Establish the design spec in docs/ before implementation: - README: overview, locked decisions, principles, glossary - architecture: shared C++ core + C ABI, native UIs (Swift/C#), threading model, server design (SFU relay) - protocol: TCP/TLS control plane, protobuf Envelope + message catalog, connection lifecycle, extensibility rules - voice: UDP media frame format, per-channel Opus config, multi-stream model, two-sided noise reduction, VAD/PTT, jitter buffer, iOS ReplayKit screen-audio - security: mandatory encryption (TLS 1.3 + exported-key AEAD), TOFU server identity, admin-provisioned accounts, anti-replay - tech-stack: permissive-only deps (mbedTLS, libsodium, opus, miniaudio, webrtc-apm, ...), build tooling, no GPL/LGPL - deployment: zero-config self-host (Docker / binary / source) - roadmap: M0-M5 milestones, resolved decisions Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Tech Stack & Dependencies
Concrete library choices with versions and rationale. Everything in the core is C++ (C++20). UIs are Swift and C#. Build is CMake + vcpkg.
1. Core library (libvoicecat, C++20)
| Concern | Choice | Version (as of 2026-06) | Why / notes |
|---|---|---|---|
| Sockets, timers, async | Standalone Asio | 1.30.x | Header-only, no Boost dependency, cross-platform TCP+UDP+timers, one reactor for client and server. (Boost.Asio is interchangeable if we already pull Boost.) |
| TLS 1.3 (control) | mbedTLS 3.6 LTS | 3.6.x (LTS ≥ Mar 2027) | Apache-2.0 (permissive — clean for eventual closed-source distribution). TLS 1.3 client+server, plus mbedtls_ssl_export_keying_material() to seed the media AEAD. Static-links cleanly → single self-host binary. OpenSSL 3.x (Apache-2.0) is an interchangeable alternative. No DTLS/wolfSSL (GPL) — see security.md §2. |
| Crypto primitives + password hashing + media AEAD | libsodium | 1.0.20 | ISC. Argon2id (crypto_pwhash), ChaCha20-Poly1305 (per-frame media encryption), Ed25519 server identity, X25519, CSPRNG. Audited, hard to misuse. |
| Audio codec | libopus | 1.6 (2025-12) | Per-channel mono/stereo, bitrate, frame size; in-band FEC, DTX, PLC, and optional DRED deep redundancy; Opus HD/96 kHz available. The whole reason the design is codec-flexible. |
| Audio capture/playback | miniaudio | 0.11.x | Single-header, public-domain, backends for WASAPI / CoreAudio / ALSA / PulseAudio. One real-time abstraction across all desktop targets; keeps the RT path identical. |
| Audio DSP — AEC/NS/AGC/VAD | webrtc-audio-processing (APM) | 1.x (standalone APM) | BSD-3. The primary DSP engine: high-quality acoustic echo cancellation, noise suppression, AGC, and VAD in one tuned module. Used send-side (clean the mic) and receive-side per user (listener-chosen NS on a specific stream — voice.md §10). AEC is in from the start, not deferred. |
| Resampling + jitter ref | speexdsp | 1.2.x | BSD. Resampler for non-48 kHz devices; lightweight jitter-buffer reference. (No longer the NS/AGC/VAD source — APM replaces it.) |
| Control serialization | Protocol Buffers (protobuf-lite) | 5.x (proto3) | Codegen for C++/C#/Swift; additive, forward/backward compatible; oneof envelopes. nanopb is a fallback if footprint matters. |
| Server persistence | SQLite | 3.4x | Accounts, channels, bans, config. Zero-admin, single file, ships everywhere. |
| Logging | spdlog | 1.14.x | Fast, async-capable; off the RT path. |
Resampling note: Opus runs internally at 48 kHz; miniaudio can deliver 48 kHz directly, so explicit resampling (speexdsp/libsamplerate) is only needed when a device can't do 48 kHz.
2. Clients
macOS / iOS — Swift
| Concern | Choice | Notes |
|---|---|---|
| Language | Swift 5.9+ | Direct Swift↔C++ interop available, but we bind through the C ABI for parity with Windows. |
| UI | SwiftUI | Single UI codebase for macOS + iOS where practical; AppKit/UIKit shims as needed. |
| Audio session (iOS) | AVAudioSession | App owns category .playAndRecord + .voiceChat mode, mic permission, interruption/route-change handling; calls vc_audio_suspend/resume on the core. macOS uses CoreAudio via the core directly. |
| Packaging | Swift Package + Xcode project | Core shipped as an XCFramework (device + simulator + macOS slices). |
| Future | CallKit / PushKit | For background VoIP + incoming-call UX on iOS. Post-v1. |
Windows — C#
| Concern | Choice | Notes |
|---|---|---|
| Runtime | .NET 8+ | LTS. |
| Interop | LibraryImport (source-gen P/Invoke) over the C ABI |
Marshal the event callback as a function pointer ([UnmanagedCallersOnly]) to avoid delegate-lifetime bugs; keep the interface "chunky" not "chatty" to minimize managed↔native transitions. |
| UI | WinUI 3 (most native) or Avalonia | WinUI for a first-class Windows look; Avalonia if we later want one C# UI across desktop OSes. |
| Audio | handled by the core (miniaudio/WASAPI) | C# only drives device selection + meters. |
3. Server (voicecat-server)
- Pure C++ linking the core; no GUI. Runs on Linux (primary), macOS, Windows.
- Config via a
server.toml(allow_guests, ports, channel defaults, Opus policy, TLS cert paths or auto-self-signed + Ed25519 identity, Argon2id cost params, rate limits). - SQLite for state. Single process for v1; interfaces drawn so a multi-node build is possible later but explicitly out of scope.
- Packaging: static-ish binary per OS; systemd unit + Docker image for Linux.
4. Build & tooling
| Tool | Use |
|---|---|
| CMake (3.25+) | One build graph for core + server + test CLI; UI projects consume the built core. |
| vcpkg (manifest mode) | Pin C/C++ deps (opus, libsodium, mbedtls, protobuf, sqlite3, spdlog, webrtc-audio-processing, speexdsp, asio, miniaudio). Reproducible across OSes. |
| protoc | Generate C++/C#/Swift from core/proto/*.proto (single source of truth). |
| clang-format / clang-tidy | Style + static analysis on the core. |
| CTest + a fuzz target | Unit/integration tests; fuzz the frame parser and protobuf boundary (security-sensitive). |
| GitHub Actions (or similar) | Matrix CI: Linux/macOS/Windows core+server; Xcode build for Apple; dotnet build for Windows. |
5. Licensing — permissive only (hard rule)
The code will eventually be distributed in closed-source form, so no GPL/LGPL dependencies are permitted. Every dependency below is BSD / MIT / ISC / Apache-2.0 / public-domain:
- mbedTLS — Apache-2.0 ✅ · libsodium — ISC ✅ · libopus — BSD ✅ · miniaudio — public domain / MIT-0 ✅ · speexdsp — BSD ✅ · protobuf — BSD ✅ · SQLite — public domain ✅ · Asio (standalone) — Boost ✅ · spdlog — MIT ✅ · webrtc-audio-processing — BSD-3 ✅ (heavier build, but core to the DSP path).
- Explicitly rejected: wolfSSL (GPLv2/commercial) and any DTLS stack that would drag in copyleft. The exported-keys + AEAD media design (security.md §2) removes the need for one entirely.
- CI runs a license scanner over the resolved vcpkg graph and fails the build on any GPL/LGPL transitive dependency, so this rule can't silently regress.
6. Why not the obvious alternatives
- WebRTC — explicitly rejected: ICE/SDP/TURN complexity, huge dependency, opaque. We want plain TCP+UDP we fully control.
- QUIC — capable (reliable streams + datagrams + TLS 1.3 in one), but heavier and drifts toward the complexity we're avoiding. Revisit only if NAT traversal/multiplexing pain appears.
- gRPC for control — pulls HTTP/2 and a lot of surface for what is a simple framed message stream over TLS. Plain protobuf-over-framed-TLS is enough.
- A Rust core — viable and memory-safe, but the user prefers C++ and the Swift/C# binding story is marginally simpler from C++ (Swift can even consume C++ directly).