRestart/reconcileVoicePath.
- AudioSessionManager slimmed; SessionState mic lifecycle collapsed;
  AppState wires external playback + listening at connect, stop at
  disconnect; SettingsView shows 4 presets + Advanced VPIO/AGC toggles.

No core/ABI/test changes — relies on the already-shipped external API
(test_external_pcm, test_external_playback). xcodebuild iOS device Debug
BUILD SUCCEEDED. Updates docs/voice.md §8 and PROGRESS.md.
2026-06-23 02:45:53 +02:00

28 KiB
Raw Blame History

Voice & Media

Real-time audio runs over UDP, secured per security.md. The control channel (TCP/TLS) handles signaling — announcing streams, channel membership, talk state — while UDP carries only the encoded audio frames. This split keeps media latency low and independent of TCP head-of-line blocking.

1. The multi-stream model

A user publishes one or more streams. Each stream is an independent audio source with its own encoder, its own stream_id (unique per user) and ssrc (media-plane id assigned by the server), and is independently mutable/mutable at the receiver.

        User "Alex"                              Receiver "Sam"
   ┌────────────────────┐                   ┌──────────────────────────┐
   │ mic       → enc ───┼──ssrc 1001──▶     │ jitter(1001)→dec→┐        │
   │ desktop   → enc ───┼──ssrc 1002──▶     │ jitter(1002)→dec→┤        │
   │ 2nd mic   → enc ───┼──ssrc 1003──▶     │ jitter(1003)→dec→┴─mix──▶ out
   └────────────────────┘                   └──────────────────────────┘

Stream kinds (v1): MIC, SCREEN_AUDIO (system/desktop audio for listening together), AUX_DEVICE (a second capture device). Receivers can set, per incoming stream: gain, mute, and noise reduction (see §10) — so Sam can turn down Alex's desktop audio while keeping the mic, and independently apply noise suppression to a third user who has a loud fan. The mixer sums all active streams from all users in the channel into the local playback device. All of these receiver-side controls are local to the listener and carry no protocol traffic.

SCREEN_AUDIO capture is platform-specific and covered in §9 — it is supported on Windows, macOS, and iOS (via a ReplayKit broadcast extension).

2. Voice frame format (UDP payload, inside the media AEAD)

A fixed binary header — no protobuf on the RT path. Multi-byte fields are big-endian.

The header is 20 bytes (protocol v2; v1 was 14 bytes with a u16 seq — see note below).

 0      1      2      3      4      5      6      7      8 ............ 15
┌──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬───────────────┐
│ type │flags │  codec      │     ssrc (u32)            │  seq (u64) ──▶ │
├──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴───────────────┤
│  ◀── seq (u64) ──┤       timestamp (u32 @48k)         │  payload ...   │
└──────────────────┴────────────────────────────────────┴───────────────┘
   bytes [8..15] = seq (u64)         [16..19] = timestamp (u32)

type    u8   1 = VOICE, 2 = KEEPALIVE, 3 = UDP_BINDING (handshake)
flags   u8   bit0 marker (start of talkspurt) · bit1 FEC-present
             bit2 DTX/comfort-noise · bit3 last-frame-before-stop
codec   u16  0 = OPUS  (room for future codecs)
ssrc    u32  media-plane stream id. Client sends its own ssrc; the server
             validates it against the bound session and relays unchanged.
seq     u64  full monotonic send counter. This IS the AEAD nonce counter, so the
             receiver derives the nonce directly from it — no rollover guessing.
timestamp u32 RTP-style sample clock @48 kHz; drives the jitter buffer
payload      one Opus packet (the encoder's output for one frame)

Why u64 (protocol v2). v1 carried only the low 16 bits of the counter and the receiver zero-extended them to rebuild the AEAD nonce. After 65,536 frames the seq wrapped, the reconstructed nonce diverged from the sealing nonce, and every frame failed authentication permanently (no rollover counter). v2 puts the full 64-bit counter on the wire so the nonce is always exact. A v2 server and a v1 client cannot interoperate; the Hello handshake rejects on proto_version mismatch.

This is intentionally RTP-shaped (familiar semantics: ssrc/seq/timestamp) without RTP's full machinery. The server relays the payload unmodified — it only reads the header to route by ssrc→channel and may restamp nothing (the client's ssrc is globally unique once assigned at StreamAnnounce). No server-side decode.

Why client-sends-ssrc is safe

The UDP 5-tuple is bound to an authenticated session (protocol.md §4). The server checks that the ssrc in each frame belongs to a stream that session announced; spoofed ssrcs are dropped. So identity is anchored by the session binding + transport encryption, not by trusting the header.

3. Per-channel audio configuration

Opus is configured per channel and pushed to clients in JoinChannelResult.audio / StreamAnnounceResult.effective_audio. All members of a channel encode with mutually decodable parameters.

message AudioConfig {
  uint32 codec = 1;               // 0 = OPUS
  ChannelMode mode = 2;           // MONO / STEREO
  uint32 sample_rate = 3;         // 8000/12000/16000/24000/48000 (48000 recommended)
  uint32 bitrate_bps = 4;         // e.g. 24000 (speech) … 128000 (music/stereo)
  uint32 frame_ms = 5;            // 2.5/5/10/20/40/60 (20 default)
  OpusApplication application = 6;// VOIP / AUDIO / LOWDELAY
  bool   fec = 7;                 // in-band forward error correction
  uint32 expected_packet_loss = 8;// %, tunes FEC aggressiveness
  bool   dtx = 9;                 // discontinuous transmission (silence suppression)
  uint32 complexity = 10;         // 0..10 encoder complexity
}

Guidance baked into defaults / docs:

  • Sample rate: always run Opus at 48 kHz internally. Opus resamples internally anyway; 48 kHz avoids surprises, and the whole audio stack (capture, vc_stream_feed_pcm, mixing, playback) runs at 48 kHz. The per-channel sample_rate field is channel-authoritative (not a client request) and does not change the codec/PCM clock — it caps the encoder's audio bandwidth via OPUS_SET_MAX_BANDWIDTH (8000 → narrowband ~4 kHz, 16000 → wideband ~8 kHz, 24000 → super-wideband ~12 kHz, 48000 → full ~20 kHz). This lets a low-bitrate room shed out-of-band content while every endpoint keeps a single 48 kHz clock. Default 48000 (full band). See OpusEncoder::init and vc_client::opus_params_from_audio_config.
  • Frame size: 20 ms default. Smaller (10 ms) lowers latency at the cost of more per-packet overhead and CPU; larger (40/60 ms) improves efficiency and loss resilience at the cost of latency. Expose it per channel for "low-latency talk" vs "stable music" rooms. The capture engine runs on a fixed 48 kHz / 20 ms clock (960-sample frames), so the send path reframes each captured/fed block to the channel's frame_ms before encoding (accumulating two 960-frames for a 40 ms channel, splitting each into two 480-frames for a 10 ms channel, etc.). This keeps the hardware/vc_stream_feed_pcm contract a single 48 kHz clock regardless of the channel's window — see vc_client::on_capture_frame.
  • Mode/bitrate: speech channels → MONO, VOIP, 2432 kbps, DTX on, FEC on. Music/screen-audio channels → STEREO, AUDIO, 96128 kbps, DTX off, FEC optional.
  • application: VOIP for talk, AUDIO for music/screen-share, LOWDELAY for monitoring use cases.

4. Packet-loss resilience (Opus 1.6)

Layered, all configurable per channel:

  1. In-band FEC — the encoder embeds a low-bitrate copy of the current frame in the next packet (OPUS_SET_INBAND_FEC, redundancy scaled by expected_packet_loss). On a loss, the receiver decodes that copy out of the next already-buffered packet with opus_decode(..., decode_fec=1) — costing one frame of latency on recovery. Gated on the per-stream fec flag; if the next packet carries no redundancy libopus yields PLC output, so it is at worst a no-op relative to (2).
  2. PLC (packet loss concealment) — decoder synthesizes a plausible frame for an unrecovered loss; always on, free. The terminal fallback when neither DRED nor FEC applies.
  3. DTX — sender stops transmitting during silence and sends sparse comfort-noise updates; cuts bandwidth and is bandwidth-friendly on busy channels.
  4. DRED (Deep REDundancy, per-channel toggle) — Opus 1.6's ML redundancy: the encoder embeds 20 ms of acoustic features in every packet (bool dred in AudioConfig, off by default). When a packet is lost, the receiver peeks at the next already-buffered packet, parses its DRED extension (opus_dred_parse), and reconstructs the lost frame with opus_decoder_dred_decode — producing significantly better audio than PLC comfort noise for single-frame gaps. Heavier CPU on the encoder (~510 % at 24 kbps); minimal overhead on the decoder (parse is a fast header check on non-DRED packets).

When a frame is lost, AudioEngine::on_playback tries these recovery paths in quality order, falling through on failure: DRED → in-band FEC → PLC. DRED and FEC both need the next packet already buffered (one frame of look-ahead); when it has not arrived yet, recovery falls straight through to PLC.

5. Jitter buffer

Each receiver keeps an adaptive jitter buffer per ssrc with bounded-depth playout (core/src/audio/audio_engine.cppJitterBuffer + AudioEngine::on_playback).

  • Frames are inserted by timestamp; playback reads in order at the device callback rate.
  • The playout clock is always bounded against the stream's leading edge (newest buffered frame), never re-synced to the oldest. The clock free-runs at the playback hardware rate, while the sender omits VAD/PTT/DTX silence from its timestamps, so the two diverge across gaps and late joins. Two corrections keep latency bounded:
    • (Re)seed to the leading edge on first frame, on a talkspurt marker, or when the clock has run past the newest frame (starved after silence). No artificial prebuffer — latency starts as low as possible; buffered frames still play oldest-first.
    • Frame-skip catch-up: when the backlog grows past target + hysteresis (clock drift, bursty arrival, reordering), fast-forward the clock to leave target buffered and drop the now-stale frames. This is the downward force that prevents latency from ratcheting upward.
  • target is the adaptive jitter estimate (EWMA of inter-arrival gap vs. the per-frame gap), floored; silence gaps and reordered stragglers are rejected as outliers so they don't inflate it. The late-drop window tracks target (floored/capped at 500 ms).
  • Late frames past the playout point are dropped; gaps are filled by DRED (if the next frame arrived) or PLC.
  • The marker flag (start of talkspurt) — set by the sender on the first frame after a transmission gap — lets the buffer reseed cleanly after silence/DTX without accumulating drift.
  • Diagnostics per stream: packets_lost, duplicates, underruns, target_depth_ms.
 incoming (out of order) ──▶ [ reorder by ts | adaptive depth ] ──▶ Opus decode ──▶ mixer
                                     ▲
                             jitter estimate feeds depth

6. UDP keepalive & NAT

  • A KEEPALIVE (type 2) frame flows both directions on the media channel every ~5 s to hold NAT bindings and measure media-path RTT/loss independent of TCP. The frame is plaintext (14-byte header, no payload, no AEAD) — the server identifies the sender by its already-verified UDP endpoint (established during the UdpBinding handshake). On receipt the server bumps the sender's last_seen (so media activity defers the TCP reaper independently of control-channel traffic) and echoes the frame back so the client can measure media-path RTT.
  • If the media path dies but TCP is alive, the client surfaces a "voice disconnected" state and attempts UDP re-binding (re-derive media keys + fresh UdpBinding) without dropping the control session.
  • No ICE/STUN/TURN. The expectation matches TeamSpeak/Mumble: the server is reachable (public IP or port-forward); clients sit behind NAT and initiate, so their bindings are created by their outbound first packet.

7. Talk-state signaling

"Who is talking" can be derived two ways; we use both:

  • Implicit: presence of recent voice frames for an ssrc → that stream is "active". The receiver drives talk indicators from the jitter buffer, so they're accurate and need no extra messages.
  • Explicit (optional): StreamStateUpdate on TCP for coarse UI state (muted, hold) and for users not currently subscribed to the media. Server-side mute/deafen is authoritative and always signaled on TCP.

8. Capture/playback pipeline (inside the core)

 mic device ─(miniaudio capture, 48k, mono)→ resample? → send-side VAD/PTT gate
        → Opus encode → frame header → AEAD → UDP send

 screen audio ─(WASAPI loopback, 48k, mono or stereo per channel mode)→ Opus encode
        → frame header → AEAD → UDP send

 UDP recv → AEAD open → parse header → jitter(ssrc) → Opus decode
         → per-stream recv-side NS (optional, per user) → per-stream gain/mute
         → mixer (sum all ssrc, stereo; mono streams upmixed L=R) → (miniaudio playback,
           48k, stereo) → device
  • Capture and playback run on miniaudio's real-time callbacks (WASAPI / CoreAudio / ALSA). Playback is genuinely stereo end-to-end. Mic capture is mono by default; stereo mic capture is supported via vc_set_capture_channels(stream_id, 2) — when enabled, the capture device opens in stereo (interleaved L/R) and the encoder receives real stereo PCM (no upmix). A mono mic frame on a stereo channel is upmixed L=R before encoding so the Opus bitstream is still spec-correct stereo. Screen-audio (SCREEN_AUDIO) loopback captures in the channel's mode — stereo when the channel is stereo (real interleaved L/R, no downmix), mono when the channel is mono — so a stereo music/screen-share channel gets genuine stereo end-to-end. See §9 for the platform-specific loopback mechanism.
  • iOS audio — one path, always external. On iOS the core never opens a miniaudio device: a single AVAudioEngine (IOSAudioEngine) drives both directions, and the core runs fully external for the whole connection. This is the single most important property of the iOS audio stack — there is no second (miniaudio) path to switch to, so a preset/route change cannot leave one direction dropped. The single ordering rule is: vc_set_external_playback(1) is set once at connect (before the session is activated or any remote stream arrives), and every MIC stream is started with vc_stream_desc.external_feed=1.
    • core → speaker: the core's mixer-timer thread decodes+mixes on a ~20 ms cadence and delivers the FINAL mixed PCM via vc_set_mixed_output_sink; an AVAudioSourceNode pulls it from a lock-free ring and renders it. This runs the whole time we are connected, so remote audio plays even before the user joins voice (kills the "can't hear anyone" race).
    • mic → core: when the mic is active a tap on the engine's input node converts to 48 kHz int16 (vc_set_capture_channels decides mono/stereo) and calls vc_stream_feed_pcm.
  • iOS routing is still driven from Swift via AVAudioSession by the IOSAudioRouter singleton — miniaudio never touches AVAudioSession on iOS. Input port selection (availableInputs), built-in mic orientation (setPreferredDataSource: front/back/top/bottom), polar patterns (setPreferredPolarPattern: omni/cardioid/subcardioid/bidirectional), mic processing mode (Standard vs .measurement Raw), Bluetooth mode (.allowBluetoothHFP HFP voice vs .allowBluetoothA2DP stereo output vs neither), and stereo capture (.stereo polar pattern
    • setPreferredInput + setInputDataSourcevc_set_capture_channels) are all set from Swift. Any preset / route / interruption change funnels through one deterministic, Swift-only rebuild: IOSAudioEngine stops, IOSAudioRouter.applyConfiguration() re-applies the AVAudioSession, the graph is rebuilt against the new route, and the engine restarts. No vc_audio_restart/vc_audio_suspend dance is needed for routing (the core has no hardware devices to reopen) — this is the spirit of TeamTalk5's "close then re-init sound devices", but entirely inside the Swift engine.
  • iOS voice processing (AEC/NS/AGC) — native VPIO. Real iOS echo cancellation, noise suppression and AGC come ONLY from Apple's Voice-Processing I/O audio unit (VPIO), which inputNode.setVoiceProcessingEnabled(true) enables; for it to cancel echo it must own BOTH the mic capture and the playback — which the unified engine already does. VPIO forces mono, so it is engaged only when the active config wants it (IOSAudioRouter.currentConfigUsesVoiceProcessing: mono + standard + non-A2DP + the user's master toggle). iOS exposes no per-stage VPIO control, so the Advanced UI offers exactly two switches: a master Voice Processing (AEC + NS bundled) and AGC (isVoiceProcessingAGCEnabled).
  • iOS presets (IOSAudioRouter.AudioPreset): Voice Chat (VPIO mono, system output incl. HFP/wired), Stereo Mic (internal stereo built-in mic regardless of output, A2DP-capable, no VPIO), Mono Mic (internal mono built-in mic regardless of output, A2DP-capable, no VPIO), and Advanced (every knob manual). A2DP output requires an internal-mic preset (the Bluetooth device is output-only); the Stereo/Mono Mic presets fall back to the built-in speaker when no external output is connected (applyA2dpSpeakerFallback).
  • DSP engine: see §11. The original plan was webrtc-audio-processing (AEC + NS + AGC + VAD in one tuned module, BSD-licensed) — but it has no working Windows/MSVC build upstream (confirmed via its own issue tracker: GCC-only Meson build, MinGW support unfinished, hard abseil-cpp dependency, Linux-tested only — gitlab.freedesktop.org/pulseaudio/webrtc-audio-processing#1). v1 ships a lightweight, dependency-free energy/RMS VAD instead (§11); there is no AEC, NS, or AGC implementation at all yet — not just a deferred VAD, the whole APM is unbuilt. Real webrtc-audio-processing stays a tracked future swap, behind the same ApmProcessor interface (core/src/audio/apm_processor.h), revisit if/when a Linux build target exists or upstream Windows support matures.
  • The mixer sums decoded streams; clipping is handled by soft limiting on the master bus.

10. Noise reduction — two-sided

Noise reduction can be applied at the sender, at the listener, or both — they are independent.

  • Sender-side (the talker's choice): the publishing client runs APM noise suppression on its mic before encoding, controlled by that user's own settings. This cleans the signal for everyone and saves bitrate.
  • Listener-side, per user (the listener's choice): on the receive path, after decoding each stream and before mixing, the listener can enable an additional NS pass on a specific sender's stream. So even if Alex chose not to denoise his mic, Sam can locally suppress Alex's background noise without affecting how anyone else hears Alex.

Implementation: a per-ssrc APM NS instance on the receive path, instantiated lazily only for streams the listener has flagged. State lives entirely on the listener's machine; toggling it is a local UI action with no protocol message and no effect on other listeners. Because each receive stream is decoded independently before the mixer (voice.md §1), per-user receive NS is a clean drop-in on that per-stream stage.

All three receive-side controls (gain, mute, NR) are queryable via vc_get_remote_stream — the counterpart to vc_set_remote_stream — so a UI can reopen its per-stream mix controls at the listener's actual current settings (defaults: gain 1.0, unmuted, NR off). Like the setter, it carries no protocol traffic.

11. Input activation — VAD and PTT (client-configurable)

Whether the mic transmits is decided locally by the input gate, and the client supports both modes, switchable per client (vc_set_input_mode):

  • Voice activation (VAD): v1 implements this as a lightweight, dependency-free energy/RMS-threshold VAD (EnergyVadProcessor, core/src/audio/apm_processor.cpp) — no external DSP dependency, since real webrtc-audio-processing has no working Windows/MSVC build (see §8). It opens the gate when a frame's RMS exceeds a configurable threshold (default ~0.025, normalized to int16 range), with a configurable hang-time (default 300 ms, matching the talk-indicator hangover so "talking" and "gate open" agree) to avoid clipping word tails. DTX naturally complements this — when the gate is closed nothing (or only comfort noise) is sent. This implementation has no AEC — a real limitation versus the originally-planned APM, not just a deferred VAD.
  • Push-to-talk (PTT): vc_set_push_to_talk(active) opens/closes the gate directly. The UI exposes a configurable keybind; the core just receives gate open/close.

Gating applies to the MIC stream onlySCREEN_AUDIO/AUX_DEVICE always bypass it (gating a desktop-audio share on the user's own voice activity would silently drop shared music/video audio whenever the user isn't talking, which defeats the feature).

This is purely a send-side, client-local concern — it gates what gets encoded and sent. It needs no protocol support; remote talk indicators are still derived from the presence of received frames (§7), so they work identically under VAD or PTT.

9. System / screen audio capture (SCREEN_AUDIO)

"Listen together" needs to capture the audio another app is playing. The capture mechanism differs per OS, but it always feeds the same Opus-encode → media-AEAD → UDP path as a normal stream; only the source is platform-specific.

Platform Mechanism Notes
Windows WASAPI loopback (whole-device, via miniaudio) or WASAPI process loopback (AUDIOCLIENT_ACTIVATION_PARAMS, Win10 2004+) for per-app / self-exclude Implemented. Default entire desktop uses miniaudio's whole-device loopback in the channel's mode — stereo (interleaved L/R) when the channel is stereo, mono when mono — so a stereo channel gets genuine stereo end-to-end (no downmix). It inherently captures this app's own incoming voice mix (self-echo). The per-app modes and the "exclude VoiceCat's own audio" option instead drive ProcessLoopbackCapture (process-specific INCLUDE/EXCLUDE) through the external-feed mixer (vc_stream_feed_pcm, external_feed=1), which avoids self-echo and supports true "everything except". See below.
macOS ScreenCaptureKit system-audio capture (macOS 13+) Implemented (clients/apple/macOS/VoiceCatMac/Audio/ScreenAudioCapture.swift). OS requires screen-recording permission; capture happens in the main app. An SCStream with capturesAudio + excludesCurrentProcessAudio delivers audio CMSampleBuffers; Swift converts Float32 → int16 (in the channel's mono/stereo mode) and calls vc_stream_feed_pcm — no miniaudio loopback device involved (VOICECAT_HAS_LOOPBACK is Windows-only). Supports per-app audio selection — see below.
iOS ReplayKit Broadcast Upload Extension (the Discord mechanism) Implemented. See below — separate process, App Group, ~50 MB cap (fine for audio-only). ReplayKit only ever delivers the mixed system stream as .audioApp, so per-app filtering / VoiceOver exclusion is not possible on iOS (it has no per-app granularity, unlike ScreenCaptureKit).

macOS detail — per-app audio selection

ScreenCaptureKit filters audio at the application level, so before sharing starts the user picks a scope in ScreenSharePickerSheet (clients/apple/macOS/VoiceCatMac/Sheets/):

  • Everything — whole display, the original behaviour (SCContentFilter(display:excludingWindows:)).
  • Only selected apps — capture just the ticked apps (init(display:including:exceptingWindows:)).
  • All except selected apps — capture everything but the ticked apps (init(display:excludingApplications:exceptingWindows:)).

A dedicated "Exclude screen reader (VoiceOver) audio" toggle merges the screen-reader process(es) into the exclude set (ScreenAudioCapture.screenReaderBundleIDs — VoiceOver plus the speech-synthesis daemon that actually renders the spoken audio). The chosen ScreenAudioSelection is passed into ScreenAudioCapture, which builds the matching SCContentFilter. iOS/ReplayKit has no equivalent control (see the table note above).

Windows detail — per-app audio selection and self-echo

AppAudioPickerDialog (clients/windows/VoiceCat.App/Forms/) offers the same shape as macOS:

  • Entire desktop — whole-device miniaudio loopback handled by the core (default path).
  • Only selected apps — one ProcessLoopbackCapture in INCLUDE mode per ticked app, mixed by ProcessAudioMixer and fed via vc_stream_feed_pcm.
  • All apps except selected — a single ProcessLoopbackCapture in EXCLUDE mode of the chosen process tree. WASAPI's AUDIOCLIENT_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE captures the whole render mix minus that tree dynamically (apps launched after sharing starts are included automatically). The activation params take a single target PID, so exclude is restricted to one app — the picker enforces single-selection in this mode.

An "Exclude VoiceCat's own audio (prevents echo)" checkbox (default on, enabled for entire desktop) routes the desktop capture through the same EXCLUDE path targeting VoiceCat's own process id (Environment.ProcessId) — i.e. "entire desktop except this app" — which removes the self-echo loop the whole-device path otherwise has. The per-app INCLUDE modes already never capture this app's tree, so they have no self-echo to remove.

iOS detail

The extension captures, the host app sends. Unlike a self-connecting extension, this keeps a single session — the screen-audio share appears as a second stream of the same user (exactly like macOS/Windows), and no credentials are ever persisted to disk.

  • The user starts a broadcast from Control Center's screen-record button; we surface it via RPSystemBroadcastPickerView from inside the app (VoiceControlsView) for one-tap start.
  • The Broadcast Upload Extension (clients/apple/iOS/VoiceCatBroadcast/SampleHandler.swift) receives RPSampleBufferType.audioApp (system/app audio), .audioMic, and .video. We consume .audioApp only and drop video + mic — video is what blows the ~50 MB extension memory budget, so an audio-only consumer stays comfortably inside it. The extension does not link libvoicecat.
  • The extension converts each chunk to the core's canonical format (48 kHz int16 stereo, via AVAudioConverter) and writes it into a lock-free single-producer/single-consumer ring in a shared App Group mmap'd file (clients/apple/iOS/Shared/BroadcastAudioRing.swift). It posts Darwin notifications on start/stop so the host reacts promptly.
  • The host app owns the stream: its BroadcastAudioPump announces the SCREEN_AUDIO stream over the control channel (StreamAnnounce), drains the ring, and calls vc_stream_feed_pcm (the external PCM feed API — see architecture.md §4) to drive the Opus encode + AEAD + send path. It downmixes to mono when the channel's effective config is mono.
  • Mic + voice also run in the host app. When the broadcast stops (broadcastFinished), the extension clears the ring's active flag (and posts a Darwin notification); the host stops feeding and emits StreamStop. The host must be alive to relay — always true while in a call (the app declares the audio background mode).