Turn the design into a buildable, dependency-free M0 skeleton plus the
onboarding layer so a new agent can pick up instantly.
Build system:
- CMake + CMakePresets (dev = no deps; server-release = vcpkg) + vcpkg.json
- Skeleton builds with just a C++20 compiler; deps stay off until needed
- .gitattributes (LF), .gitignore, .clang-format
Core (libvoicecat):
- core/include/voicecat.h: full C ABI (the client/server contract), stubbed
- core/proto/voicecat.proto: control-plane wire format, matches docs/protocol.md
- src/{net,crypto,codec,protocol,session,audio,core}: subsystem stubs that
return VC_ERR_NOT_IMPLEMENTED, each pointing to its design doc
- server/ (voicecat-server) and tools/vccli/ link the core
- tests/: CTest smoke test asserting the C ABI contract (behavior, not just build)
- clients/{apple,windows}: M4 placeholders
Onboarding for agents:
- CLAUDE.md: hub — build/test commands, architecture at a glance, doc map, rules
- AGENTS.md: working method (behavior-driven; clean compile is the floor not the goal)
- PROGRESS.md: living tracker — M0 done, M1 task checklist, "where we left off"
Verified: cmake --preset dev && cmake --build --preset dev && ctest --preset dev → green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
2.4 KiB
Markdown
59 lines
2.4 KiB
Markdown
# VoiceCat
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Self-hosted, native voice & text chat in the spirit of classic TeamSpeak / Mumble —
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channel-based voice, channel + private text, one server you run yourself. Plain **TCP**
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(control) and **UDP** (media), no WebRTC. Encrypted by default. A shared **C++ core**
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(`libvoicecat`) drives native clients (Swift on macOS/iOS, C# on Windows) and the server.
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> **Status: pre-implementation.** The design is complete in [`docs/`](docs/). The code is an
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> M0 **skeleton** — it compiles and links, but every subsystem is a stub. See
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> [`AGENTS.md`](AGENTS.md) to start building, and [`docs/roadmap.md`](docs/roadmap.md) for the
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> milestones.
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## Read the design first
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The [`docs/`](docs/) folder is the source of truth. Start at [`docs/README.md`](docs/README.md),
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then `architecture` → `protocol` → `voice` → `security` → `tech-stack` → `deployment` →
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`roadmap`.
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## Build the skeleton (no dependencies needed yet)
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The M0 skeleton builds with just a C++20 compiler + CMake + Ninja — **no vcpkg, no
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third-party libraries**, because every subsystem is currently a stub.
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```bash
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cmake --preset dev
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cmake --build --preset dev
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ctest --preset dev # runs the smoke test (links the core, calls the C ABI)
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```
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Artifacts land in `build/dev/bin/` (`voicecat-server`, `vccli`).
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When you start implementing a subsystem that needs real libraries, build with vcpkg deps:
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```bash
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# one-time: git clone https://github.com/microsoft/vcpkg && ./vcpkg/bootstrap-vcpkg.sh
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export VCPKG_ROOT=/path/to/vcpkg # set VCPKG_ROOT (works on Linux/macOS/Windows)
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cmake --preset server-release # auto-installs deps from vcpkg.json
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cmake --build --preset server-release
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```
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## Layout
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```
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docs/ design spec (read this)
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core/ libvoicecat — the shared C++ core
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include/ voicecat.h (the C ABI all clients call)
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proto/ voicecat.proto (control-plane wire format, source of truth)
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src/ net/ crypto/ codec/ protocol/ session/ audio/ (stubs today)
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server/ voicecat-server (headless; links the core)
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tools/vccli/ headless test client — drives the protocol from M1 on
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clients/ apple/ (Swift, M4) windows/ (C#, M4) — placeholders for now
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tests/ CTest targets
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```
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## License
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Permissive-only dependencies (no GPL/LGPL) so the project can be redistributed freely,
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including closed-source. Project license: TBD (see [`docs/tech-stack.md`](docs/tech-stack.md) §5).
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