Files
voice-cat/docs/tech-stack.md
Talon 5f6c223526 feat: device enumeration, VAD/PTT input gate, stereo playback, WASAPI loopback
Closes the three items PROGRESS.md's M3 section explicitly carried forward as
out of scope:

- Device enumeration (vc_list_devices) + input device selection
  (vc_set_input_device), backed by AudioEngine::enumerate_devices() via
  miniaudio's ma_context_get_devices. Device ids are opaque hex-encoded
  ma_device_id strings.
- VAD/PTT send-side input gate (vc_set_input_mode, vc_set_push_to_talk).
  webrtc-audio-processing (the originally-planned APM) has no working
  Windows/MSVC build upstream (GCC-only Meson, unfinished MinGW support, hard
  abseil-cpp dependency), so VAD is a new lightweight, dependency-free
  energy/RMS processor (EnergyVadProcessor) behind the existing ApmProcessor
  interface. Gating is MIC-only; SCREEN_AUDIO/AUX_DEVICE always bypass it.
- True stereo playback: AudioEngine's mixer and output device now carry
  stereo end-to-end (mono streams upmix L=R) instead of downmixing decoded
  stereo streams to mono before mixing.
- Real WASAPI loopback capture for SCREEN_AUDIO (Windows-only, via
  miniaudio's loopback device type), replacing test-only injection as the
  production capture path.

Also: vccli gains --list-devices, --input-device, --input-mode, and
--share-screen-audio flags, plus a stdin command loop (ptt on/off, mode
vad/ptt) for manual verification. New test_vad_ptt_devices.cpp covers all
four items (ABI-level + a white-box AudioEngine stereo-mix check).

Docs updated to match: voice.md, roadmap.md (decision-log entry superseding
the original webrtc-audio-processing choice), tech-stack.md, README.md,
architecture.md, CLAUDE.md, PROGRESS.md.

Still explicitly out of scope, documented not silently dropped: real
webrtc-audio-processing/AEC (no AEC/NS/AGC exists at all yet), macOS/iOS
SCREEN_AUDIO capture, process-specific loopback, and a pre-existing
RT-thread rule violation in the capture path that predates this work.

Verified: ctest 12/12 green across 3 consecutive full-suite runs (both dev
and m1-dev presets build clean); test_vad_ptt_devices passed 5 consecutive
standalone runs; manually verified live (vccli --list-devices against real
hardware, vccli --voice --input-mode vad streaming without incident).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-16 16:11:52 +02:00

7.4 KiB

Tech Stack & Dependencies

Concrete library choices with versions and rationale. Everything in the core is C++ (C++20). UIs are Swift and C#. Build is CMake + vcpkg.

1. Core library (libvoicecat, C++20)

Concern Choice Version (as of 2026-06) Why / notes
Sockets, timers, async Standalone Asio 1.30.x Header-only, no Boost dependency, cross-platform TCP+UDP+timers, one reactor for client and server. (Boost.Asio is interchangeable if we already pull Boost.)
TLS 1.3 (control) mbedTLS 3.6 LTS 3.6.x (LTS ≥ Mar 2027) Apache-2.0 (permissive — clean for eventual closed-source distribution). TLS 1.3 client+server, plus mbedtls_ssl_export_keying_material() to seed the media AEAD. Static-links cleanly → single self-host binary. OpenSSL 3.x (Apache-2.0) is an interchangeable alternative. No DTLS/wolfSSL (GPL) — see security.md §2.
Crypto primitives + password hashing + media AEAD libsodium 1.0.20 ISC. Argon2id (crypto_pwhash), ChaCha20-Poly1305 (per-frame media encryption), Ed25519 server identity, X25519, CSPRNG. Audited, hard to misuse.
Audio codec libopus 1.6 (2025-12) Per-channel mono/stereo, bitrate, frame size; in-band FEC, DTX, PLC, and optional DRED deep redundancy; Opus HD/96 kHz available. The whole reason the design is codec-flexible.
Audio capture/playback miniaudio 0.11.x Single-header, public-domain, backends for WASAPI / CoreAudio / ALSA / PulseAudio. One real-time abstraction across all desktop targets; keeps the RT path identical.
Audio DSP — AEC/NS/AGC/VAD webrtc-audio-processing (APM) — planned, not built 1.x (standalone APM) BSD-3, but has no working Windows/MSVC build upstream (GCC-only Meson, MinGW support unfinished, hard abseil-cpp dep — see roadmap.md §2). v1 ships a lightweight, dependency-free energy/RMS VAD instead (core/src/audio/apm_processor.cpp); there is no AEC, NS, or AGC implementation at all yet. Real APM stays a tracked future swap behind the same ApmProcessor interface.
Resampling + jitter ref speexdsp 1.2.x BSD. Resampler for non-48 kHz devices; lightweight jitter-buffer reference. (No longer the NS/AGC/VAD source — APM replaces it.)
Control serialization Protocol Buffers (protobuf-lite) 5.x (proto3) Codegen for C++/C#/Swift; additive, forward/backward compatible; oneof envelopes. nanopb is a fallback if footprint matters.
Server persistence SQLite 3.4x Accounts, channels, bans, config. Zero-admin, single file, ships everywhere.
Logging spdlog 1.14.x Fast, async-capable; off the RT path.

Resampling note: Opus runs internally at 48 kHz; miniaudio can deliver 48 kHz directly, so explicit resampling (speexdsp/libsamplerate) is only needed when a device can't do 48 kHz.

2. Clients

macOS / iOS — Swift

Concern Choice Notes
Language Swift 5.9+ Direct Swift↔C++ interop available, but we bind through the C ABI for parity with Windows.
UI SwiftUI Single UI codebase for macOS + iOS where practical; AppKit/UIKit shims as needed.
Audio session (iOS) AVAudioSession App owns category .playAndRecord + .voiceChat mode, mic permission, interruption/route-change handling; calls vc_audio_suspend/resume on the core. macOS uses CoreAudio via the core directly.
Packaging Swift Package + Xcode project Core shipped as an XCFramework (device + simulator + macOS slices).
Future CallKit / PushKit For background VoIP + incoming-call UX on iOS. Post-v1.

Windows — C#

Concern Choice Notes
Runtime .NET 8+ LTS.
Interop LibraryImport (source-gen P/Invoke) over the C ABI Marshal the event callback as a function pointer ([UnmanagedCallersOnly]) to avoid delegate-lifetime bugs; keep the interface "chunky" not "chatty" to minimize managed↔native transitions.
UI WinUI 3 (most native) or Avalonia WinUI for a first-class Windows look; Avalonia if we later want one C# UI across desktop OSes.
Audio handled by the core (miniaudio/WASAPI) C# only drives device selection + meters.

3. Server (voicecat-server)

  • Pure C++ linking the core; no GUI. Runs on Linux (primary), macOS, Windows.
  • Config via a server.toml (allow_guests, ports, channel defaults, Opus policy, TLS cert paths or auto-self-signed + Ed25519 identity, Argon2id cost params, rate limits).
  • SQLite for state. Single process for v1; interfaces drawn so a multi-node build is possible later but explicitly out of scope.
  • Packaging: static-ish binary per OS; systemd unit + Docker image for Linux.

4. Build & tooling

Tool Use
CMake (3.25+) One build graph for core + server + test CLI; UI projects consume the built core.
vcpkg (manifest mode) Pin C/C++ deps (opus, libsodium, mbedtls, protobuf, sqlite3, spdlog, asio, miniaudio — see vcpkg.json). webrtc-audio-processing/speexdsp are not in the manifest: no working vcpkg port / no working Windows/MSVC build exists upstream for the former; the latter was never actually wired up (the lightweight VAD needs no resampler). Reproducible across OSes.
protoc Generate C++/C#/Swift from core/proto/*.proto (single source of truth).
clang-format / clang-tidy Style + static analysis on the core.
CTest + a fuzz target Unit/integration tests; fuzz the frame parser and protobuf boundary (security-sensitive).
GitHub Actions (or similar) Matrix CI: Linux/macOS/Windows core+server; Xcode build for Apple; dotnet build for Windows.

5. Licensing — permissive only (hard rule)

The code will eventually be distributed in closed-source form, so no GPL/LGPL dependencies are permitted. Every dependency below is BSD / MIT / ISC / Apache-2.0 / public-domain:

  • mbedTLS — Apache-2.0 · libsodium — ISC · libopus — BSD · miniaudio — public domain / MIT-0 · protobuf — BSD · SQLite — public domain · Asio (standalone) — Boost · spdlog — MIT . webrtc-audio-processing would be BSD-3 if/when it's actually built in (see §1) — not a live dependency today, so not part of the resolved vcpkg graph the license scanner below checks.
  • Explicitly rejected: wolfSSL (GPLv2/commercial) and any DTLS stack that would drag in copyleft. The exported-keys + AEAD media design (security.md §2) removes the need for one entirely.
  • CI runs a license scanner over the resolved vcpkg graph and fails the build on any GPL/LGPL transitive dependency, so this rule can't silently regress.

6. Why not the obvious alternatives

  • WebRTC — explicitly rejected: ICE/SDP/TURN complexity, huge dependency, opaque. We want plain TCP+UDP we fully control.
  • QUIC — capable (reliable streams + datagrams + TLS 1.3 in one), but heavier and drifts toward the complexity we're avoiding. Revisit only if NAT traversal/multiplexing pain appears.
  • gRPC for control — pulls HTTP/2 and a lot of surface for what is a simple framed message stream over TLS. Plain protobuf-over-framed-TLS is enough.
  • A Rust core — viable and memory-safe, but the user prefers C++ and the Swift/C# binding story is marginally simpler from C++ (Swift can even consume C++ directly).